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SLATE

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Everything posted by SLATE

  1. How do you replace a map without forcing a wipe?
  2. SLATE

    Player Spawn Points

    It occurred when a player spawns. Here's an example with surrounding logs: (18:07:49) | Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 (18:07:49) | [RM Metabolism Plus] Player respawned: 4eyedk9. Try to set start values... (18:07:49) | [RM Metabolism Plus] Player 4eyedk9 start values was set! (18:07:49) | [Dynamic PVP] Removing 4eyedk9 from pvp delay. (18:07:49) | 4eyedk9[xxxxxxx] has spawned
  3. SLATE

    Player Spawn Points

    Seeing this error: Failed to call internal hook 'OnPlayerRespawn' on plugin 'PlayerSpawnPoints v2.0.2' [1546340674] (Input string was not in a correct format.) at void Number.ThrowOverflowOrFormatException(bool overflow, string overflowResourceKey) at float Number.ParseSingle(ReadOnlySpan<char> value, NumberStyles styles, NumberFormatInfo info) at float float.Parse(string s) at Vector3 Oxide.Plugins.PlayerSpawnPoints.StringToVector3(string sVector) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 423 at Vector3 Oxide.Plugins.PlayerSpawnPoints.GetRandomPosition(List<string> positions) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 408 at object Oxide.Plugins.PlayerSpawnPoints.OnPlayerRespawn(BasePlayer player) in /opt/rust/serverfiles/carbon/plugins/PlayerSpawnPoints.cs:line 262 at object Oxide.Plugins.PlayerSpawnPoints.InternalCallHook(uint hook, object[] args) in PlayerSpawnPoints.cs/Internal:line 114 Not sure if its having any impact or not
  4. SLATE

    Server Hud

    Nevermind, seems to be on my end only. Renders fine on another PC
  5. SLATE

    Server Hud

    Hmm seems like server hud is not rendering images after update... Anyone else seeing this?
  6. I am having a similar issue. Timer hit 0 and the convoy hasn't despawned. I took out the convoy first, then the patrol chopper. The patrol chopper has since despawned, butI am wondering if it is related to the LootDefender plugin. The chopper spawned a bunch of NPCs when it crashed and I wasnt able to finish them off before they got despawned
  7. SLATE

    Skill Tree

    Can you add an additional user configurable list of prefabs that can show up with awareness? For example, these don't show up:
  8. SLATE

    Rust Rewards

    That explains why I couldn't reproduce it.
  9. SLATE

    Rust Rewards

    Could you post the code snippet?
  10. SLATE

    Output level being doubled.

    Ok cool, that seems to match exactly what I was seeing. Thanks!
  11. I see this is marked as not compatible with carbon. Is that correct or is it just untested on carbon?
  12. SLATE

    Rust Rewards

    its in the config. As far as I know, collectable are the wild ones and the entity ones are the player grown ones. "Pickup": { "berry-black-collectable": 0.0, "berry-blue-collectable": 0.0, "berry-green-collectable": 0.0, "berry-red-collectable": 0.0, "berry-white-collectable": 0.0, "berry-yellow-collectable": 0.0, "black_berry.entity": 0.0, "blue_berry.entity": 0.0, "corn.entity": 0.0, "corn-collectable": 0.0, "diesel_collectable": 0.0, "green_berry.entity": 0.0, "halloween-bone-collectable": 0.0, "halloween-metal-collectable": 0.0, "halloween-stone-collectable": 0.0, "halloween-sulfur-collectible": 0.0, "halloween-wood-collectable": 0.0, "hemp.entity": 0.0, "hemp-collectable": 0.0, "metal-collectable": 0.0, "mushroom-cluster-5": 0.0, "mushroom-cluster-6": 0.0, "potato.entity": 0.0, "potato-collectable": 0.0, "pumpkin.entity": 0.0, "pumpkin-collectable": 0.0, "red_berry.entity": 0.0, "stone-collectable": 0.0, "sulfur-collectable": 0.0, "white_berry.entity": 0.0, "wood-collectable": 0.0, "yellow_berry.entity": 0.0 }
  13. SLATE

    Rust Rewards

    Is there a reason this returns a whole number where the rest of the function returns a 2 decimal precision float? if (conf.Settings.General.Use_Highest_Multiplier_Only) return Math.Round(multis.Max<double>()); return Math.Round(multiplier, 2); I've modified it on my side to return a 2 decimal precision float with no issues.
  14. SLATE

    Output level being doubled.

    Not sure why, but output levels are doubled. the individual quarries are all level 0 (confirmed in the json) Example quarry: "30": { "Quarry Network ID": 29122092, "Quarry Owner": xxxxxxx, "Profile": "pumpjack", "Authorized Players": [], "Quarry Level": 0, "Last Owner Online": "0001-01-01T00:00:00", "Quarry Upgrade Types": {}, "Is Running": false, "Resources": [ { "Config Resource Key": "lowgradefuel", "Output Per Tick": 74.8765259 }, { "Config Resource Key": "crude", "Output Per Tick": 96.4126053 } ] } UI matches the output per tick. snippet of config json for pumpjack: "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 19, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, I insert 1 diesel barrel, start pump and wait til its stopped. Check output and the amount of crude/low grade is doubled the output per tick values above. Same when I look at quarries.
  15. SLATE

    light won't turn on

    Yea I just figured it out in the last few minutes. I am using autorecycler plugin and the miner hat was set to auto recycle, so it would be consumed when equipped. I had to blacklist that item from the autorecycler. Thanks!
  16. SLATE

    overlapping sections

    Just got around to trying it. I misunderstood how those worked; playing around with the values helped. All solved! Thank you
  17. SLATE

    Bug with linux server

    The included copypaste data folder should be all lowercase, not CamelCase. CopyPaste plugin looks for data/copypaste. In windows, not an issue since its case insensitive, but on linux, CopyPaste and copypaste are not the same
  18. SLATE

    Bug with linux server

    ignore this. i think the issue stems from another plugin that also uses copypaste and it had me upload thefolder as CopyPaste
  19. SLATE

    Bug with linux server

    Since linux is case sensitive, both this plugin and copypaste run into errors trying to find files. string filePath = $"copypaste/{QUEST_BUILDING_NAME}"; should change to string filePath = $"CopyPaste/{QUEST_BUILDING_NAME}";
  20. SLATE

    overlapping sections

    A few sections are overlapping and I can't figure out how to make the gap between the sections smaller. Can you help?
  21. SLATE

    light won't turn on

    Sure i'll get that for you shortly. This only seems to affect me right now, other players it works fine.
  22. SLATE

    light won't turn on

    Worth noting, running headlight toggle keeps repeating that it equipped it, where headlight on/off says equipped, unequipped respectively. Leads me to believe that something is blocking it from being equipped since toggle seems to think its off when I run toggle.
  23. SLATE

    light won't turn on

    I think todays patch might have broken this plugin. I can't seem to get headlight to turn on or off. i've tried headlight toggle/headlight on/headlight off in console, no luck. config is set to always
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