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FknWolf

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Everything posted by FknWolf

  1. FknWolf

    RPC Error

    private void OnItemAddedToContainer(ItemContainer container, Item item) { if (!Started || item == null || !container.entityOwner) return; if (!permission.UserHasPermission(container.entityOwner.OwnerID.ToString(), "ZBoxesPack.CanUse")) return; NextTick(() => { // Ensure the item and container still exist on the next tick if (item == null || container == null) return; HandleResearcHBox(container, item); HandleRepairBox(container, item); HandleFridgeFarmZ(container, item); HandleRecyclerBox(container, item); }); } This should fix the issue just need to replace it
  2. FknWolf

    RPC Error

  3. FknWolf

    RPC Error

    My admin got kicked with an RPC Error in moveitem when trying to place seeds into the fridge
  4. FknWolf

    RBE command

    its more for the staff. i accidently done it on my base yesterday and it deleted everything i had in it. just want to avoid it. plus others who have this. costly mistake if your half way through a wipe and it happens. appreciate the fast response
  5. FknWolf

    RBE command

    https://medal.tv/games/rust/clips/nNYOIsC2c6_FBE7JJ?invite=cr-MSxqdnIsNTk3NjE3NDA1 this is for reference to what i am meaning
  6. FknWolf

    RBE command

    so we recently found out that if Someone does RBE Despawm instead or RBE Despawn it will randomly spawn a PVP base. can you make it to where they need to spell the name of the base or make it be something like /rbe random for a base to spawn. If a player does this in there own base it automatically deletes everything inside and spawns the PVP base.
  7. it does work as i have made those changes to the plugin on my server and was able to change the weapons etc for them
  8. Could you add by default the options of what weapons the Zombies can have for the event. ------------------------------------------------------------------------------------------------------------------------------------------------- public class ZombieConfig { [JsonProperty("Name")] public string Name { get; set; } [JsonProperty("Health")] public float Health { get; set; } [JsonProperty("Wear items")] public HashSet<ZombieWear> WearItems { get; set; } [JsonProperty("Weapons")] public List<string> Weapons { get; set; } [JsonProperty("Use Loottable & Stacksize plugin?")] public bool Loottable { get; set; } this should be all thats needed for it to add to config and code so people can adjust the weapon types.
  9. FknWolf

    Realpve not working

    i just recently swapped my server to carbon and i am having issues with the plugin, pve is not working at all and players are still able to kill each other. i dont see any errors or nothing. is there any suggestions or ideas you may have thats stopping this from working
  10. Thank you
  11. On oxide, I get this error when trying to load the plugin: [CSharp] Started Oxide.Compiler v successfully Error while compiling CaseSystem: A constant value is expected | Line: 857, Pos: 18 The compile error is coming from this block: switch (arg.Args[0]) { case "SELL": arg.Args[0] is not being treated cleanly as a string by the Oxide compiler, so it complains at the first string case. I patched it to force the console argument into a string first: var action = arg.Args != null && arg.Args.Length > 0 ? arg.Args[0].ToString() : string.Empty; switch (action) { But then upon reload I got: [CSharp] Started Oxide.Compiler v successfully Error while compiling CaseSystem: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 861, Pos: 61 The specific line is this pattern: var id = arg.Args[1]; var reward = _config.RewardList.FirstOrDefault(p => p.RewardID == id); arg.Args[1] is now a Facepunch.StringView, but RewardID is a string, so the compiler will not compare them directly. I patched the whole console command section properly this time by converting all arg.Args values into a normal string[] first: var args = arg.Args == null ? new string[0] : arg.Args.Select(x => x.ToString()).ToArray(); this fixed it, but thought you might want to take a look at it CaseSystem_patched_v3.cs
  12. FknWolf

    Offering Portal

    How to install?
  13. FknWolf

    Quest System

    Im not sure if i am being stupid, but when testing /quest says i dont have permission So I am looking through the docs to see what permissions I need to give to default / admin and I cannot find a list anywhere at all

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