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Martian

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Everything posted by Martian

  1. Martian

    Dungeon Events

    Changed Status from Pending to Fixed Changed Fixed In to 3.9.5
  2. Martian

    Dungeon Events

    3.9.5 - What's New Improved purchased dungeon portal placement. Updated animal compatibility after the latest Rust changes. Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf. Improved gen2 animal head movement so they face the player correctly. Added a new admin-only console/RCON command to reload the configuration without restarting the plugin. Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back. Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
  3. Changed Status from Pending to Fixed Changed Fixed In to 3.9.5
  4. Hi hairybeanstalk, Thanks for the report. I checked this behavior and added an improvement for it. NPCs should now react better when they are being attacked but cannot properly shoot back. Previously, if a player abused a wall/corner angle, the NPC could stay in place and keep taking damage without relocating. With the new update, when an NPC is hit and does not have a clear line of sight to the attacker, it will try to move/reposition so it can engage the player instead of standing still. This should make wall-peeking/headshot cheesing much harder. Best regards.
  5. Martian

    Dungeon Events

    3.9.5 - What's New Improved purchased dungeon portal placement. Updated animal compatibility after the latest Rust changes. Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf. Improved gen2 animal head movement so they face the player correctly. Added a new admin-only console/RCON command to reload the configuration without restarting the plugin. Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back. Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
  6. Hi, I did before the Rust update. Download the new version!
  7. Martian

    Dungeon Events

    3.9.3 - What's New Added support for the new dungeon wall skins: Jungle, Crypt, and Space Station. Added support for using a custom skinned item as the dungeon purchase cost. Added support for showing the configured item skin in the purchase menu.
  8. Martian

    Dungeon Events

    3.9.3 - What's New Added support for the new dungeon wall skins: Jungle, Crypt, and Space Station. Added support for using a custom skinned item as the dungeon purchase cost. Added support for showing the configured item skin in the purchase menu.
  9. Martian

    Dungeon Events

    Hello, the timer only starts counting after someone enters the dungeon, that might be what’s confusing you. Try entering a dungeon to see if the timer starts counting.
  10. Martian

    Dungeon Events

    Hi, just to confirm, are you using this plugin? https://codefling.com/plugins/events-manager If everything looks correct and the timers still are not counting down, please open a support ticket and send me your Events Manager configuration, the DungeonEvents configuration, and any console errors you may have. I’ll be able to take a closer look and help you fix it.
  11. Martian

    Dungeon Events

    Yes, by default Buy Cost: 500 means 500 scrap. The currency depends on the Economy Plugin setting. If it is set to Custom, the plugin uses Custom Economy Item Name, which is scrap by default. The display name can also be changed in the config through Custom Economy Display Name. The buy button text itself can be changed in the language file if you want to make it clearer. For example, you can edit the BuyButton / BuyButtonWithName messages. Language file location: oxide/lang/en/DungeonEvents.json At the moment, the purchase cost only supports the item shortname, so it does not check for a specific skin ID yet. I can add support for a custom skinned item as the purchase cost, using shortname + skin ID + display name.
  12. Changed Status from Pending to Fixed Changed Fixed In to 3.9.21
  13. Good afternoon, Thank you for the detailed report and for testing. I was able to confirm that this was caused by a compatibility conflict with TruePVE introduced in version 3.9.2. The dungeon loot boxes could be blocked by TruePVE damage rules, making them indestructible. I have already fixed this issue, and the fix will be included in the next update. After updating, the boxes inside the dungeon should be destructible again while TruePVE is enabled. Thanks again for reporting it.
  14. Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  15. Martian

    Custom Portal Locations

    Changed Status from Pending to Not a Bug
  16. Martian

    Raidable bases

    Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  17. Martian

    Dungeon colour in Gui

    Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  18. Martian

    Overlapping Dungeons

    Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  19. Martian

    Dungeon Events

    You can spawn any animal from the game in the dungeon. Just use the animal’s prefab path in the configuration. The config already includes almost all of them, but here’s the full list you can use: "Animal Prefabs": [ { "Prefab Path": "assets/rust.ai/agents/bear/bear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/bear/polarbear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/boar/boar.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/wolf/wolf.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/stag/stag.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/chicken/chicken.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/panther/panther.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/tiger/tiger.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/crocodile/crocodile.prefab", "Spawn Chance Percentage": 100.0 } ]
  20. Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  21. 3.9.1 - What's New Fixed animal spawning so animals should now stay inside dungeon rooms instead of appearing above the ceiling, which could happen in some cases. Adjusted the maximum dungeon height to 700 meters above the ground to help prevent incomplete dungeon generation in some cases.
  22. Martian

    Dungeon Events

    Thanks for letting me know. I’ll take a look into it and see if there’s anything that can be done to improve that behavior. When you have a chance, could you please open a support ticket with the details? That helps keep everything tracked properly and makes it easier to investigate.
  23. Martian

    Dungeon Events

    That’s an interesting idea, but custom Portal spawn rules aren’t something I’m planning to add right now. I’ll keep it in mind for the future, though.
  24. Martian

    gettin this buddy

    Hi! From your screenshots, it looks like you placed a normal Large Wooden Box, not the Farm Pro box. A normal box will not show anything and will not work with the plugin. You need to buy the special Farm Pro item from the Farm Dealer NPC, inside the Misc category. It is the box with the FarmPro skin/antennas on top. Please try this: Go to the Farm Dealer NPC. Open the Misc category. Buy the item named Farm Pro. Place that Farm Pro box near your planter boxes. Put seeds/clones inside the Farm Pro box. After that, it should automatically detect nearby planters and start planting/harvesting every cycle. Also, please make sure your player has access to a FarmPro group/permission. The default group should work unless the server config was changed, but VIP/custom groups may require their permission. The item in your screenshots looks like a regular box, so please try again using the Farm Pro box from the NPC and let me know if it still does not work.
  25. Martian

    gettin this buddy

    FarmPro does not open a big menu just by placing the box. Place the FarmPro box near your planter boxes, then put seeds/clones and fertilizer inside the FarmPro box. It will automatically detect nearby planters and start planting/harvesting every few seconds. To change the mode, open the FarmPro box or the planter to choose Harvest or Clone.

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