Jump to content

imthenewguy

Curator
  • Posts

    4,681
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by imthenewguy

  1. You'd have to ask the ShoppyStock dev if it supports the item.text field.
  2. Yeah I can look into it.
  3. I tried that. It just kept swimming away I'll have to give it another crack.
  4. imthenewguy

    Gun Game

    You can only use in-game effects, and only server side ones. In the config: "Effect to play when a player is killed" "Effect to play when a player progresses" "Effect to play when a player partially progresses"
  5. There are no config options to adjust the UI colours
  6. imthenewguy

    Gun Game

    I badly want this. I have never played around with out of game sounds before, so wouldn't know where to start. I used to be huge into the cs:s modding/mapping scene back in the day
  7. Your screenshot answers your question.
  8. That does not look like any of the later versions of the plugin. Please submit a support ticket.
  9. Set the TaskType to KillNpcSpawn. NpcSpawn is the dependency for BetterNpc I believe.
  10. Unfortunately it is a limitation with not using the native vending system.
  11. Yeah a command wouldn't be a bad idea. I'll look into it. If it's something I implement for items, then ill add support for econ/sr as well.
  12. I do support it. This is for generally discussions about the plugin (pre-sale questions etc). Support is handled in the support area of the site, like all other plugins.
  13. I can update the default config, but you will need to manually add them to your pre-existing config.
  14. Crates allow for specific chances to be set (different chances for different crates). The rarity is also chance based, but not adjustable for each drop source. All drop sources have the same chance of rolling the rarities. For example, getting an S tier would be the same chance from a crate, as it would be from an NPC, but the rate at which you get items can be different. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 3.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 }, "Roll chances for armor slots for looted epic items": [ 0.3, 0.2, 0.1, 0.05 ] }, Tierinfo is attached to each enhancement type, (such as Miners, Lumberjacks, Skinners etc). "tierInfo": { "s": { "chance_weight": 10, "min_value": 0.15, "max_value": 0.25, "required_crafting_perm": null }, "a": { "chance_weight": 20, "min_value": 0.1, "max_value": 0.17, "required_crafting_perm": null }, "b": { "chance_weight": 50, "min_value": 0.05, "max_value": 0.12, "required_crafting_perm": null }, "c": { "chance_weight": 100, "min_value": 0.03, "max_value": 0.08, "required_crafting_perm": null } },
  15. You would need to change the config to make trees permission based, and then assign the skinning skill tree perm to the skinner professions oxide group.
  16. As in pay out all players an economic reward? The issue would be that it would only award players who are online on the server. Unless I added some sort of redemption system.
  17. Give the command to the default oxide group. o.grant group default skilltree.chat
  18. I added it to a box and it works fine for me. The picture wouldnt be coming up for other reasons (this is the only item with a space in the shortname).
  19. Can you move this to a support ticket please?
  20. It happens when you have certain stacks plugins. Not sure what it happens, but the only way to prevent it from happening is to no reload ItemPerks while the server is running. Config edits will need to be done between server restarts.
  21. What settings are you using?
  22. BonusMultiplier is not a permission, it's a setbonust. You can add it as a set bonus to any buff under the buffs list. Please create a support ticket if you are still having issues.
  23. imthenewguy

    Cooking

    You can either add the Extra_Calories and Extra_Hydration buffs to the meal, or set "Allow the default effects of the base item to trigger (calories, hydration, healing, sickness etc)?" to true.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.7k
Customers served
Files Sold
155.2k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.