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Everything posted by ZEODE
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Hi, yes the Bradley AI is basic right now. I want to improve the AI, but it is a lot of work and I have been really busy with work and IRL commitments lately. When I get a decent amount of time off work I will sit down and work it out to improve it. In the meantime, you can prevent players from throwing signals too close to objects such as monuments like in your picture by setting: "Strict Proximity Check (Checks for objects close to signal, prevents APC landing on objects)": true, To prevent players throwing a signal, then placing structures below the drop zone to trap it or plant remote C4, you can also set: "Remove Entities In Landing Zone Radius (Requires Strict Proximity Check Enabled)": true, Finally, I have looked at the error and checked my code and found a typo, so that error should be fixed in the latest update.
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1. This is happening when you have Loot Defender installed, join my Discord for the fix 2. Fixed on latest release 3. It works fine, and now it clears the players limit too. It works from chat or F1 console in game
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Changed Status from Pending to Not a Bug
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Changed Status from Work in Progress to Closed Changed Fixed In Version 1.1.5
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Yes the crfates that spawn are standard heli crates. Unless you specify a loot table in the config, then the default heli loot will spawn in the crates, or whatever you specify in any loot plugin you are using. If you want the vanilla heli event crates to be controlled by your loot plugin, you should be able to have custom loot using the loot table in my plugin, it should play nice with almost all loot plugins.
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- 391 comments
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Well, I don’t know how that should work then. I never mess with languages. I think plugins which support that have it hard coded in the plugin. I am not providing that. Most other people just edit the existing language files to their own language. How do you make it work with other plugins? What plugins do you make it work with other languages?
- 391 comments
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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This is done, will be on the next update tomorrow
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- 391 comments
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Update will go live tonight or tomorrow.
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I have fixed this another way, it will be on the next update which will drop later tonight or tomorrow.
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On further investigation, it looks like there is a bug in Dynamic PVP which is still creating the PvP zone, I have reached out to Catmeat, the dev of that plugin to resolve.
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Changed Status from Not a Bug to Pending
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Changed Status from Pending to Not a Bug
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Sorry it's taken so long to reply. I didn't realise the dev of Dynamic PVP has updated their plugin with new options. As of version 4.2.15 of Dynamic PVP, the dev added compatibility for my plugins. There is a new config option which will fix this for you on their plugin. Under general options, make sure this is true: "If the entity has an owner, don't create a PVP zone": true, This should prevent the PvP zone being created.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Hi, yes I have narrowed this issue down and fixed it. It is safe to ignore and does not harm the functionality of this plugin or cause any other issues. The next update will address this issue.