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Everything posted by ZEODE
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I can definitely add an option to enable/disable player chat notices yes, I will add this to the next update and try and push it out in the next couple of days. Or if you'd rather, you can also customize the chat message in the language file. If you need it disabled in the meantime, you could open up the plugin file in a text editor and comment out or remove line 136, so it would go from this: if (chatAnnounce && !tier.Equals("noPerm")) { entity.MarkDirty(); Message(player, "Placed", entity.GetDisplayName(), tier); } to this: if (chatAnnounce && !tier.Equals("noPerm")) { entity.MarkDirty(); //Message(player, "Placed", entity.GetDisplayName(), tier); } Then when the proper update drops you can change to the proper update. Up to you.
- 24 comments
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Changed Status from Pending to Not a Bug
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HI, that is standard Rust behaviour believe it or not. They stopped Napalm damaging bases a long time ago. The only damage from heli to buildings is by rockets. Napalm only hurts players.
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- 411 comments
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- 1
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- #helicopter
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- 411 comments
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- #helicopter
- #helicopters
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On further testing, with Loot Defender and bypassing the Cargo Plane so drops spawn instantly, it works fine for me on my test server. I don't see the issue with them not spawning at all. Is it still happening? Maybe there is another plugin which affects supply signals or drops?
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed
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I have found the error, which is a typo on my part. I will be releasing an update shortly which will address this. So sorry for this, I did a partial re-write of some of the methods in the plugin yesterday and copied wrote an error by mistake. Update soon to fix.
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I have found the error, which is a typo on my part. I will be releasing an update shortly which will address this. So sorry for this, I did a partial re-write of some of the methods in the plugin yesterday and copied wrote an error by mistake. Update soon to fix.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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I have reached out to nivex to add compatibility to Loot Defender, once they release an update this should resolve this issue. I will continue to look to see if there is a way around it for me, but I think it wont be possible until they update their plugin. But I will let you know. I guess in the meantime you could make it compatible by disabling the instant supply drop setting in Loot Defender? At least you could try disabling it and see if that resolves the issue for you?
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Changed Status from Pending to Work in Progress
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Hi, thanks for reporting this issue. You are not the only one to find this happening. I will be looking into this now and should release a fix later.
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Hi guys, which version are you using. The latest version is 1.1.2 and should have fixed this issue. Please confirm you are using this version and that you didn’t download an old version. Sometimes Chrome based browsers have a cache issue which means you don’t get the most recent file downloaded. If you are using 1.1.2 and still have an issue, please open a support request instead of comment here so I can keep track of issues.
- 411 comments
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- #helicopter
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Changed Status from Pending to Work in Progress
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Hi guys, sorry you are seeing this issue. I know the console spam is annoying but it shouldn’t change the plugin functionality. I have been out and just got back home so I will sit down and look at this shortly to address this issue.
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- 411 comments
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- 1
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Sure, I will work on adding it to the next update
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Changed Status from Pending to Closed
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You can add the command, but I would recommend adding the items to sell in shops instead of using the command. Use this to help you add the items to GUI Shop: https://codefling.com/plugins/bradley-drops?do=findComment&comment=27609
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OK, I will do some testing with loot defender and that option later to see what I find. I use the plugins together without issue on our servers, but I don't use that option so I'll look into it.
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Thank you, appreciate it
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Hi, When I asked on the discussion page, you said setting maxlvl to 0 would disable that skill, but it's not. Am I missing something? On our servers we use a different plugin to handle all IOEntitiy power sources. Even with Electrician skill maxlvl set to 0 in config, the plugin is still affecting the IOEntities such as Batteries etc. We don't want this plugin to change any power source properties at all. It doesn't appear that there are any checks in Oxide hooks "OnInputUpdate", "OnOutputUpdate", "OnSolarPanelSunUpdate" and "OnEntitySpawned", or your methods "LoadElectricianEntities", "CheckElectricianEntities" to prevent IOEntities from being updated/changed, even if the Electrician skill maxlvl is set to 0. Having said that, it would be a lot of unnecessary calls to hooks we are not using for anything. Since it doesn't look like those hooks are being used for anything else other than the Electrician skill, it would be nice if the plugin unsubscribed from them on load if (config.electrician.maxlvl <= 0). In fact, any skill where maxlvl is set to 0 it would be great if there was a check or the hooks unsubscribed from if not being used for anything else. Is this something you will consider at all?
