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Martian

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Everything posted by Martian

  1. Martian

    Dungeon Events

    IMPORTANT UPGRADE NOTICE (Breaking Changes) This version changes the configuration format and resets settings on first run. Back up your old config before updating, especially the loot tables. Make a copy of oxide/config/DungeonEvents.json. After installing the update, review the new files and manually merge your custom values—pay extra attention to the new per-tier settings and loot tables. Tier system reworked to allow creating any number of tiers. Loot config moved out of the main config into \data\DungeonEvents: one global Default_Loot.json plus per-tier files (e.g., Easy\boss_loot.json, Easy\lootbox.json, Easy\npc_loot.json). New global settings: “Prevent Drop Backpack” and “Teleport Player To Outside On Death.” New per-tier settings: “Enable Auto Spawn,” “Enable Buy,” “Marker Color Hex,” “Max Auto Spawn (0 = Unlimited),” “Max Buy (0 = Unlimited),” “Per-Tier Buy Cooldown (seconds, 0 = use global),” “Max Items Per Box,” “Max Items Per NPC,” and “Max Items Per Boss NPC.” Fixed validation for loot/NPC item rolls to avoid bugs when min or max is 0 (skips empty rolls). Buy UI rebuilt; adds scrolling automatically when many tiers exist. Startup converted to a coroutine that cleans leftover data and waits smartly based on player count for smoother restarts. Buy cooldowns are now per tier (not global), with per-user, per-tier tracking. Optional safer “teleport on death”: snaps to terrain/water surface to prevent players spawning inside terrain. Codebase refactored across the board for readability and performance.
  2. Martian

    Dungeon Events

    Hello! Yes, a big update is coming this week — I’m going to implement that, and you’ll be able to create as many tiers as you want.
  3. Martian

    Dungeon Events

    Hi @kin8642 ! I’m working on a big update right now and will look into this. Whenever you have this kind of issue, please open a support ticket.
  4. Hey! Sorry, but that’s not possible with this plugin — it doesn’t use an actual recycler, since the recycling process is handled directly by the plugin itself. If you’d like, my other plugin, Industrial Recycler, does use a real one, and I can give you a 50% discount on it.
  5. Hello, what matters is the “Priority”; see which one is higher. “Name”: “Vip1”, “Need Permission”: true, “Priority (Highest priority overrides others)”: 1,
  6. Martian

    Weapons Turbo

    I found the issue: loading weapon values during OnServerInitialized was causing the problem—moving that initialization into a NextTick fixed it. Please restart the server after updating the plugin for the errors to stop.
  7. Martian

    Quarry Computer

    Hi, I changed the base item that used to be the arcade; now it's a small wooden box.
  8. Martian

    Weapons Turbo

    @OvO Sorry about that! I just updated it and the bug should be fixed now
  9. Martian

    Weapons Turbo

    I will check right now
  10. Martian

    Weapons Turbo

    Since many requested it, I’ve updated it and now there are 8 groups. Turbo Weapons 2.3.0 - What's New New groups created from VIP1 to VIP8. New UI redesigned, now with scrolling.
  11. Martian

    Dungeon Events

    Hi there, Thanks for the suggestion! Actually, it's already possible to disable auto spawn for a specific tier using the configuration below: "Tiers": { "Easy": { "Enabled": false, By setting "Enabled": false, the tier will be completely disabled, and no auto spawns will occur for it.
  12. Martian

    Dungeon Events

    Oh, sorry, I didn’t quite understand — I thought you already had the dungeons and were having a conflict with the other plugin hahaha. I don't think it would cause any issues with the other plugin. I just create two portals and connect them the same way the game does with regular dungeons.
  13. Martian

    Dungeon Events

    That option already exists in the configuration settings: "Max Active Dungeons Auto Spawn (It is not recommended to exceed 10)": 6, "Max Active Dungeons Buy (It is not recommended to exceed 10)": 6,
  14. Martian

    Dungeon Events

    I'm not exactly sure what could be causing that. If you'd like, you can open a support ticket and mention the author of the other plugin with an @ so they can grant me access to it. I can also give them access to my plugin, and we can try to adjust things together to fix the issue.
  15. Hello, at the moment you can only control the quantity, but I can definitely implement a percentage chance per group.
  16. Farmers Paradise (FarmPro) - 1.0.9 - What's New Added compatibility with the "Custom Crops" plugin by Wrecks.
  17. @EllieCat I just updated it, fixing that issue and including the translations that were missing! If you find any other bugs, please open a ticket so we can keep things more organized!
  18. Sorry, I'll update it by tomorrow and see if there's anything else to translate
  19. Try reducing these values
  20. Hello! On the client side, the plugin doesn't do anything that interferes with FPS — this behavior is standard for farms with many entities grouped together. If your computer is having FPS issues, try lowering the graphics quality. What can be done in the plugin to improve client-side performance is to set: "Force Quality 100%": true, "Install Light": false, "Install Heater": false, "Install Sprinkler": false This way, the Light/Heater/Sprinkler are not installed, which reduces the number of entities your client has to load, potentially improving performance for the user.
  21. Hello, I’ve just uploaded an update to the plugin that will allow this.
  22. The plugin was built primarily with performance in mind. All processes are handled using routines and delays to ensure that nothing happens all at once, which prevents any noticeable impact on the server. @ShiiZo has been testing the plugin since the beginning of the wipe. His server currently has over 3,000 planters and peaks of 50 players online, and everything has been running smoothly without any performance issues.
  23. I'm not 100% sure it works, but there is an option in the configuration to call the OnGrowableGathered hook, which is probably what this plugin does. If you'd like, I can send you the plugin to test it before you buy it, just to be sure.
  24. Version 1.3.5

    330 downloads

    FarmPro turns regular planter boxes into a fully automated, wireless farming system. No pipes, no cables—just place a FarmPro barrel anywhere, and nearby planters will instantly link over the air. It takes care of everything for you: planting, watering, cloning, fertilizing, harvesting, and even generating special items. All of this happens virtually, with no visible devices or messy connections. Whether you're growing hemp, berries, potatoes, or something more exotic, FarmPro makes your farm faster, cleaner, and way more fun to manage. What You Can Do with FarmPro Plant and harvest automatically – Seeds and clones are planted into empty sockets, and ripe crops are harvested or cloned depending on your settings. Go 100% wireless – No industrial piping or power required. Planters connect wirelessly within a radius that you define. Choose between clone or harvest mode – Each planter can be switched between cloning or harvesting, and you'll see visual feedback when it's changed. Use simulated farming hardware – Sprinklers, heaters, and lights work virtually—no deployables. Craft special items – Combine specific fertilizers with plants and gene patterns to generate rare, customized items with unique names and effects. Access an in-game shop – Use a clean UI to buy FarmPro gear, fertilizers, and consumables. You can even sell items back for scrap or RP. Add NPC vendors – Spawn a FarmPro seller at the Outpost or anywhere you want, with a visible map marker and fully configurable stock. Special Items with Real Buffs Grow plants using the right fertilizer and genes to generate rare items like: Ore Booster – Boosts mining yield and radiation resistance Beer of Strength – Gives cooling and comfort Recovery Balm – Increases max health and speeds up healing Energy Bloom – Makes you run and ride faster Recycler Fuel – Increases scrap yield and vision in darkness Each item is visually distinct and applies real, timed modifiers when used. Player Groups and Permissions You can set up multiple player tiers with different farming powers. For example: Control how many planters a player can use Adjust the wireless detection radius Set cloning and harvesting multipliers per crop Choose whether new planters start with full water Enable or disable access to the in-game shop You might have a "Default" group, and then extra perks for VIP1, VIP2, VIP3, VIP4, and Admins—each with more benefits. Useful Chat Commands /farmpro.give – Gives yourself a FarmPro box (permission: farmpro.give) /farmpro.menu – Opens the shop menu (only if allowed by your tier) /farmpro.spawnnpc – Spawns a vendor NPC where you're standing /farmpro.removenpc – Removes the nearest FarmPro NPC /farmpro.planters – Shows how many planters are currently on the server (admin only) /farmgive <identifier> <amount> <playerName|playerId> Parameters: <identifier>: The unique identifier for the custom item to be given. <amount>: The number of items to give. If the value is invalid or less than 1, it defaults to 1. <playerName|playerId>: The target player's display name or Steam64 ID. Shop and Economy Integration FarmPro supports Scrap, Economics, and ServerRewards. All prices, items, and categories are fully configurable. Here’s the default FarmPro item setup: "Item Short Prefab Name": "box.wooden.large", "Item SkinID": 3529006189 You can also add your own items and fertilizers to the shop. Plugin Compatibility FarmPro works great alongside: Ganja – Integrates with cannabis-related plants and items SkillTree – Grants XP and activates buffs on harvest Economics, ServerRewards – All fully supported Why Server Owners Love It No visible wiring or clutter Custom farming economy that players can grow into Clean, mobile-friendly UI Flexible configuration and permissions Powerful admin controls Fully monetizable with VIP perks and special items Start farming smarter today. No wires, no mess—just FarmPro. Configuration File
    $20.00
  25. Martian

    Dungeon Events

    Hey, thanks for the suggestions! About adding custom difficulties – it’s a bit complex, and with five already, I think it’s a good number for now. For the bots getting stuck near doors, I’ll try making them avoid getting too close – that should help. And the autospawn delay – great idea, I’ll add that along with a max-per-difficulty option. Appreciate the feedback!

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