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Ryrzy

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Everything posted by Ryrzy

  1. Ryrzy

    The Divide *HDRP*

    strange, i didnt have this on procedural and other customs hmm
  2. Ryrzy

    The Divide *HDRP*

    hello i use Your map and it's awsom, but there are some places on map that make spam in console "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. can you look at this please?
  3. Ryrzy

    Bradley Tiers

    is it possible to add those to lang file?
  4. Ryrzy

    Bradley Tiers

    one more thing, sometimes player didnt get info what tier is it
  5. Ryrzy

    Bradley Tiers

    hmmm i'm testing v1.0.4 and i have this error: Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00019] in <c0b555648a2d408b954a02cb48d4beda>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <c0b555648a2d408b954a02cb48d4beda>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
  6. Ryrzy

    Bradley Tiers

    those options are working only when loot system is enabled?
  7. yes i can it's no problem, but json is simpler but anyway, thank you, i will try to make this later.
  8. yeah cui is horrible and we can not make custom config because it is a db file not json hehehe
  9. will look at this after work, thank you. i did not notice AllowCustomEdit option
  10. hmmm no answer... no pissible?
  11. Ryrzy

    The Divide *HDRP*

    hi, one question. On yt movie i see that entrance to aquadrome is from building on water thru elevator but i can't see this on map was it removed or i'm blind
  12. Ryrzy

    Bradley Tiers

    you should take money for this plugin 5-10$
    i'm waited for apc tiers loooooooong time it works like it should thanks
  13. Ryrzy

    Monument Bradley Support

    after changing in config to "0" it works! thank you btw maybe you can add option - rust rewards support - reward for each tier
  14. Ryrzy

    Monument Bradley Support

    it's not possible { "Can_Kill_NPC": false, "Custom Bradley Respawn Time In Minutes": 30, "FollowPathBack": true, "Monuments Bradley Health": { "Airfield": 1000.0, "Powerplant": 1000.0, "Trainyard": 1000.0, "WaterTreatment": 1000.0 }, "Monuments Respawn Timer In Minutes": { "Airfield": 45, "Powerplant": 30, "Trainyard": 65, "WaterTreatment": 55 }, "Monuments To Add Bradley": { "Airfield": true, "Powerplant": true, "Trainyard": true, "WaterTreatment": true }, "moveForceMax_250_To_2000": 650.0, "Path Button": "USE" } on launch site HP from tiers is ok, on other not ;/ EDIT ohh wait, i will try set it to "0" hmm
  15. Ryrzy

    Monument Bradley Support

    nice plugin thank you, this was what i'm searching for is it possible to make it work with Monument Bradley plugin. Tanks are spawning on monument, info on chat is that tier xx is spawned but all bradleys have that same - vanilla - HP edit it looks like only cosmo spawned bradley has HP as it should from tier x. Other monuments bradleys have vanilla hp
  16. Ryrzy

    Bradley Tiers

    del
  17. hi, is it possible to disable damage to specyfic prefab? for example i would like to have immortal pumpjack and mining querry.
  18. Ryrzy

    separate gather

    Hi is it possible to separate (or add 2 new categories) gather Resources to wood and ores ?
  19. +1 hi, i'm new with this plugin and i try to change to it from truepve, but if i try to change something in gui i have this error in console: Failed to call hook 'CmdNextGenPVEGUI' on plugin 'NextGenPVE v1.0.74' (SQLiteException: SQL logic error or missing database table ngpve_rulesets has 10 columns but 9 values were supplied) at System.Data.SQLite.SQLite3.Prepare (System.Data.SQLite.SQLiteConnection cnn, System.String strSql, System.Data.SQLite.SQLiteStatement previous, System.UInt32 timeoutMS, System.String& strRemain) [0x0035e] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.BuildNextCommand () [0x000f6] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.GetStatement (System.Int32 index) [0x00008] in <c628cacddc184ceeb28a412d54694bf2>:0 at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteCommand.GetStatement(int) at System.Data.SQLite.SQLiteDataReader.NextResult () [0x00127] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteDataReader..ctor (System.Data.SQLite.SQLiteCommand cmd, System.Data.CommandBehavior behave) [0x00090] in <c628cacddc184ceeb28a412d54694bf2>:0 at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteDataReader..ctor(System.Data.SQLite.SQLiteCommand,System.Data.CommandBehavior) at System.Data.SQLite.SQLiteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x0000c] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery (System.Data.CommandBehavior behavior) [0x00006] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery () [0x00006] in <c628cacddc184ceeb28a412d54694bf2>:0 at Oxide.Plugins.NextGenPVE.CmdNextGenPVEGUI (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x01e57] in <b62a4a641ba444349c13ecab08135c70>:0 at Oxide.Plugins.NextGenPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0156f] in <b62a4a641ba444349c13ecab08135c70>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
1.8m

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