When restarting, there are a ton of calls (like 600) of already is destroyed and then it finally unloads :
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Calling kill - but already IsDestroyed!? laserdetector
Above repeats for a while (like hundreds of times flooding rcon) and then
Calling 'Unload' on 'SharksWithFrickinLaserBeams v1.0.0' took 279ms
I'd like to consider giving this a shot, as NoEscape global timer issue on zones is annoying, and costly with a static timer implemented for everyone, but can you confirm the dome can be hidden, and not seen as in the screenshot from Wizz ? I'm essentially looking for a functional version of the uMod free NoEscape with a timer that doesn't reset when existing and re-entering the raid zone, so that everyone globally has the same raid timers when in proximity to a raid, friend or foe alike.
Could this be modified to work with Super Serum , or a similar skinned item such as a med pack, that gives this effect for say 30 seconds after they drink the serum ? I would love to sell this in the /shop as a "Speed juice" that lasts X amount of time that they can buy for RP
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