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Everything posted by imthenewguy
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"Amature Miner": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 1, <-----HERE "value_per_buff": 0.05, "buff_info": { "Key": "Mining_Yield", "Value": "Percentage" },
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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It wont work with that plugin if the hooks aren't the same as TruePVE's.
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Changed Status from Pending to Closed
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Dude hasn't responded to my post on Clans Reborn, so I would say that it's not going to happen.
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I have approached Raul and told him that the crafting thing is an issue. We will need to wait until he sorts it.
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I won't be adding a chat notification for that, as it is triggered when a player deploys a plant. If it were to notify them of how long the cooldown is, it would spam it every single time anew plant is deployed. the /setgenes command is only used to provide the menu.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Thank you for the suggestions. I will have a think about what would be worth adding.
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All skills have this option in the config: "Permission required to show this node": null Set it to something like this: "Permission required to show this node": "skilltree.vip" and it will only show the skill to players with VIP.
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Its not a plugin issue, it's a server issue. If your server doesn't trigger the OnNewSave hook in oxide, then no plugin should realistically trigger off of it if it wasn't there to see it. You will need to manually wipe it using the command or by deleting the data file.
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- 75 comments
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- #recycler
- #monetization
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- 75 comments
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- 1
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- #recycler
- #monetization
- (and 5 more)
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Changed Status from Pending to Closed
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If that's the case, then the plugins most likely aren't compatible. You will need to either stop using the fire-arm modifier plugin, or set the extended mag perk in the SkillTree config to enabled: false.
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rocket.launcher is the item shortname, not the prefab shortname. Try rocket_launcher.entity