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Everything posted by Martian
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.5
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3.9.5 - What's New Improved purchased dungeon portal placement. Updated animal compatibility after the latest Rust changes. Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf. Improved gen2 animal head movement so they face the player correctly. Added a new admin-only console/RCON command to reload the configuration without restarting the plugin. Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back. Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.5
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Hi hairybeanstalk, Thanks for the report. I checked this behavior and added an improvement for it. NPCs should now react better when they are being attacked but cannot properly shoot back. Previously, if a player abused a wall/corner angle, the NPC could stay in place and keep taking damage without relocating. With the new update, when an NPC is hit and does not have a clear line of sight to the attacker, it will try to move/reposition so it can engage the player instead of standing still. This should make wall-peeking/headshot cheesing much harder. Best regards.
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3.9.5 - What's New Improved purchased dungeon portal placement. Updated animal compatibility after the latest Rust changes. Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf. Improved gen2 animal head movement so they face the player correctly. Added a new admin-only console/RCON command to reload the configuration without restarting the plugin. Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back. Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
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- 55 comments
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- #farm
- #automatic
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Hi, just to confirm, are you using this plugin? https://codefling.com/plugins/events-manager If everything looks correct and the timers still are not counting down, please open a support ticket and send me your Events Manager configuration, the DungeonEvents configuration, and any console errors you may have. I’ll be able to take a closer look and help you fix it.
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Yes, by default Buy Cost: 500 means 500 scrap. The currency depends on the Economy Plugin setting. If it is set to Custom, the plugin uses Custom Economy Item Name, which is scrap by default. The display name can also be changed in the config through Custom Economy Display Name. The buy button text itself can be changed in the language file if you want to make it clearer. For example, you can edit the BuyButton / BuyButtonWithName messages. Language file location: oxide/lang/en/DungeonEvents.json At the moment, the purchase cost only supports the item shortname, so it does not check for a specific skin ID yet. I can add support for a custom skinned item as the purchase cost, using shortname + skin ID + display name.
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.21
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Good afternoon, Thank you for the detailed report and for testing. I was able to confirm that this was caused by a compatibility conflict with TruePVE introduced in version 3.9.2. The dungeon loot boxes could be blocked by TruePVE damage rules, making them indestructible. I have already fixed this issue, and the fix will be included in the next update. After updating, the boxes inside the dungeon should be destructible again while TruePVE is enabled. Thanks again for reporting it.
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.1 -
Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
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You can spawn any animal from the game in the dungeon. Just use the animal’s prefab path in the configuration. The config already includes almost all of them, but here’s the full list you can use: "Animal Prefabs": [ { "Prefab Path": "assets/rust.ai/agents/bear/bear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/bear/polarbear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/boar/boar.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/wolf/wolf.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/stag/stag.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/chicken/chicken.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/panther/panther.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/tiger/tiger.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/crocodile/crocodile.prefab", "Spawn Chance Percentage": 100.0 } ]
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
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3.9.1 - What's New Fixed animal spawning so animals should now stay inside dungeon rooms instead of appearing above the ceiling, which could happen in some cases. Adjusted the maximum dungeon height to 700 meters above the ground to help prevent incomplete dungeon generation in some cases.
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Hi! From your screenshots, it looks like you placed a normal Large Wooden Box, not the Farm Pro box. A normal box will not show anything and will not work with the plugin. You need to buy the special Farm Pro item from the Farm Dealer NPC, inside the Misc category. It is the box with the FarmPro skin/antennas on top. Please try this: Go to the Farm Dealer NPC. Open the Misc category. Buy the item named Farm Pro. Place that Farm Pro box near your planter boxes. Put seeds/clones inside the Farm Pro box. After that, it should automatically detect nearby planters and start planting/harvesting every cycle. Also, please make sure your player has access to a FarmPro group/permission. The default group should work unless the server config was changed, but VIP/custom groups may require their permission. The item in your screenshots looks like a regular box, so please try again using the Farm Pro box from the NPC and let me know if it still does not work.
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FarmPro does not open a big menu just by placing the box. Place the FarmPro box near your planter boxes, then put seeds/clones and fertilizer inside the FarmPro box. It will automatically detect nearby planters and start planting/harvesting every few seconds. To change the mode, open the FarmPro box or the planter to choose Harvest or Clone.