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Martian

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Everything posted by Martian

  1. Martian

    Custom Portal Locations

    Portal locations are dynamic. With auto-spawn, they are generated automatically, and when buying an event, the portal spawns near the player who purchased it.
  2. Martian

    Dungeon colour in Gui

    You can change it in the tier config using Marker Color Hex. That value controls the color shown for the tile in the /buydungeon menu.
  3. I need you to test what I asked for. Could you do that, please?
  4. This setting is present on normal NPCs too. Please test it to see the result and whether they take damage or not. Change the setting and restart the plugin; test with 10 first, then 100, and see what happens.
  5. I’m trying to work around this problem, but I haven’t succeeded yet. Run a test to see whether they take damage. For each boss NPC, change this setting to 10: "Damage Taken From Explosion Multiplier": 10.0
  6. I investigated it, and there’s nothing in my plugin that would block that kind of damage. I even created a setting for you to use in an update: "Damage Taken From Explosion Multiplier". Increase it to make explosion damage higher on NPCs. What I think is happening is that some other plugin is blocking it.
  7. So use 800 for the height. So the walls do exist, but are they transparent?
  8. Martian

    Dungeon Events

    @laodu @ironboundgaz I’ll check the issue here. Please open a support ticket, as that is the correct place for problems/bugs
  9. Martian

    Question

    Changed Status from Pending to Not a Bug
  10. Martian

    Question

    It could be related to the update, but it may also just be too many entities loaded together at once. How many planters do players usually have grouped in the same area on average? If there are a lot of them together, that could cause lag when someone looks at the auto farm. Could you also test whether disabling these helps? "Install Light": false, "Install Heater": false, "Install Sprinkler": false If turning those off improves performance, then the lag is probably being caused by too many active entities/effects in one place.
  11. Martian

    Dungeon Events

    3.7.3 - What's New Added configuration in the NPC to disable the radio noise
  12. Martian

    Dungeon Events

    Yes, that should be possible. I’ll try to adjust it in the next few days.
  13. Martian

    Dungeon Events

    3.7.2 - What's New Fixed NPC Damage Scale so it now correctly affects the damage dealt by dungeon NPCs. Added a new per-tier setting to define how many minutes after wipe that tier becomes available.
  14. Martian

    Dungeon Events

    Yes, it is possible. For each tier, you can adjust these values: "Dungeon Rooms (1 - 6)": 1, "Dungeon Room Size (5 - 10)": 5 Increasing these numbers will make the easier dungeons a little bigger.
  15. Martian

    ask

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.5
  16. Martian

    ask

    Updated.
  17. Martian

    Plants not cloning

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.4
  18. Martian

    farm request

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.4
  19. Martian

    Duplicates

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.4
  20. Martian

    Plant growth issues

    Changed Status from Work in Progress to Can't Reproduce
  21. Martian

    Unable to Clone Correctly

    Changed Status from Pending to Can't Reproduce
  22. Changed Status from Work in Progress to Can't Reproduce

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