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Everything posted by Wrecks
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Version 1.3.6
338 downloads
Introduce a new way for players to earn Economics or SR Points selling illicit goods when you let your players become The Dealer. RELIES ON - Economics, ServerRewards, ImageLibrary OPTIONAL PLUGINS - Kits, MarkerManager The plugin autodetects any FP monument on your map, even the mini ones, and randomly finds a pos for the NPC to wait. Players use a Burner Phone (configurable), To call up a buyer to sell your configured items. When a Buyer is called, (MarkerManager if installed) will show a point on the map as well as a $ ping on Compass. You can set Min Max Bonus, and it will randomly discount or increase the amount the player earns. Sales can be logged to Discord. Majority of Messages are sent via Toast. If a player doesn't make it in time, the Buyer sends the player a message via Toast. If a player makes some sales, the Buyer thanks the player via Toast. Buyers are Locked to the caller, and will deny via message other players, that they are waiting for the original caller. Outfit your Buyer as you Like. If you have Law Enforcement on your server, They can be notified as well randomly based on your config settings. BURNER PHONE WHEN ADDING THE BURNER PHONE TO YOUR LOOT TABLE, MAKE SURE THE SKIN MATCHES, THE ITEM WORKS WELL WITH A SMALL HALLOWEEN LOOT BAG AS ITS SHORTNAME. Using a Burner Requires the Use Permission. IN DEMAND ITEM SYSTEM This is an optional section that provides strategy and can make lower value items, higher with a random chance. On load the plugin will roll this plugin and the drugs plugin if the integration is enabled. When an item is in demand, the min max random variation modifier is ignored and this percentage booster kicks in. This can use a float value if using Economics or Server Rewards, or use ints when using custom currency, ex. 1,2,3,4,5 as you cannot give fractional items. REPUTATION SYSTEM The Reputation System Grants a boost to Base Sale Price via %, Be aware of your Variations if using this. On Reputation Level Up, This will log to discord, and also send a toast to the player. Upon Reputation Level Up, Amount Sold Difference will carry over to the next levels progress. Level Calculation is handled with the amount of items that were sold to the buyer after they leave the Island. 0.01 = 1% Boost COMMANDS /WHERE - TELLS THE PLAYER WHERE THE BUYER IS HEADED TO, OR TO USE A BURNER PHONE IF THERE IS NO PAIRED BUYER /GIVEBURNER - ADMIN COMMAND - DEPOSITS BURNER PHONES TO YOUR INVENTORY FOR TESTING /GIVEDEALERLOOT - ADMIN COMMAND - DEPOSITS MARKETABLE ITEMS TO YOUR INVENTORY FOR TESTING /CHECKREP- SHOWS THE PLAYERS CURRENT REP AND BOOST /TOPDEALERS - SHOWS THE CURRENT STANDINGS /INDEMAND - SHOWS WHAT ITEMS ARE IN DEMAND TO EXECUTOR CONSOLE COMMAND WIPEREP - Will Wipe all Reputation Data - Requires Admin. Demonstration Video CONFIG { "In Demand Item Setup": { "Max In Demand Items": 5, "Min In Demand Multiplier (USE INTS FOR CUSTOM CURRENCY ITEMS 1,2,3 ETC.)": 0.1, "Max In Demand Multiplier (USE INTS FOR CUSTOM CURRENCY ITEMS 1,2,3 ETC.)": 0.5, "In Demand Item Cycle Time In Minutes": 120 }, "Enable Reputation Levels?": false, "Wipe Reputation Levels On Wipe?": false, "Wipe Sale Data Leaderboard On Wipe?": false, "Announce Top Ranks To Discord?": false, "Announce Top Ranks To Chat?": false, "Enable Kingpin Overtakes?": false, "Minimum Amount of Items Traded to Be earn Kingpin?": 10000, "Kingpin Group Name?": "Kingpin", "Announcement Interval In Seconds? 0 = Disabled": 0, "Discord Webhook URL For Top Ranks": "INSERT_WEBHOOK_URL", "Reputation Levels 0.01 = 1% Boost To Sales (Increases Base Sale Price, Keep in Mind Variation Settings)": { "1": { "Items To Be Sold To Advance Current Rep Level": 200, "Bonus Percentage For This Rep Level": 0.01 }, "2": { "Items To Be Sold To Advance Current Rep Level": 300, "Bonus Percentage For This Rep Level": 0.02 }, "3": { "Items To Be Sold To Advance Current Rep Level": 400, "Bonus Percentage For This Rep Level": 0.03 }, "4": { "Items To Be Sold To Advance Current Rep Level": 500, "Bonus Percentage For This Rep Level": 0.04 }, "5": { "Items To Be Sold To Advance Current Rep Level": 550, "Bonus Percentage For This Rep Level": 0.05 }, "6": { "Items To Be Sold To Advance Current Rep Level": 600, "Bonus Percentage For This Rep Level": 0.06 }, "7": { "Items To Be Sold To Advance Current Rep Level": 750, "Bonus Percentage For This Rep Level": 0.07 }, "8": { "Items To Be Sold To Advance Current Rep Level": 800, "Bonus Percentage For This Rep Level": 0.08 }, "9": { "Items To Be Sold To Advance Current Rep Level": 950, "Bonus Percentage For This Rep Level": 0.09 }, "10": { "Items To Be Sold To Advance Current Rep Level": 1000, "Bonus Percentage For This Rep Level": 0.1 } }, "Log Burner Phone uses to Discord?": false, "Prefab path of the Container to spawn a Burner Phone in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Min amount of Burners to spawn": 1, "Max amount of Burners to spawn": 2, "Chance to spawn a Burner Phone in a container (0 = 0%, 100 = 100%)": 20, "Burner Skin": 3273293561, "Chance To Notify Police?": 80, "Mini Toast Image": "https://www.dropbox.com/scl/fi/hjfifjdd5esv01i5xxylf/miniGlow.png?rlkey=iz8gher6qynaro9oj3r8niamp&st=ei6x54qf&dl=1", "How long before Dealer Despawns in Seconds": 60, "Use Permission Name": "TheDealer.Use", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Map Markers Enabled via Marker Manager Plugin?": false, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Enable Custom Currency? (OVERRIDES ECONOMY PLUGIN)": false, "Custom Currency": { "Shortname": "paper", "Skin": 3347697156, "Custom Name": "Dirty Cash" }, "Tradeable Items": [ { "Item ShortName": "blood", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Dealer Score (Leaderboard)": 1, "Sale Price?": 40, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5 }, { "Item ShortName": "sticks", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Dealer Score (Leaderboard)": 1, "Sale Price?": 100, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5 }, { "Item ShortName": "glue", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Dealer Score (Leaderboard)": 1, "Sale Price?": 250, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5 }, { "Item ShortName": "bleach", "Item CustomName": "", "Skin ID": 0, "Is Marketable?": true, "Dealer Score (Leaderboard)": 1, "Sale Price?": 20, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5 } ], "NPC Clothing Options": [ { "Shortname": "pants", "Skin": 838673197 }, { "Shortname": "hoodie", "Skin": 792923214 }, { "Shortname": "shoes.boots", "Skin": 2956831315 }, { "Shortname": "hat.cap", "Skin": 1492905789 } ] } LANG { "NoPerms": "[<color=#ef6500>The Dealer</color>] We shouldn't even be Talking...", "NoWares": "[<color=#ef6500>The Dealer</color>] :mask: You have no <color=green>Items</color> on you worth Buying. \nDid you Call me up for nothing?!", "TraderCooldownMessage": "[<color=#ef6500>The Dealer</color>] :mask: Hold up, <color=green>{0}</color> second(s), I think you were tailed here...", "EconomicsMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "CustomCurrencyMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>{1}</color> for your <color=yellow>{2}x</color> <color=green>{3}</color>(s).", "HydraMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n I can give you <color=orange>{0}</color> <color=#cd5c5c>BTC</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "DrugsCustomCurrencyMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n <color=green>Whoa!</color>, I can give you <color=orange>{0}</color> <color=#cd5c5c>{1}</color> for your <color=yellow>{2}x</color> <color=green>{3}</color>(s).", "DrugsEconomicsMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n <color=green>Whoa!</color>, I can give you <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "DrugsSrMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n <color=green>Whoa!</color>, I can give you <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "DrugsHydraMessage": "[<color=#ef6500>The Dealer</color>] :mask: \n\n <color=green>Whoa!</color>, I can give you <color=orange>{0}</color> <color=#cd5c5c>BTC</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "WhoAreYou": "[<color=#ef6500>The Dealer</color>] Hold up, You aren't <color=green>{0}</color>, Are you a <color=yellow>Cop</color>? \n :mask:", "InRoute": "[<color=#ef6500>The Dealer</color>] The <color=red>Buyer</color> is already on the way\n to <color=#ef6500>{0}</color> near <color=#ef6500>{1}</color>.", "NoRoute": "[<color=#ef6500>The Dealer</color>] Use a <color=red>Burner Phone</color>\n to meet up with a <color=red>Buyer</color>.", "MeetupMessage": "{0}, near {1}, be there.\nHave the work Packaged", "BusinessMessage": "{0}!\n Nice doing Business.", "WasteTimeMessage": "{0}!\nDon't waste my time!", "NotifyCops": "[<color=#ef6500>The Dealer</color>] An Anonymous Tip says a Deal is going down, The Marked Location can be found on your Map.", "RepUp": "Your Reputation has increased to <color=green>{0}</color>\nYou will now receive a bonus of <color=green>{1}</color> on Sales.", "RepCheck": "Your Rep is <color=green>{0}</color>\nThis gives a bonus of <color=green>{1}</color> on Sales.", "RepCheckMax": "Your Rep is now Max of <color=green>{0}</color>!\nThis gives a bonus of <color=green>{1}</color> on Sales.", "KingpinLost": "[<color=#ef6500>The Dealer</color>] Your <color=red>Kingpin Rank</color> has been <color=red>Lost</color>.", "KingpinGained": "[<color=#ef6500>The Dealer</color>] The new <color=red>Kingpin</color> is <color=green>{0}</color>.", "InDemand": "[<color=#ef6500>The Dealer</color>] <color=green>{0}</color> is in Demand Right Now!" } ATTRIBUTION https://www.vecteezy.com/free-videos/money-on-fire$20.00 -
Version 1.0.2
39 downloads
Create Custom Firework’s with Firework Builder. HOW IT WORKS The config comes preset with 7 fireworks. Viewing the examples you can see how positions, can be tweaked to create a custom build on your specified firework, with certain skins. Base path, is the Main firework you set. Additions, spawn after main is set. Auto ignite is toggleable. Delay is settable for initial and each part you add. PERMISSION fireworkbuilder.admin COMMANDS /GFW - GIVES ADMIN ALL FIREWORK BUILDS /STARTSHOW FIREWORKNAME X Y Z OPTIONALROTATION - THIS WORKS THROUGH RCON OR IN GAME - BE SURE TO ESCAPE QUOTES WHEN USING IN GAME AND TO INCLUDE QOUTES WHEN USING RCON IF MULTI WORD XYZ IS REQUIRED WHEN USING RCON FIND USABLE PREFABS HERE Corrosion Hour Demo Video CONFIG { "Firework Builds": [ { "Firework Name": "Red Y Boomer", "Firework SkinID": 3376839515, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Blue Y Boomer", "Firework SkinID": 3376857049, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Green Y Boomer", "Firework SkinID": 3376856584, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Violet Y Boomer", "Firework SkinID": 3376856830, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Orange Y Boomer", "Firework SkinID": 3376857264, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Champagne Y Boomer", "Firework SkinID": 3376857610, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Wrecks 2025 Boomer", "Firework SkinID": 3379519345, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } } ] } ] }$10.00 -
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Version 1.0.5
21 downloads
Are your Players getting wicked air with motorbikes all risk and no reward? Now you can reward your players with Stunt Jumps. Create Stunt Jumps around the world, and Players can earn $, RP, XP and More! Works with - Economics, ServerRewards, Skill Tree, MarkerManager. Marker Manager is used to Display Jump Locations around your Map. Config comes preset with 3 tiers, but you can create more tiers of jumps. Jumps are editable via command after setting one, if you want to change its loot tier or completion time limit, easily do so by typing in the jump name and enter its new tier and time. CONFIG { "Misc Options": { "Clear Jumps on Wipe?": false, "Block Sleds (Useful for blocking Jet Sled by Adem)": true }, "Fail Condition Options": { "How Quick to Check if Player is on the Ground In Seconds?": 1, "Max Distance to be above Ground before a Stunt Jump Fails?": 1 }, "Trigger Options": { "How big of a Radius for Triggers": 5, "Enable Fireworks on Completion?": true, "Broadcast Completion to Server? (False Notifies Player Only)": true, "Time to Prevent Players from Triggering Stunt Jumps after a Completed Jump?": 30 }, "Gizmo Options": { "How long to keep Gizmos Drawn when setting Jumps and Viewing Jumps": 15 }, "Economy Options": { "Disabled = 0 - Economics = 1 - ServerRewards = 2": 1, "Enable Skill Tree XP Gain": true, "Enable Stunt Item Reward?": true }, "Marker Settings": { "Enable Marker": true, "Marker Radius": 0.2, "Marker Color": "22628e", "Marker Outline": "22628e", "Marker Alpha": 0.5 }, "Stunt Rewards": [ { "Stunt Reward Tier (Must Be a Unique Number)": 1, "Stunt XP Reward": 100, "Stunt Economy Reward": 50, "Min Amount of Items To Drop": 1, "Max Amount of Items To Drop": 2, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, { "Stunt Reward Tier (Must Be a Unique Number)": 2, "Stunt XP Reward": 200, "Stunt Economy Reward": 100, "Min Amount of Items To Drop": 1, "Max Amount of Items To Drop": 3, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, { "Stunt Reward Tier (Must Be a Unique Number)": 3, "Stunt XP Reward": 300, "Stunt Economy Reward": 150, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ] } DEMO VIDEOS Demo 1 Demo 2 New Sphere Demo Creating a Jump COMMANDS /setjump <name> <tier> <time> - Set the start position for a new stunt jump. Requires a name, tier and time argument Admin permission required /endjump - Set the end position for the currently creating stunt jump Admin permission required /editjump <name> <tier> <time> - Edit an existing stunt jump. Admin permission required /removejump <name> - Remove an existing stunt jump by name. Admin permission required /canceljump - Cancel the current stunt jump creation process. Admin permission required /showjumps - draws all created stunt jumps, showing their start and end positions. Admin permission required /listjumps - Lists all created stunt jumps. /stunthelp - Displays info on commands. LANG { "SkillTreeReward": "You received <color=#ffa200>{0}</color> Xp for completing the stunt!", "StuntJumpCompleted": "Stunt Jump <color=#22628e>{0}</color> was completed.", "StuntJumpBroadcast": "Stunt Jump <color=#22628e>{0}</color> was completed by <color=#ffa200>{1}</color>.", "StuntJumpAttempt": "You are attempting a Stunt Jump! Reach the end point in Time!", "CopterJumpRestriction": "You cannot Stunt Jump in a <color=red>Copter</color>.", "EndCurrentJump": "End the current Jump first using /endjump or use /canceljump to cancel.", "SetJumpUsage": "Usage: /setjump <name> <tier> <time>", "InvalidTier": "Invalid Tier. Please enter a valid Number.", "InvalidTime": "Invalid Time. Please enter a valid Number.", "JumpExists": "A Stunt Jump with the name <color=#22628e>{0}</color> already exists. Please choose a different name or use /removejump <color=#22628e>{1}</color> to remove the entry.", "StartPositionSet": "Stunt Jump <color=#22628e>{0}</color> start position set with reward tier <color=#ffa200>{1}</color>!", "SetJumpStartPosition": "Set the Jump start position first using /setjump.", "EndPositionSet": "Stunt Jump <color=#22628e>{0}</color> end position set!", "RemoveJumpPermission": "You do not have permission to use this command.", "RemoveJumpUsage": "Usage: /removejump <color=#22628e><name></color>", "RemoveJumpSuccess": "Stunt Jump <color=#22628e>{0}</color> removed.", "RemoveJumpNotFound": "No Stunt Jump found with name <color=#22628e>{0}</color>.", "CancelJumpNoCreation": "No jump creation in progress.", "CancelJumpSuccess": "Jump creation canceled.", "EditJumpUsage": "Usage: /editjump <color=#22628e><name></color> <color=#00feff><tier></color> <color=#ae0038><time></color>", "JumpNotFound": "Jump with name <color=#22628e>{0}</color> not found.", "JumpUpdated": "Jump <color=#22628e>{0}</color> updated: Tier = <color=#00feff>{1}</color>, Time = <color=#ae0038>{2}</color>.", "JumpNotCompletedInTime": "Stunt Jump <color=#22628e>{0}</color> was not completed in time.", "ReceivedLoot": "You received <color=#f3001d>{0}</color> items for completing the stunt!", "ReceivedStuntMoney": "You received <color=#bb9b65>$</color><color=#85bb65>{0}</color> for completing the stunt!", "ReceivedStuntPoints": "You received <color=#f6f6f6>{0}</color> <color=#ce422b>RP</color> for completing the stunt!", "CooldownMessage": "You are on Stunt Jump Cooldown for <color=#22628e>{0}</color> seconds.", "StillOnCooldown": "You are still on Stunt Jump Cooldown.", "CooldownRemovalMessage": "You are no longer on Cooldown for Stunt Jumps." }$20.00 -
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Version 1.1.3
168 downloads
Create some new items for players to get while farming, Create Drug Farms, Ammo Farms, Weapon Farms, Whatever you set in Configuration for your players to harvest. MONEY SEED IN IMAGE IS AN EXAMPLE OF A CUSTOMERS CUSTOM CONFIG ADMIN PERMISSION - customcrops.admin CANCLONE PERMISSION - customcrops.canclone HERE IS A SEED PACK TEMPLATE I USED TO CREATE THE PACKS ON DEFAULT CONFIG CC Template.zip Developer API IsCustomCropSeedPack - Will return true if the item is a custom crop seed pack - Takes an Item as an argument IsCustomCrop - Will return true if the growable is a custom crop - Takes a GrowableEntity as an argument IsCustomCropSeed - Will return true if the item is a custom crop seed - Takes a Ulong as an argument The config comes Preset with a seed pack, and seeds to harvest weapons and ammo. Create as many Seed Packs, and seeds as you like. Seed packs must be an openable like a loot bag, Seeds must be seeds. Config comes with a setting to only harvest at ripe, or turn off and set lesser rewards for players that want to harvest early. Cloning is disabled but can be enabled per seed. Eating is disabled and will block upon attempt. Admin Commands /giveseeds – gives seeds to players inv. /giveseedpacks - gives seed packs to players inv. /c.spawnpacks - spawns all packs into a container in front of you, useful if you have alot of custom packs /c.spawnseeds- spawns all seeds into a container in front of you, useful if you have alot of custom seeds /c.spawnproduct - spawns all seed final product into a container in front of you VIDEO DEMO - CONFIG AND LANG BELOW Config { "Settings": { "Only Allow Gather At Ripe State?": true, "Allow Planting in Specified Zones?": false, "Zones": [ "ENTERIDHERE", "ENTERANOTHERHERE" ] }, "Seed Packs": [ { "Seed Pack Shortname": "halloween.lootbag.small", "Seed Pack Name": "Weapons Seed Pack", "Seed Pack SkinID": 3336282159, "Minimum Amount of Seeds": 1, "Maximum Amount of Seeds": 5, "Seed Pack Loot Table": [ { "Shortname": "seed.hemp", "SkinID": 3336288267, "Probability (0-1)": 0.2, "Custom Name": "Rifle Seeds", "Minimum Amount": 1, "Maximum Amount": 5 }, { "Shortname": "seed.hemp", "SkinID": 3336288376, "Probability (0-1)": 0.5, "Custom Name": "Pistol Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.hemp", "SkinID": 3336288463, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.yellow.berry", "SkinID": 3336288567, "Probability (0-1)": 0.3, "Custom Name": "Rifle Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.red.berry", "SkinID": 3336288676, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.blue.berry", "SkinID": 3336288759, "Probability (0-1)": 0.3, "Custom Name": "Pistol Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Seeds": [ { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Rifle Seeds", "Seed SkinID": 3336288267, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 2, "Maximum Amount": 4 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 8 }, "Ripe": { "Minimum Amount": 7, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "rifle.ak", "SkinID": 3335692326, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "rifle.lr300", "SkinID": 3312482754, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Pistol Seeds", "Seed SkinID": 3336288376, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 2 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 5 }, "Fruiting": { "Minimum Amount": 4, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 5, "Maximum Amount": 9 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "pistol.m92", "SkinID": 0, "Probability (0-1)": 0.4, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.prototype17", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.revolver", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.water", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Shotgun Seeds", "Seed SkinID": 3336288463, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "shotgun.double", "SkinID": 1426115707, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "shotgun.m4", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.yellow.berry", "Seed Name": "Rifle Ammo Seeds", "Seed SkinID": 3336288567, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.rifle", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.hv", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.incendiary", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.red.berry", "Seed Name": "Shotgun Ammo Seeds", "Seed SkinID": 3336288676, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.shotgun", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.blue.berry", "Seed Name": "Pistol Ammo Seeds", "Seed SkinID": 3336288759, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] } ] } Lang { "CropCannotBeCloned": "[<color=green>Crops</color>] This <color=green>{0}</color> crop cannot be cloned.", "CropItemsGiven": "[<color=green>Crops</color>] You have received <color=yellow>{0}</color> items from your <color=green>{1}</color> crop at the <color=green>{2}</color> state.", "CropNotRipe": "[<color=green>Crops</color>] This <color=green>{0}</color> crop is Not Ripe." } VIDEO ATTRIBUTION https://www.vecteezy.com/free-videos/plant Plant Stock Videos by Vecteezy$20.00- 11 comments
- 2 reviews
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- 5
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- #customizable crops
- #farming
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- 37 comments
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- #community goal
- #commands
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- 37 comments
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Version 1.0.1
49 downloads
Create as Many Varying C4 Tiers as you Desire, Adjust Radius, Damage and Fuse Timer to make each entry Unique, You can even Make them Sticky Or Contact Charges. To add these charges to your loot table or other plugin config, Make sure you Match the Timed Explosive Shortname and Tier SkinID. ADMIN COMMAND - /GIVEC4 - GIVES C4 TO ADMIN FOR TESTING CHARGES { "C4 Settings": [ { "C4 CustomName": "Tier 1 C4 Charge", "C4 Skin ID": 3298005592, "C4 Damage Radius - Default 10": 10, "C4 Damage Scale": 5, "Fuse Timer": 10, "Can Stick?": true, "Explode on Contact?": false }, { "C4 CustomName": "Tier 2 C4 Charge", "C4 Skin ID": 3298013190, "C4 Damage Radius - Default 10": 15, "C4 Damage Scale": 5, "Fuse Timer": 10, "Can Stick?": false, "Explode on Contact?": true }, { "C4 CustomName": "Tier 3 C4 Charge", "C4 Skin ID": 3298017073, "C4 Damage Radius - Default 10": 20, "C4 Damage Scale": 5, "Fuse Timer": 10, "Can Stick?": false, "Explode on Contact?": true }, { //ADD MORE ENTRIES LIKE ME } ] }$8.99 -
- 7 comments
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- 7 comments
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- 7 comments
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- 7 comments
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Version 1.0.3
42 downloads
Create as many custom supply drops as you want, themed to drop cash, furniture, resources, or anything else you like. Upon Throw or Drop , The Signal will spawn a container and spawn loot by chance depending on your configuration. Video Demo COMMANDS /GIVESUPPLY - ADMIN ONLY, WILL DEPO SIGNALS TO YOUR INV FOR TESTING *** Adding to your Loot Table Relies on the item being a Flashbang, and SKINID match *** CONFIG { "Supply Drops List": [ { "Drop Custom Name": "Medical Drop", "Drop SkinID": 3298169317, "Min Amount of Loot In Container": 2, "Max Amount of Loot In Container": 3, "Loot Table": [ { "Item Shortname": "largemedkit", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.5, "Min Amount of this Item": 1, "Max Amount of this Item": 3 }, { "Item Shortname": "syringe.medical", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 1, "Max Amount of this Item": 3 }, { "Item Shortname": "bandage", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 1, "Max Amount of this Item": 3 }, { "Item Shortname": "antiradpills", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 1, "Max Amount of this Item": 3 } ] }, { "Drop Custom Name": "Cash Drop", "Drop SkinID": 3298169069, "Min Amount of Unique Loot In Container": 2, "Max Amount of Unique Loot In Container": 3, "Loot Table": [ { "Item Shortname": "paper", "Item Name": "Cash", "Item SkinID": 3048132587, "Chance To Be Selected": 0.2, "Min Amount of this Item": 10, "Max Amount of this Item": 20 }, { "Item Shortname": "glue", "Item Name": "Coins", "Item SkinID": 3047580022, "Chance To Be Selected": 0.3, "Min Amount of this Item": 20, "Max Amount of this Item": 35 }, { "Item Shortname": "blood", "Item Name": "Pelt", "Item SkinID": 3047576938, "Chance To Be Selected": 0.3, "Min Amount of this Item": 4, "Max Amount of this Item": 10 }, { "Item Shortname": "bleach", "Item Name": "Irradiated Scrap", "Item SkinID": 3027539724, "Chance To Be Selected": 0.3, "Min Amount of this Item": 8, "Max Amount of this Item": 15 } ] }, { "Drop Custom Name": "Ammo Drop", "Drop SkinID": 3298168943, "Min Amount of Unique Loot In Container": 3, "Max Amount of Unique Loot In Container": 5, "Loot Table": [ { "Item Shortname": "ammo.rocket.hv", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.5, "Min Amount of this Item": 5, "Max Amount of this Item": 10 }, { "Item Shortname": "ammo.rocket.basic", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 1, "Max Amount of this Item": 5 }, { "Item Shortname": "ammo.rocket.mlrs", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 1, "Max Amount of this Item": 5 }, { "Item Shortname": "ammo.rocket.seeker", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 1, "Max Amount of this Item": 5 }, { "Item Shortname": "ammo.rifle.hv", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 32, "Max Amount of this Item": 64 }, { "Item Shortname": "ammo.pistol.hv", "Item Name": "", "Item SkinID": 0, "Chance To Be Selected": 0.3, "Min Amount of this Item": 32, "Max Amount of this Item": 64 } ] } ] }$8.99-
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- #custom
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Version 1.0.8
476 downloads
This is a Simple plugin I made when I needed to determine a SkinID of an item, so I could search through a config file and Remove the Outdated Skin. The info also logs to Console for copying of case sensitive or quick view of case sensitive info. Now the log can also output to Discord for reference when not in game. I added the Name, Shortname, SkinID, ItemID & Text Field, to be sent to a Note for Debug or Development Purpose, or maybe there is a pesky custom item and you need to pinpoint its origin. Maybe it can be handy to you as well. Command - /check - Admin Only, Sends Note of Active Item Properties to your Inventory. If there is no Item, it will attempt to check your raycast for properties. Config { "Note SkinID": 3341490454, "Output Log to Discord?": false, "Discord URL": "" }Free- 7 comments
- 1 review
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- 5
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