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Everything posted by midsubspace
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Error while compiling SimpleSupply: 'Pool' does not contain a definition for 'GetList' | Line: 56, Pos: 52
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- 263 comments
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- #auto plant
- #auto farm
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Is there a way you could have it log purchases though the home marketplace to a oxide/logs/homemarketplace folder then to a .txt file using the player or steam id that used it and what they bought and what the item the bought for and if it was from a player's vending machine or from out post or bandit camp I have a case where a player bought about 2,000 scrap from bandit camp selling metal frags but they logged out before the drone brought it back to the tc. If there was a log then i could verify that what they said it true.
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per a user on the death notes support page (https://umod.org/community/death-notes/57900-trying-to-config-death-notes-to-work-with-roaming-npc-plugin?page=1#post-2) he said "There is no separate CustomPet entity type in DeathNotes. Plugins that use a "CustomPet" fall under the CustomNPC entity type. For what it's worth, I using Roaming NPC on my server and it works great with DeathNotes. :-)"
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I am trying to get it to work with deathnotes but am not seeing that type in the config i tried adding it but it is not working Edit: I reached out to Mr. Blue: https://umod.org/community/death-notes/57900-trying-to-config-death-notes-to-work-with-roaming-npc-plugin Config i tried adding to the Death Notes config { "KillerType": "Player", "VictimType": "CustomNPC", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} conveyed their opinion of NPCs to {victim} with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "Player", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} demonstrated RNPC superiority to {victim}." ] }, { "KillerType": "Player", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} conveyed their opinion of RNPCs to {victim} with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "Scientist", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} did not want to be a part of the {victim}'s experiments, and did some science of their own with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} Their can only be one RNPC Remaining {victim}." ] }, { "KillerType": "CustomPet", "VictimType": "Animal", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} killed a {victim} using their {weapon}." ] },
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did try that in the configs but then reloaded DeathNotes but still is not showing. Will reach out to the Death Notes dev to make sure i did it right { "KillerType": "CustomPet", "VictimType": "Player", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} demonstrated RNPC superiority to {victim}." ] }, { "KillerType": "Player", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} conveyed their opinion of RNPCs to {victim} with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "Scientist", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} did not want to be a part of the {victim}'s experiments, and did some science of their own with their {weapon}." ] }, { "KillerType": "CustomPet", "VictimType": "CustomPet", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} Their can only be one RNPC Remaining {victim}." ] }, { "KillerType": "CustomPet", "VictimType": "Animal", "DamageType": "*", "Enabled": true, "Messages": [ "{killer} killed a {victim} using their {weapon}." ] },
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- 604 comments
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- #hud
- #interface
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Server is back up and it shows the plugin in the /plugins list loading into the server now to try it out "62 "Roaming NPCs" (0.4.1) by walkinrey & Max39ru (0.09s / 1 MB) - RoamingNPCs.cs" And it works. Any chance to have it work with deathnotes in the furture so that when either they kill something or the player kills of one them or they sucide it shows up https://umod.org/plugins/death-notes
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It did generate the config file and i was able to make changes to it but it wont load the plugin it self. even deleted it and re uploaded it and now i dont even get an error message Edit: Just saw your message gonna restart the server now
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Looking at using this on my personal server to simulator others playing. My question though is for the "Customizable behaviour: friendly, aggressive, defensive" setting is there an option for it to be random so some might spawn in friendly others aggressive and some defensive? And would this work with Better NPCs as that one adds npcs just to monuments. where as this one would be for adding roaming npcs ")