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Everything posted by Martian
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Changed Status from Pending to Fixed Changed Fixed In to 1.9.0
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Thanks for the error log. The issue was in the purchase item removal process. The plugin could keep references to item stacks after they had already been removed, causing the NullReferenceException when processing the next purchase requirement. This has been fixed in version 1.9.0. Purchase resources are now validated first and each stack is only consumed once.
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1.9.0 - What's New Fixed weapon attachments being sent to the player's inventory instead of the recycler output storage. Fixed purchase errors when using multiple resource types or split item stacks. Fixed cases where resources were deducted but the recycler was not delivered. Fixed purchase command conflicts that could bypass the purchase UI and resource costs. Fixed recycler limits not counting recycler items in player inventories. Improved industrial storage item handling to prevent sorting errors. Improved purchase safety with duplicate-click protection and automatic refunds on delivery failure.
- 73 comments
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- 1
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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- 73 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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Changed Status from Pending to Fixed Changed Fixed In to 1.8.94
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Changed Status from Pending to Fixed Changed Fixed In to 1.8.94
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3.9.6 - What's New Improved NPC behavior when players try to attack from behind walls or corners. NPCs now react better when they are damaged but cannot clearly shoot back. Added better combat memory, so NPCs can keep pressure on the last known attacker for a short time. NPCs can now try to reposition when they lose sight of a player during combat. Nearby NPCs can now be alerted when another dungeon NPC is attacked. Added small movement adjustments during combat so NPCs feel less static while fighting. Improved animal spawning support for servers using Rust’s newer navmesh system. Improved dungeon light cleanup/save handling.
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.6
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Changed Status from Pending to Not a Bug
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Hello, yes, that’s normal. The dungeon is at the maximum height. If it goes higher than that, problems occur and it won’t be built because there is a limit in the game.
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Changed Status from Pending to Can't Reproduce
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Hi there, I tested this on my side and couldn’t find anything wrong with the loot system itself. The NPC loot is dropping according to what is configured in: oxide\data\DungeonEvents\Easy\npc_loot.json or, if no specific loot file is being used: oxide\data\DungeonEvents\Default_Loot.json From what you described, it sounds like another plugin may be interfering with the corpse/bag or loot behavior. I’m not sure which one could be causing it, but I’d suggest checking any plugins that modify NPC corpses, bags, death handling, or loot drops. You can try temporarily disabling those related plugins one by one to see if the issue stops happening.
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.5
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3.9.5 - What's New Improved purchased dungeon portal placement. Updated animal compatibility after the latest Rust changes. Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf. Improved gen2 animal head movement so they face the player correctly. Added a new admin-only console/RCON command to reload the configuration without restarting the plugin. Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back. Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
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Changed Status from Pending to Fixed Changed Fixed In to 3.9.5
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Hi hairybeanstalk, Thanks for the report. I checked this behavior and added an improvement for it. NPCs should now react better when they are being attacked but cannot properly shoot back. Previously, if a player abused a wall/corner angle, the NPC could stay in place and keep taking damage without relocating. With the new update, when an NPC is hit and does not have a clear line of sight to the attacker, it will try to move/reposition so it can engage the player instead of standing still. This should make wall-peeking/headshot cheesing much harder. Best regards.
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3.9.5 - What's New Improved purchased dungeon portal placement. Updated animal compatibility after the latest Rust changes. Replaced the old wolf with the new wolf model used by Rust. Existing configs will automatically update old wolf entries to the new wolf. Improved gen2 animal head movement so they face the player correctly. Added a new admin-only console/RCON command to reload the configuration without restarting the plugin. Improved NPC behavior when players hide behind walls or corners. NPCs now try to relocate when they are being attacked but cannot shoot back. Improved boss spawning priority, so bosses are less likely to be skipped when the dungeon has limited spawn points.
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- 56 comments
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- #farm
- #automatic
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Hi, just to confirm, are you using this plugin? https://codefling.com/plugins/events-manager If everything looks correct and the timers still are not counting down, please open a support ticket and send me your Events Manager configuration, the DungeonEvents configuration, and any console errors you may have. I’ll be able to take a closer look and help you fix it.