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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Bradley Drops

    I don’t understand what your problem is, all sites it’s hosted on are updated to the same version.
  2. ZEODE

    Heli Signals

    Hmmm, yeah that's a good call. I could add a check in the code where if monument calling is disabled then they could get a warning and if they carry on it could retire the heli. It wont be soon, Bradley Drops is next for a update, but I will add this to a future update.
  3. ZEODE

    Heli Signals

    So we can troubleshoot properly, please open a thread in the support section so we can discuss it and work it out
  4. ZEODE

    Heli Signals

    Please clarify, you aren’t getting custom loot either? Are you talking about code locked hack able crates or normal heli crates?
  5. ZEODE

    Heli Signals

    I’ll check this out when im at the computer this evening after work. Have you enabled locked crates in the config for each heli?
  6. ZEODE

    Bradley Drops

    I've answered you several times. I have started working on it, I don't have an ETA as it's going to be a huge update IF I can work out how to make the AI better. The plugin is sold as is, yes it's maintained and there will be updates. But I am not setting a timescale. I work a full time job, have young kids and a family life which is priority, always. I also have other plugins which break with Rust changes/updates which also require my time. Now, I'm not going to keep repeating myself. That is my position on things, an update will happen, but there is no ETA and it wont come any faster just because you keep asking. That's just the way it is my guy, life is busy.
  7. ZEODE

    Stack Modifier

    You are incorrect, which is causing hook conflicts with all the other plugins out there which use that hook correctly, so it does matter. The maintainer of your abandoned free version has already corrected this. Yes, returning false will override default behaviour, but with the conflict issues. we see. Ultimately I don't care if you correct it or not, your customers are the ones who will have to deal with the conflicts you cause. I am just raising it to let people know it's not an issue with my plugin, so they can take it up with you. I'm out.
  8. ZEODE

    Stack Modifier

    Well, since then I decided not to and you didn't reply to me so I am doing my way. Because there is no reason to change since my config option is already there to handle it. I will update my documentation to reflect that and highlight it for people who don't see it. I will instead add a check to only act on HeliSignal items (supply signals) but this will still conflict until you fix your return value from that hook. On another note, you STILL have not addressed your incorrect usage of the concerned hooks, which is after all the reason for the conflict in the first place. Yet you continually do not respond to this issue. Will you fix the error in your return code for CanCombineDroppedItem ??
  9. ZEODE

    Stack Modifier

    Why are you still blaming this conflict on me/my plugins? As I’ve pointed out, you are incorrectly returning false from that hook, which is incorrect. You should only return either null or true from that hook, but you repeatedly ignore this fact and do not correct your error. Please check the assembly and/or Umods Oxide API pages for that hook to see the correct usage, then there wouldn’t be a hook conflict with my plugins or anyone else’s who use that hook correctly. As I explained in DM to Khan, you can simply turn off the basic stack handling in Heli Signals within the config under General Options: "Use This Plugin to Control Stacking/Combining Heli Signal Items": false," Using that config option will unsubscribe from those hooks on plugin load, but that doesn’t alter the fact that this plugin is not returning from those hooks correctly, which is causing the conflict.
  10. ZEODE

    Heli Signals

    You must first create the profile in the config. By default the config has Easy, Medium, Hard and Elite. I provided other graphics for more levels at request, but they aren’t in the default config.
  11. ZEODE

    Heli Signals

    I've already answered the request for a console call for the plugin, it's a feature I wont be adding as mentioned before. If you have them in a shop, just sell the Custom Supply Signals, why do you need a console command to call them? With regards to Wave Helis, what are you asking?
  12. ZEODE

    Bradley Drops

    Nope, now the bugs are fixed on Heli Signals this plugin is next for some work.
  13. ZEODE

    Horse Lock

    I have tested this thoroughly and it all appears to be working as intended. If you are still having issue, please open a support thread in the support section and we can troubleshoot.
  14. ZEODE

    Heli Signals

    They work with this config option: "Number of rockets to fire during orbit strafe (Default = 12)": 12, Number of rockets to fire during the orbit strafe is set there, the default = 12. The variance allows you to specify the maximum variance either negative or positive of additional/less rockets to fire during an orbit strafe. So as default, it will fire a maximum of between 9 and 36 rockets during an orbit. ie 12 - 3 = 9 and 12 + 24 = 36. The default config options match the default Rust numbers for vanilla heli. The actual number is chosen at random between the specified range as set in the config.
  15. ZEODE

    Heli Signals

    This should not happen, unless you are using some massive gun/damage buffs on the server maybe? However, this will be fixed in the next update.
  16. ZEODE

    Heli Signals

    It's possible, but will be for a future update. Once I have got on top of the few remaining bugs on this plugin I need to give Bradley Drops some love Haven't had any reports from anyone else about this, no. I am working on Heli strafe to address another bug though and this will bring improvements which might sort this issue too.
  17. ZEODE

    Horse Lock

    I’ll check it out when I’m at home next
  18. ZEODE

    Stack Modifier

    I’ve been back for weeks and active I will fix my item creation for the next update of Heli Signals. Any reply to the your hook conflict, or did you fix it in this version on here? So you don’t maintain the Umod version at all now? Thanks.
  19. ZEODE

    Stack Modifier

    I will look at this when I am home and can get to the computer to make changes to this if needed. I think I added that so the people who wanted to add custom items to their loot tables with custom names could do so. But unless people are putting incorrect vanilla names I fail to see how it’s preventing stacking with vanilla items. But I can put a check in to only alter the name if a custom name is provided and update my documentation if needed. You haven’t reached out to me to mention this issue, if you had I would have looked into it. I get what you are saying about not having to do work for third party plugins, but a quick DM and we could have sorted this. It works both ways, I have reached out to you ages ago about your incorrect usage of the CanCombineDroppedItem hook, which after many, many updates you still haven’t corrected and incorrectly return false from a hook which should return type object, not boolean, so should only ever return true or null. This causes conflicts with every plugin which uses that hook correctly. I DM’d you about it, then after no reply opened a support thread here: https://umod.org/community/stack-modifier/52770-cancombinedroppeditem-conflict-return-error But you have not replied to that thread either. If you have any issues in the future with any of my plugins, just reach out to me and we can discuss and sort them easily, as other devs have done and as I have to other devs. Z
  20. ZEODE

    Bradley Drops

    Wouldn't it be amazing if I had all the time in the world to do nothing but update a few plugins, alas, instead I have to work a full time job with 12 hour days and night shifts and be a dad to two young children.
  21. ZEODE

    Heli Signals

    patrolhelicopterai.monument_crash If you are using the latest version of the plugin, there is now a config option to disable it for you when the plugin loads.

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