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Everything posted by Ryrzy
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hello i use Your map and it's awsom, but there are some places on map that make spam in console "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (474.8, 30.6, 1783.1) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (477.7, 29.4, 1780.9) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. assets/rust.ai/agents/boar/boar.prefab failed to sample navmesh at position (466.9, 29.4, 1780.0) on area: Walkable "SetDestination" can only be called on an active agent that has been placed on a NavMesh. can you look at this please?
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- 197 comments
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- 1
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- #bradley
- #krunghcrow
- (and 4 more)
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- 197 comments
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- 1
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- #bradley
- #krunghcrow
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hmmm i'm testing v1.0.4 and i have this error: Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00019] in <c0b555648a2d408b954a02cb48d4beda>:0 at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <c0b555648a2d408b954a02cb48d4beda>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
- 197 comments
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- 1
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- #bradley
- #krunghcrow
- (and 4 more)
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- 197 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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yes i can it's no problem, but json is simpler but anyway, thank you, i will try to make this later.
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yeah cui is horrible and we can not make custom config because it is a db file not json hehehe
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will look at this after work, thank you. i did not notice AllowCustomEdit option
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hmmm no answer... no pissible?
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- 197 comments
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- 3
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- #bradley
- #krunghcrow
- (and 4 more)
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- 197 comments
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- 1
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- #bradley
- #krunghcrow
- (and 4 more)
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after changing in config to "0" it works! thank you btw maybe you can add option - rust rewards support - reward for each tier
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it's not possible { "Can_Kill_NPC": false, "Custom Bradley Respawn Time In Minutes": 30, "FollowPathBack": true, "Monuments Bradley Health": { "Airfield": 1000.0, "Powerplant": 1000.0, "Trainyard": 1000.0, "WaterTreatment": 1000.0 }, "Monuments Respawn Timer In Minutes": { "Airfield": 45, "Powerplant": 30, "Trainyard": 65, "WaterTreatment": 55 }, "Monuments To Add Bradley": { "Airfield": true, "Powerplant": true, "Trainyard": true, "WaterTreatment": true }, "moveForceMax_250_To_2000": 650.0, "Path Button": "USE" } on launch site HP from tiers is ok, on other not ;/ EDIT ohh wait, i will try set it to "0" hmm
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nice plugin thank you, this was what i'm searching for is it possible to make it work with Monument Bradley plugin. Tanks are spawning on monument, info on chat is that tier xx is spawned but all bradleys have that same - vanilla - HP edit it looks like only cosmo spawned bradley has HP as it should from tier x. Other monuments bradleys have vanilla hp
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- 197 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 424 comments
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- 3
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- #statistics
- #leaderboard
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hi, is it possible to disable damage to specyfic prefab? for example i would like to have immortal pumpjack and mining querry.
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Hi is it possible to separate (or add 2 new categories) gather Resources to wood and ores ?
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SQLiteException: SQL logic error or missing database table ngpve_rulesets has 10 columns but 9 values were supplied
Ryrzy replied to saintmichel13's Support Request in Support
+1 hi, i'm new with this plugin and i try to change to it from truepve, but if i try to change something in gui i have this error in console: Failed to call hook 'CmdNextGenPVEGUI' on plugin 'NextGenPVE v1.0.74' (SQLiteException: SQL logic error or missing database table ngpve_rulesets has 10 columns but 9 values were supplied) at System.Data.SQLite.SQLite3.Prepare (System.Data.SQLite.SQLiteConnection cnn, System.String strSql, System.Data.SQLite.SQLiteStatement previous, System.UInt32 timeoutMS, System.String& strRemain) [0x0035e] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.BuildNextCommand () [0x000f6] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.GetStatement (System.Int32 index) [0x00008] in <c628cacddc184ceeb28a412d54694bf2>:0 at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteCommand.GetStatement(int) at System.Data.SQLite.SQLiteDataReader.NextResult () [0x00127] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteDataReader..ctor (System.Data.SQLite.SQLiteCommand cmd, System.Data.CommandBehavior behave) [0x00090] in <c628cacddc184ceeb28a412d54694bf2>:0 at (wrapper remoting-invoke-with-check) System.Data.SQLite.SQLiteDataReader..ctor(System.Data.SQLite.SQLiteCommand,System.Data.CommandBehavior) at System.Data.SQLite.SQLiteCommand.ExecuteReader (System.Data.CommandBehavior behavior) [0x0000c] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery (System.Data.CommandBehavior behavior) [0x00006] in <c628cacddc184ceeb28a412d54694bf2>:0 at System.Data.SQLite.SQLiteCommand.ExecuteNonQuery () [0x00006] in <c628cacddc184ceeb28a412d54694bf2>:0 at Oxide.Plugins.NextGenPVE.CmdNextGenPVEGUI (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x01e57] in <b62a4a641ba444349c13ecab08135c70>:0 at Oxide.Plugins.NextGenPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0156f] in <b62a4a641ba444349c13ecab08135c70>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0