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Everything posted by imthenewguy
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Forager skill does not detect collectible plants (hemp, corn, pumpkin)
imthenewguy replied to ComBat's Support Report in Support
Facepunch removed the colliders for plans, so they are not longer registering using the current search method in game. Will need to wait until I fix it.- 1 reply
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Nah it was 1.7.6. Cheers
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I don't understand what your issue is. The plugin saves the maps that you build based on the file name of the .map file, so it will load those races when that particular map file is loaded. I also have a video explaining the setup etc. Not sure how clearer my explanations can be.
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Scientist2 unkillable until I unload EpicLoot Plugin
imthenewguy replied to SlayersRust's Support Report in Support
Pushed an update that should fix the issue. -
The facepunch update removed colliders from these entities. You will need to wait until I work out a performant solution unfortunately.
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You can join my discord and transfer purchases from lone to codefling. What method did you use? There are 2 that I am considering: Putting colliders onto each plant collectible. Caching the locations for each plant and cycling through to measure location from player. Its either a config or a player setting issue. You can toggle xp drops off from the st menu, and you can disable them from config. Delete your config and let it generate a new one, and if that doesn't work, check your player settings and permissions. Can you guys tell me how I can replicate this issue? I mounted your config and wasn't getting double xp
- 1,592 comments
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- #leveling
- #progression
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Odd. Just tested on my server with a rock and mining a stone node and I got xp. How do I replicate the issue?
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Just pushed an update.
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- 1,592 comments
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- #leveling
- #progression
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It seems to be an issue with Facepunch update. They aren't being triggered by Vis or Raycast, so something has changed.
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It's not attached to a default meal because not everyone runs Skill Tree. You can add a new meal or add it's buff to a pre-existing meal. For example: "buffs": { "Fishing_Luck": 0.1, "SkillTreeXp": 1.0 },
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Plugin is no longer supported
- 1 reply
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Plugin is no longer supported
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Reached limit with item but nothing placed yet
imthenewguy replied to SlayersRust's Support Report in Support
Will patch shortly. It's a me issue. -
Ahh bugger I see the issue. Will fix shortly.
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No it's not. The video demonstrates how it works.
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That is the new standard for ddraw sizing. You can wrap the message in lang with <size=10></size> tags to reduce it. For example: "flameturret.deployed": "<size=10>Flame Turret</size>", "autoturret_deployed": "<size=10>Auto Turret</size>", "spikes.floor": "<size=10>Floor Spikes</size>", "teslacoil.deployed": "<size=10>Teslacoil</size>", "beartrap": "<size=10>Bear Trap</size>", "landmine": "<size=10>Landmine</size>", "guntrap.deployed": "<size=10>Shotgun Trap</size>", "Trap": "<size=10>Trap</size>", "Container": "<size=10>Container</size>",
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No idea what would cause that. Looks like a Harmony issue. Try deleting doing a full delete of plugin (plugin/data/config/lang).
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"Allow players to go into xp debt if they lose more xp than their level would allow?": e, // Should be "Allow players to go into xp debt if they lose more xp than their level would allow?": false, This throws an error when the plugin tries to compile because you have a random e in there when its a true or false field. After fixing this, I tested: - Day time - No prestige - Killing scientist - No Rested xp Result: 200 xp - Day time - Prestige rank 1 (which your config has a 1x modifier, so no xp change from that) - killing scientist - No Rested xp Result: 200 xp - Day time - Prestige rank 2 (which your config has 1.25x mod) - Killing scientist - No Rested xp Result: 250 xp - Day time - Prestige rank 2 (which your config has 1.25x mod) - Killing scientist - Rested xp in the pool (10,000) Result: 300 xp You also have permissions in there that don't mean anything to Skill Tree - are they from another plugin? - pr1use - pr2.use - pr3.use I can see you have it linked to the perms_list, but not sure this is right:"pr1": "Epic Loot Chance + 5%"
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I don't understand. You are saying its because you have prestige, but you are saying you don't have prestige settings because it breaks the mod, which means you don't have prestige?
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Can you show me how you've setup the prestige settings?
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How do I replicate the issue? It is working fine for me. What version are you on?
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I don't understand the issue. It's showing you have a rested xp pool. What's the problem?