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Everything posted by kasvoton
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This is what I'm planning doing. I think it will work for everyone, @Hermansson @Rust Admin @tonipink1981 what's your feedback ? { "Prefixes": { "Spawn": "my", "Fetch": "f", "Remove": "no" }, "Profiles": [ { "Name": "attack", "Type": "AttackHelicopter", "CooldownInSeconds": 3600, "Enabled": { "Spawn": true, "Fetch": false, "Remove": false }, "Settings": { "AutoHover": { "Enabled": false, "MinSpeed": 3 }, "AutoMountPlayer": false, "IstantTakeOff": false, "LockToOwner": false, "NoDecay": false, "NoFuelConsumption": false, "SpawnFuelAmount": 30 } } ] }
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Next version will allow to define a max number of spawned entities per profile, if set to one (1) doing a /mymini will effectively be equivalent to doing /fetch. Having a single "fetch" will be difficult because we don't know which profile needs to be fetched, each user can potentially spawn entities from multiple profiles i.e. one attack, one mini etc.
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- #harmony
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- 76 comments
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- 76 comments
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- 76 comments
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- 76 comments
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- 76 comments
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Version 1.0.20
341 downloads
This plugins allows your players to spawn helicopters on demand. Everything is configured in custom profiles, each profile has a name, the type of the helicopter and the settings. Please report any bugs either by sending a private message here or on Discord. I'm also open to new ideas and improvement requests. I'm online on the Codefling Discord channel. What's new ? Better boundary validation before spawning a vehicle Cool down period is displayed in day min and seconds Entity limit per profile Automatically fetch an entity when the limit is set to 1 (one) Spawn distance to helicopter based on type Spawned entities are now persistent at server restart Supported helicopters: MiniHelicopter AttackHelicopter TransportHelicopter Supported features (you can enable/disable them per profile): Auto hovering with PID controller stabilization (same shit used by real drones) Automatic mount the owner when the helicopter is spawned Instant takeoff will remove the engine ramping time Lock the spawned helicopter's pilot seat to the person who spawned it Remove all outside/inside decay Remove fuel consumption Spawn fuel amount Let's take the example of the following profile: { "Name": "attack", "Type": "AttackHelicopter", "CooldownInSeconds": 3600, "Distance": { "Fetch": { "Min": 50, "Max": 0 }, "Remove": { "Min": 0, "Max": 50 } }, "Settings": { "AutoHover": { "Enabled": false, "MinSpeed": 3 }, "AutoMountPlayer": false, "InstantTakeoff": false, "LockToOwner": false, "NoDecay": false, "NoFuelConsumption": false, "SpawnFuelAmount": 100 } } The plugin will automatically create for you the following commands: /myattack to spawn a minicopter /fattack to fetch a spawned minicopter /noattack to despawn a spawned minicopter The plugin will also automatically create for each command a permission, this allows fine grain control over who can execute which command. helimanager.attack.spawn helimanager.attack.fetch helimanager.attack.remove$9.99- 76 comments
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The problem is not with "spears".. that was an example, any cheap item that can be crafted by the thousands will be an issue. Even without any plugin set the cvar "craft.instant" to true and as admin craft something.. that's the builtin Rust instant crafting system working. You'll see it's "instant". Instead of doing shenanigans I use the same queuing system as Rust, this has two main advantages: No custom systems Native performance Will not break with updates like the previous system I will had a toggle to make it even faster.. but use it at your own risk.
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The config is not appearing on the config folder ? That’s strange indeed. I got reports from big servers were the "instant” crafting was being used as a denial of service. A group of people would start crafting thousands of spears and dropping them making the server fps drop. With the conversion to harmony I no longer use a custom build system but rely directly on the rust native crafting queue. The tickrate for that queue is around one second. If I find a way to manipulate that I’ll add a config var to change the tickrate (at your own risk).
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This plugin allows you to create wipe profiles, you can create a monthly, weekly, forced profile as you wish. This plugin will not take care of the scheduling for you, it publishes an rcon command that you can execute to do a particular wipe profile like so: "wipe forced". This allows you to use any scheduler.. nevertheless my scheduler allows the execution of any command only at forced wipe day.
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