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Martian

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Everything posted by Martian

  1. Martian

    Dungeon Events

    Dungeon Events 3.5.0 - What's New Totally revamped dungeon builder – layouts now branch out, reconnect, and give each room multiple exits, making every run feel fresher and trickier., Custom loot boxes – admins can now set any box prefab and skin directly in the config; no more hard-coded small wood box., Finishing-bonus tweaks – when you clear a dungeon, the exit portal pops up beside a nearby player, and every garagedoor inside disappears so you can stroll out.
  2. I’ve just released a fix—your stove will now keep burning while you’re offline. I hadn’t addressed it earlier because I missed the earlier comments; in situations like this, opening a ticket is usually the quickest way to get it on my radar. Sorry for the inconvenience, and thanks for letting me know!
  3. Done!
  4. Industrial Recycler - 1.8.0 - What's New Added Virtual Recycler (accessed by default with /irec) for instant, portable recycling. Command name configurable., Updated speed perks now affect every recycler managed by the plugin., Added UI "Go to Input/Output/Recycler" buttons for industrial recyclers., Updated startup: coroutine delay ensures safe recycler restoration., Added automatic hardware rebuild on load and thorough cleanup on unload., Improved performance with hash-set tracking instead of global scans.
  5. As many were asking for it, I decided to add it! Command /irec, but it can be customized in the settings.
  6. Martian

    Dungeon Events

    I’ll need to find a proper way to handle it — just adding a portal would spam the console with "portal doesn't exist" errors.
  7. Martian

    Dungeon Events

    Just released an update that improves dungeon creation speed and adds a new option to auto-remove unentered dungeons after a set time. This should help with the queue issue.
  8. Martian

    Dungeon Events

    @Takeshi I’ve just released an update—please test it and see if the issues have been resolved. If not, please open a ticket and I’ll keep looking into it.
  9. Martian

    Dungeon Events

    Hi, of course! I’ll check that today. I had already made an adjustment to prevent sealed rooms, but I’ll look into this issue again. If possible, please open a support ticket for cases like this instead of posting here—it makes it much easier for me to track and manage the issues.
  10. Martian

    Dungeon Events

    That behavior doesn’t seem to come from my plugin — I don’t have any GUI or setting that automatically adds Dungeon Lord NPCs. It’s likely coming from another plugin or configuration.
  11. Martian

    Dungeon Events

    Thanks for the report. I’ve just released v3.4.1, which adds a null check for dungeon.InsidePortal.transform in the OnPlayerDeath hook to prevent that NullReferenceException. Please update to v3.4.1 and let me know if you still encounter any issues.
  12. Martian

    Dungeon Events

    I just updated the plugin and it should fix all the issues. Here’s what changed: Added /de.reloadconfig to reload settings without restarting the plugin Added /de.toggle to enable/disable dungeon purchases Added /de.removenearest to remove the dungeon with the nearest portal Added removedungeon command so players can remove their own dungeon NPCs can no longer enter the initial spawn room Spawn-room door now closes on player death to protect from NPC fire Dungeon timer only starts when a player actually enters Dungeon lifetime is now configurable per tier and shown/updated on the map foundationPrefab now uses foundations instead of ceilings to fix metal-color bugs Added an extra check when spawning entities to prevent them ending up in locked rooms
  13. Martian

    Dungeon Events

    Please open a support ticket and include some screenshots so I can take a closer look at the issue. That will help me understand exactly what's going wrong.
  14. Hi! For now, I’ll be keeping it limited to the small melting pot. But in the future, once the plugin becomes more popular, I definitely plan to add a larger version. Thanks for the suggestion!
  15. Martian

    Dungeon Events

    Hello, they are straight, but the idea is great, I'll think of a way to implement it and make them randonomical or circular.
  16. Martian

    Dungeon Events

    Hi, just I just updated with a zone block for building and sphere.
  17. Martian

    Dungeon Events

    Good morning! I'm going to start working on Dungeons and try to fix all the requests. I plan to release an update by the end of the day.
  18. Martian

    Dungeon Events

    Hi, I will test here and try to make it compatible
  19. Martian

    Dungeon Events

    Hi, is fixed on the last update.
  20. Hello, I think I understand, I'll try to do it in the next update this week.
  21. Martian

    Quarry Computer

    Hi, I'll try to include it in the next update.
  22. Martian

    Dungeon Events

    Hello, there are two ways to configure the loot boxes, either by tier, or at the end there's a general setting, activate or deactivate it to change.
  23. Martian

    Dungeon Events

    There is a maximum value that I use, but the logic is trying to find available points as close as possible to the player, after finding 1000 points, the closest one is selected, so it would not be feasible to let it decrease.
  24. Version 1.0.4

    23 downloads

    INTRODUCING INDUSTRIAL FURNACE – TRANSFORM YOUR RUST SMELTING! Elevate your Rust server with this high-performance, automated smelting system designed for efficient resource processing and server management. KEY FEATURES: • Automated Attachments & Custom Layouts: Integrates storage containers and adapters in both visible and hidden configurations. • Adjustable Smelting Speed & Fuel Efficiency: Customize smelting speeds for Standard, VIP, and Admin users. Advanced cooking logic minimizes fuel use and even produces bonus charcoal. • Cooking & Fuel Management: Manages cooking cycles, fuel consumption, and item transfers for optimal performance. • Robust Access & Pickup Control: Secure your furnace with owner-based permissions plus optional team and friend access via the Friends plugin. Easily pick up placed furnaces to reclaim resources. • Intuitive Purchase & User Interfaces: Buy your furnace with in-game commands and manage input/output storage through user-friendly UIs. • Smart Item Management: Automatically transfer items between the furnace, input, and output storages. • Comprehensive Configuration: Fine-tune every aspect including purchase costs, smelting speeds, player limits, and multi-tier permission settings. • Multi-Language Localization: Fully localized in English, Portuguese, German, Spanish, and Russian. ESSENTIAL PERMISSIONS & COMMANDS: • industrialfurnace.admin: Grants admin access for unlimited furnace placements. • industrialfurnace.give: Enables the /givefurnace command to award furnace items. • industrialfurnace.pickup: Allows authorized players to pick up placed furnaces. • Group-Specific Permissions: Automatic registration (e.g., industrialfurnace.vip1, vip2, etc.) controls enhanced limits and faster smelting for VIP players. USAGE & SETUP: • Purchasing: Use /buyfurnace to open the purchase UI. Costs are configurable (typically scrap, sheet metal, refined metal, and metal fragments). • Placing & Interacting: Place the furnace using standard building mechanics and manage storage via intuitive UI panels. • Configuration Updates: The versioned config auto-updates with settings for furnace skin ID, storage visibility, and access options (owner-only, team, or friend). • Enhanced Cooking & Transfer: Enjoy efficient smelting and smart item transfers based on VIP settings, ensuring smooth operations during high demand. Upgrade your Rust server today with Industrial Furnace and experience the future of efficient, automated resource management! Plugin configuration:
    $15.00
  25. Martian

    Dungeon Events

    Sure, will do.

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