Jump to content

Martian

Creator
  • Posts

    837
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Martian

  1. Martian

    Dungeon Events

    Yes, by default Buy Cost: 500 means 500 scrap. The currency depends on the Economy Plugin setting. If it is set to Custom, the plugin uses Custom Economy Item Name, which is scrap by default. The display name can also be changed in the config through Custom Economy Display Name. The buy button text itself can be changed in the language file if you want to make it clearer. For example, you can edit the BuyButton / BuyButtonWithName messages. Language file location: oxide/lang/en/DungeonEvents.json At the moment, the purchase cost only supports the item shortname, so it does not check for a specific skin ID yet. I can add support for a custom skinned item as the purchase cost, using shortname + skin ID + display name.
  2. Changed Status from Pending to Fixed Changed Fixed In to 3.9.21
  3. Good afternoon, Thank you for the detailed report and for testing. I was able to confirm that this was caused by a compatibility conflict with TruePVE introduced in version 3.9.2. The dungeon loot boxes could be blocked by TruePVE damage rules, making them indestructible. I have already fixed this issue, and the fix will be included in the next update. After updating, the boxes inside the dungeon should be destructible again while TruePVE is enabled. Thanks again for reporting it.
  4. Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  5. Martian

    Custom Portal Locations

    Changed Status from Pending to Not a Bug
  6. Martian

    Raidable bases

    Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  7. Martian

    Dungeon colour in Gui

    Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  8. Martian

    Overlapping Dungeons

    Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  9. Martian

    Dungeon Events

    You can spawn any animal from the game in the dungeon. Just use the animal’s prefab path in the configuration. The config already includes almost all of them, but here’s the full list you can use: "Animal Prefabs": [ { "Prefab Path": "assets/rust.ai/agents/bear/bear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/bear/polarbear.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/boar/boar.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/wolf/wolf.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/stag/stag.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/chicken/chicken.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/panther/panther.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/tiger/tiger.prefab", "Spawn Chance Percentage": 100.0 }, { "Prefab Path": "assets/rust.ai/agents/crocodile/crocodile.prefab", "Spawn Chance Percentage": 100.0 } ]
  10. Changed Status from Pending to Fixed Changed Fixed In to 3.9.1
  11. 3.9.1 - What's New Fixed animal spawning so animals should now stay inside dungeon rooms instead of appearing above the ceiling, which could happen in some cases. Adjusted the maximum dungeon height to 700 meters above the ground to help prevent incomplete dungeon generation in some cases.
  12. Martian

    Dungeon Events

    Thanks for letting me know. I’ll take a look into it and see if there’s anything that can be done to improve that behavior. When you have a chance, could you please open a support ticket with the details? That helps keep everything tracked properly and makes it easier to investigate.
  13. Martian

    Dungeon Events

    That’s an interesting idea, but custom Portal spawn rules aren’t something I’m planning to add right now. I’ll keep it in mind for the future, though.
  14. Martian

    gettin this buddy

    Hi! From your screenshots, it looks like you placed a normal Large Wooden Box, not the Farm Pro box. A normal box will not show anything and will not work with the plugin. You need to buy the special Farm Pro item from the Farm Dealer NPC, inside the Misc category. It is the box with the FarmPro skin/antennas on top. Please try this: Go to the Farm Dealer NPC. Open the Misc category. Buy the item named Farm Pro. Place that Farm Pro box near your planter boxes. Put seeds/clones inside the Farm Pro box. After that, it should automatically detect nearby planters and start planting/harvesting every cycle. Also, please make sure your player has access to a FarmPro group/permission. The default group should work unless the server config was changed, but VIP/custom groups may require their permission. The item in your screenshots looks like a regular box, so please try again using the Farm Pro box from the NPC and let me know if it still does not work.
  15. Martian

    gettin this buddy

    FarmPro does not open a big menu just by placing the box. Place the FarmPro box near your planter boxes, then put seeds/clones and fertilizer inside the FarmPro box. It will automatically detect nearby planters and start planting/harvesting every few seconds. To change the mode, open the FarmPro box or the planter to choose Harvest or Clone.
  16. Martian

    not available

    The permission node should come from the shop plugin you’re using, since each shop plugin defines its own permissions. The same applies to limiting purchases to one per player, that would need to be configured in the shop plugin itself, if it supports purchase limits.
  17. Martian

    Custom Portal Locations

    “Radius Construction Block on Dungeon Portal” is the radius around the portal where building is blocked, so players cannot build too close to the dungeon entrance. About custom portal locations: currently the plugin does not support manually defined portal spawn points or forcing portals to spawn on foundations. Portal locations are still generated dynamically. For purchased dungeons, the plugin tries to spawn the portal as close as possible to the player, but it still needs to find a valid open/safe location, so sometimes it may appear farther away depending on terrain, buildings, monuments, zones, rocks, water, etc. I understand what you’re asking for, though. I’ll look into adding configurable custom portal locations in a future update.
  18. Martian

    Overlapping Dungeons

    I found a rare timing issue where two dungeons could start spawning at the same time and pick positions too close together. I’ve adjusted the queue and added an extra overlap check to prevent this. I’m updating the plugin later today with the fix.
  19. Martian

    not available

    FarmPro uses permissions to control admin tools, item giving, NPC management, and VIP farming tiers. Default permissions: farmpro.admin Gives full FarmPro access checks. Players with this permission can access FarmPro entities even if they are not the owner, teammate, or building-authorized player. farmpro.give Allows the player to use: /farmpro.give /farmgive <identifier> <amount> <playerName|playerId> This is used to give FarmPro boxes or custom FarmPro items. farmpro.spawnnpc Allows the player to use: /farmpro.spawnnpc This spawns a FarmPro vendor NPC at the player's current position. farmpro.removenpc Allows the player to use: /farmpro.removenpc This removes the nearest FarmPro NPC. Group permissions: FarmPro also creates permissions automatically for every configured group where "Need Permission" is set to true. By default, the plugin creates: farmpro.vip1 farmpro.vip2 farmpro.vip3 farmpro.vip4 farmpro.admin These permissions are based on the group names in the configuration. Example default group setup: Default No permission required. Vip1 Permission: farmpro.vip1 Vip2 Permission: farmpro.vip2 Vip3 Permission: farmpro.vip3 Vip4 Permission: farmpro.vip4 Admin Permission: farmpro.admin
  20. I suspect it might be something else in the same location as the dungeon, like another plugin affecting it. Try checking whether there’s anything on the ground beneath the dungeon when the problem happens, so I can try to find the issue.
  21. Martian

    Overlapping Dungeons

    Hi, thanks for reporting this. That should not happen. I’m going to look into what could cause two dungeons to overlap and merge into one. If you have any logs or extra details from when it happened, send them over.
  22. Martian

    Custom Portal Locations

    Portal locations are dynamic. With auto-spawn, they are generated automatically, and when buying an event, the portal spawns near the player who purchased it.
  23. Martian

    Dungeon colour in Gui

    You can change it in the tier config using Marker Color Hex. That value controls the color shown for the tile in the /buydungeon menu.
  24. I need you to test what I asked for. Could you do that, please?
  25. This setting is present on normal NPCs too. Please test it to see the result and whether they take damage or not. Change the setting and restart the plugin; test with 10 first, then 100, and see what happens.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.2k
Customers served
Files Sold
160k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.