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Everything posted by ZEODE
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Changed Status from Pending to Closed
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Hey, thanks for the report! Whoops! I left it in there when I was testing some other stuff. It can be ignored and will be removed on the next update
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Changed Status from Pending to Closed Changed Fixed In to 1.0.31
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Hi, thanks for the report. Can you let me know when and how often this is happening please? Do you know which items you are trying to stack when you get this error?
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Changed Status from Pending to Closed Changed Fixed In to 1.0.23
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Changed Status from Pending to Closed
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Ooops, ty
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Ваша конфигурация выглядит хорошо, нужные вам настройки установлены правилЬно. Кажется, у вас естЬ еще один плагин, который управляет разблокировкой ящиков для других игроков? "Lock looting crates to owner": true, "Unlock looting crates to others after time in seconds (0 = Never)": 0, Это хорошо, так что должен бытЬ другой плагин, разблокирующий ящики.
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Привет, если игрок не атакует вертолет в течение определенного времени или слишком долго прячется от вертолета, он отключится по умолчанию в Rust. Существуют и другие параметры конфигурации, которые также могут повлиятЬ на это, пожалуйста, опубликуйте свой файл конфигурации, чтобы я мог вам помочЬ.
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Changed Status from Pending to Closed
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- 278 comments
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- #bradley
- #bradleyapc
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Did you find anything? Are you still having this isue?
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Locked crates is doable yeah, nobody else has asked for them and I haven't even thought about adding them either, but I think that would make a good addition. I will add that to the next update. Supply Signal Alerts is a very old plugin, but very simple so not much can go wrong with it in the 5 years since it was updated. I wrote this plugin to be compatible with Inbound, which a lot of people use. But if you want to carry on using SS Alerts, you could just open SupplySignalAlerts.cs in an editor and change this: if (!(entity is SupplySignal)) to: if (!(entity is SupplySignal) || entity.skinID != 0) That should make it only announce for normal Supply Signals.
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Changed Status from Pending to Not a Bug
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Hi, thanks for your purchase. Unfortunately that plugin is bound to conflict with this plugin as there is no control over what Helicopters it applies to. Also, my plugin uses its own custom targeting method. I don't recommend using both plugins together.
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- 411 comments
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- #helicopter
- #helicopters
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I don't think I was being condescending at all. I've not heard from anyone that there has been an issue with Loot Defender, unless like I said, my memory has failed me. LootDefender looks for the OwnerID of the Bradley to decide whether to block damage or not, likewise with the gibs and crates for looting etc. My plugin assigns the calling players OwnerID to all these entities, so it shouldn't cause an error like this. If the team are unable to damage or loot, then the Clan/Team options in the config are not enabled. When you say "it said not owner of this and wouldnt let even the owners of the event loot crates or mine the debris.", do you mean my plugin, or Loot Defender gave these messages?
- 278 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 278 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 411 comments
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- 1
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- #helicopter
- #helicopters
- (and 17 more)
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- 411 comments
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- 1
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- #helicopter
- #helicopters
- (and 17 more)
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Changed Status from Pending to Not a Bug
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In that case you shouldn't enable custom loot in Heli Signals config. Set them all to false, which they all are by default. You didn't need to change that.. "Use custom loot table to override crate loot": false
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It depends what you are trying to do, you haven't answered my questions. Are you wanting BetterLoot to handle the crate loot?
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Changed Status from Pending to Closed
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Discussed in Discord, possible not a bug with the plugin, closing for now.
