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Neighigh

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Everything posted by Neighigh

  1. Yeah it would be nice if monuments did a check to replace their missing/deleted entities but I think they only try to populate on the initial map build. I gave this a testrun on my end here and for sure if it's gone it won't come back after a restart - I used ent.kill to remove my map quarry and server restarts don't respawn them. Because it's technically world save data that tells the server that the entity is dead, the only way to get it back is to wipe/clear the worldsave files. Bit of a bummer I can't do anything on this end to help but definitely looks like it'll be gone for the wipe. If I catch anything in the future that tells me the map is to blame for the missing quarry I'll let you know - for now it does look like this is something that would have happened from a use of ent.kill - I'll keep this pending in case we come across more data
  2. Hi, thanks for reaching out! I'm not too sure what would cause this other than an accidental ent.delete or a plugin misbehaving. I can see the rest of the monument is still there, so it's only the quarry entity being deleted - Makes me think this is something out of my control, the hqm quarry is a whole monument and not a seperate entity in the editor we use for map making. I'll see if I can trigger a way to reproduce this on my end for now - will let you know if I come across anything, if I do, I'll fix this asap For now, quick fix is to spawn a new quarry in it's place, might be the only thing we can do mid-wipe.
  3. Changed Status from Pending to Work in Progress
  4. Absolutely! I'll have that new build right with you shortly. Thank you for understanding
  5. I totally understand, these things happen with custom map builds when the server starts up the first time. There isn't a lot we can do now from my end here unfortunately. The prefab for oil rigs is always the same and will build all of it's components on server startups. The best thing to do now is wipe the server and have it rebuild the map. If you would like the most recent version of the map to use in your community I can PM that to you - I have not released it yet, but it may help with your other ticket as well
  6. Hey no worries! Before you wipe the server, be sure to make sure you have the most up to date RustEdit.dll installed, just in case that's why your oil rig card readers aren't working. There will be other electical things not working in the map as well if this is not installed. RustEdit.dll is required for all custom maps to run correctly. https://github.com/k1lly0u/Oxide.Ext.RustEdit That 4 digit code is for the alarm on oil rig. This is a vanilla feature, if the players use that code on an RF Frequency alarm in their bases, they can get a notification for when it the alarm is going off. There are also alarms for other monuments like excavator that have 4 digit codes the players can use as well.
  7. Hi thank you! Yes this is an issue in the current version here. I have it fixed in the next update - Will have that released this month
  8. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. Hi! Oil rig is a 'whole prefab' in map editors. This means the build issue you're seeing here is related to how the server loaded/built the map. Your best way to fix this is to restart the server, if it does not rebuild correctly then you will need to wipe the server, and let it build the map again.
  10. Neighigh

    Quest System

    This is possible, with reward type 2 for custom items Example: { "PrizeName": "M939", "PrizeType": 2, "ItemShortName": "box.repair.bench", "ItemAmount": 1, "CustomItemName": "M939", "ItemSkinID": 3416736723, "PrizeCommand": "", "CommandImageUrl": "https://www.dropbox.com/scl/fi/n8oeauzvb5wy1rd2aocwg/M939.png?rlkey=0kwry6l7mudodpqpkx64plq7l&st=yvacaqq9&dl=1", "IsHidden": false }
  11. Neighigh

    Caravan

    Having a small visual issue, anyone else? I think my paddles are causing false splash fx to appear, seems to also be dragging the horses physically too?
  12. Neighigh

    The Jungle

    Hey thanks! This is left over from a halloween prop. Will remove in the next version
  13. Neighigh

    Meteor Event

    Thanks yeah I checked the prefab name after I commented too and it looks good. I swear this was working for me a couple months ago too. I tried rocket_hv as well and didn't get anything there either. I'll get some plugin conflict testing done today to be extra sure on my end
  14. Neighigh

    Meteor Event

    Having a little trouble lately with rockets yielding resources off large meteors lately. Anyone else? Maybe I'm doing it wrong. Tried rocket_basic and rocket.basic with no luck.
  15. Neighigh

    The Jungle

    I love how you got them travelling together here, that is AWESOME!
  16. Neighigh

    The Jungle

    Nice! I was hoping that would work out as well. When I make some more custom routes I'll give some thought to new paths for Caravan too.
  17. Neighigh

    The Jungle

    Aww thanks! Glad it worked out! I'll add a little tutorial for this in the main page of the map. I'm sure we'll bury this convo over time and I think it's worth a little explainer
  18. Neighigh

    The Jungle

    Ah yup no worries, did you also change to 'custom route'? Should be around line 30 in your config. "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 2,
  19. Neighigh

    The Jungle

    Thanks! Happy you're liking it For this I've included a data file for the custom route. In your config for Convoy you need to list the route name - "The Jungle" as well as placing that data file for Convoy in it's folder.
  20. Neighigh

    The Jungle

    This is part of the jungle runner event I built into the map. You can see the video here: The reason some connections on this cannot be seen is because they are very far apart. The door at the top of the islands opens when players run through every checkpoint in the race and climb to the top.
  21. Neighigh

    The Jungle

    Hey no worries with this one! This is a test button for the puzzle below. Not for players to use, just for us when debugging the puzzle.
  22. Neighigh

    The Archipelago

    Wanted to give you an update on this as I've had some ideas recently and may have a way to bring the water back on the rails. I'll be testing it after forced wipe - Still working on a couple other map updates first but this is coming up on my list and I will be making an effort to get this feature back on the map
  23. There is? Awesome! Thanks, I didn't see it mentioned in the description so I just assumed it didn't exist lol
    Really great for spawning custom vehicles especially. I've been slowly integrating vehicle spawns strategically in my server builds to increase usefulness in monument designs and rewards. There's a lot of ways to hook something like this up with other plugins but if you're looking for an easy, automated long term solution I'd go with this here
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