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Martian

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Everything posted by Martian

  1. Martian

    Dungeon Darkness

    I'm sorry if closing the ticket as "Not a Bug" came across as rude. That was not my intention. Yes, I'm constantly testing the dungeons, as I'm actively working on improvements and regularly checking their behavior. In all my tests, the dungeons remain dark as expected, even during the daytime. I haven't been able to reproduce the issue on my end. Could you please share your configuration file with me? I'd like to review it and check if there's any specific setting that might be causing this behavior, since everything appears to be working correctly in my tests. I appreciate your patience and apologize again for the way the ticket was handled.
  2. Martian

    Dungeon Darkness

    Changed Status from Not a Bug to Work in Progress
  3. Martian

    Dungeon Darkness

    Changed Status from Pending to Not a Bug
  4. Martian

    Dungeon Darkness

    Hi! The option to make dungeons dark is still available. You can find it inside each dungeon tier configuration: "Dungeon Time of Day Override(-1 for no override)": 0 Setting it to 0 should force midnight while the player is inside the dungeon. Setting it to -1 disables the time override. You can also set "Enable Dungeon Lights": false in the main configuration if you want to remove the artificial lights inside the dungeons. If you already have the time override set to 0 and the dungeon is still bright during the day, please let me know. There may be an issue with the time override on the current Rust version, and I'll investigate it.
  5. Martian

    Player on death

    Changed Status from Pending to Fixed Changed Fixed In to 3.10.22
  6. Changed Status from Pending to Fixed
  7. Martian

    Suggestion

    Changed Status from Pending to Work in Progress
  8. Martian

    Suggestion

    Hey! Sorry for the delayed response! Thanks for sharing your changes. I've reviewed your implementation and made some improvements to integrate item.text support into the plugin. I'll include this feature in the next update, which I'm planning to release in the next few days. Really appreciate your suggestion and contribution!
  9. Changed Status from Pending to Fixed Changed Fixed In to 3.10.22
  10. Hi, I updated it on wipe day. Just download the new version. I’m also going to release another update later today to fix a few bugs, so you can wait for that one if you prefer.
  11. Martian

    Immortal Animals

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.10.21
  12. Martian

    Immortal Animals

    Changed Status from Pending to Work in Progress
  13. Changed Status from Pending to Fixed Changed Fixed In to 2.4.94
  14. Sorry about that, and thanks for reporting it. The old version was only counting Recycler Boxes that were currently deployed in the world, so players could keep using /getrec if they stored or removed them. This has now been changed. The plugin saves how many Recycler Boxes each player has received/converted in a data file, and blocks them once they reach the `RecyclerLimit`, even after a restart. This should stop players from taking unlimited recyclers.
  15. Hello. I sincerely apologize for not resolving this sooner. For some reason, I didn’t see this ticket. I’ll upload an update to the plugin by tomorrow. Once again, I apologize for the delay.
  16. Martian

    does not work

    I’ve just updated FarmPro and reverted the recent changes that were causing issues. Regarding the client-side FPS problem, you can reduce the number of visible entities spawned by FarmPro through the configuration. The heater, sprinkler, and light are optional and FarmPro can continue working without them. For each FarmPro group, set these options to false: "Install Light": false, "Install Heater": false, "Install Sprinkler": false FarmPro will still handle planting, growing, cloning, harvesting, fertilizer management, and watering without these visual entities. If players are experiencing FPS drops, I recommend disabling these three options, especially on servers with a large number of FarmPro planters.
  17. Martian

    does not work

    I completely understand your frustration, and I’m sorry about this. I’ve been very busy lately, and I take responsibility for the delays and the issues caused by the latest changes. I’m going to revert some of the changes from the last update now and release an update shortly, then I’ll work on a more complete update for next week to properly address the remaining issues. Thanks for your patience.
  18. Martian

    FPS problem

    I’ve added a new global Performance Mode option to FarmPro. "Disable Planter Lights, Sprinklers and Heaters (Performance Mode)": true, When enabled, it completely removes the lights, sprinklers, and heaters attached to each planter, which are the main entities causing the client-side FPS impact when many planters are placed together. The farming functionality is still handled by the plugin, including watering and plant conditions, so the planters will continue working normally without those physical entities. I’ll also keep looking for lighter prefab alternatives for a future update, so we may be able to bring back some visual elements without the same FPS cost.
  19. Martian

    FPS problem

    Hello, in the plugin update for the force wipe, I’ll include adjustments for this.
  20. Changed Status from Pending to Work in Progress
  21. I’ll adjust this in the next update so NPCs and animals are prevented from entering or camping the spawn zone, especially after the doors are closed following a player’s death. Thanks!
  22. Martian

    NPC's Stuck behind walls

    Changed Status from Pending to Fixed Changed Fixed In to 3.10.0
  23. Martian

    NPC's Stuck behind walls

    I found a case where the custom movement could keep trying to reach the same blocked area and never properly recover. I've added stuck detection and a safe local recovery/reposition routine. If an NPC has a target but hasn't made meaningful movement for a few seconds, it now looks for a nearby clear position and gets itself moving again instead of staying stuck behind the same wall indefinitely. I've also added `/dungeons` for admins, along with the `dungeons` console command. It lists every active dungeon with its tier, grid, spawn type, current state, player count, and owner when there is one, so you no longer need to search the whole map for them.
  24. Martian

    Npcs

    Changed Status from Pending to Fixed Changed Fixed In to 3.10.0

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