
bobbybaker82
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Everything posted by bobbybaker82
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Would you be able to add a cooldown to the fetch command? People keybind the command and can non-stop fetch their vehicle which glitches them into positions.
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ok thanks
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Awesome thanks.
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https://umod.org/plugins/stack-size-controller is the stack size controller we use.
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Any custom food stacked can be dropped infinitely if its stacked, you are dropping it one by one(hold right click and drag off inventory)
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Thanks, one of my test users also found a way to duplicate items. If the food item you craft is in a stack, you can drop them an infinite number of times.
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I'm trying to cook a wooden bowl and it is telling me I don't have enough wood in my inventory but I have thousands. Not sure what's going on.
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Hey, just a couple more thoughts on the biplane: - I've managed to blow myself up a few times, it seems to mostly be when I'm turning. - Would it be possible to allow different models, the upper wing area really blocks you field of view. Maybe offer some more stream lined fighter type options? I think the current one would be a good bomber, but it's hard when trying to actively kill people with rockets, you can't see much.
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Just adding my thoughts in, I am getting the server freeze as well and I have a 3k size map with tons of available spots to spawn, and only do maintained event of 3 at a time. I can't leave the plugin enabled as it randomly is causing server freezes like the other two are explaining. As soon as I disable the plugin the freezes stop.
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Planes are a lot of fun to fly, but really hard to shoot. Would it be possible to make the rockets aim lower? Right now it seems like you have to nose dive to even try to shoot someone with a rocket as they seem to fly upwards in angle instead of downwards. Would it be possible to allow a setting on each plane type that would allow unlimited ammo by default without having to put ammo into the box? Thanks
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Hi, turrets do attack the player now, and players wearing them can be shot by other players easier but not 100% but it's definitely better. The Sam sites will only hit the player if they are stationary, if they are moving around at all they still don't get hit. It's like the SAM site is targeting where the player was a second or two ago not where they are currently. Thanks
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Nope a PVP server. Players also can't seem to shoot players while they are wearing a jetpack unless they are super close. It's like the colliders are protecting them or something weird. I run a battlefield server, so I am getting a lot of complaints about the jetpack being overpowered because of the issues with it. They love the jetpacks, just now how overpowered they make someone lol.
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Ok thanks, any idea why turrets aren't doing any damage and sam sites don't work?
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Would it be possible to allow different cooldown options for various oxide groups? For example I would like to allow all users to be able to use givejetpack command but for non vip the cooldown would be an hour, for vip1 it would be 45, for vip2 30, for vip3 1 minute. Also, sam sites do no damage in the current version. They still barely hit the player but when they do, they don't deal any damage.
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Could you try on player place turrets? On my server people can just land right in front of them on someone's base and they do nothing.
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Hi, turrets still don't target players wearing jetpacks even with the latest version. Also, the player can still disable the jetpack while flying if they just swap out the clothing item even if the value in the settings is set to not allow them to take it off while flying. People are just flying over people's bases and then dropping in on them.
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Hi, turrets still don't target players wearing jetpacks even with the latest version.
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Hi, I didn't see anything in the notes about this one: Also, the player can still disable the jetpack while flying if they just swap out the clothing item even if the value in the settings is set to not allow them to take it off while flying. People are just flying over people's bases and then dropping in on them. Were you able to fix that at all? Thanks
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Also, the player can still disable the jetpack while flying if they just swap out the clothing item even if the value in the settings is set to not allow them to take it off while flying. People are just flying over people's bases and then dropping in on them.
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It seems like SAM sites have 0 chance at hitting a player when they have a jet pack on, is there any way to make them more vulnerable? It seems like the sam sites shoot way behind the player. The movement speed/values for thrust are all set to default. I enabled "Increased missile speed and SamSite attack radius by jetpack": false," But it doesn't seem to make much of a difference. I am also getting reports that players can't be killed by auto turrets while the jetpack is on which makes them very over powered. Thanks