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Everything posted by Hakan
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Yes as i said you get a Ladder Hatch and theres no usage of that hook.
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Well, theres a other way which you get a skinned ladder hatch and when you place it, it becomes a garage door. Its on Lone Design and its called Garage Door 2 i believe.
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.1.0
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Theres no other way for now and theres already raycast and frame cooldowns for the optimization in the code.
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Do you have a suggestion
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- 28 comments
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- #floorstack
- #floorframe
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- 28 comments
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- 1
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- #floorstack
- #floorframe
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Changed Status from Pending to Fixed Changed Fixed In to 2.1.0
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- 28 comments
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- 1
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- #floorstack
- #floorframe
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- 28 comments
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- #floorstack
- #floorframe
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- 28 comments
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- 1
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- #floorstack
- #floorframe
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- 28 comments
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- 1
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- #floorstack
- #floorframe
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- 28 comments
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- #floorstack
- #floorframe
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- 28 comments
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- 2
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- #floorstack
- #floorframe
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- 28 comments
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- #floorstack
- #floorframe
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- 28 comments
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- #floorstack
- #floorframe
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Version 2.1.0
100 downloads
Are you tired of the strict limitations on floor frames, where only ladder hatches are allowed? DoorFrames is here to change that! This plugin introduces the ability to place Wooden Double Doors, Metal Double Doors, Armored Double Doors, and Garage Doors on floor frames, giving players more creative freedom and practical utility in their base designs. What Does DoorFrames Do? By default, Rust restricts floor frames to only accept ladder hatches, limiting design possibilities. DoorFrames overrides this behavior, allowing players to place multiple door types on floor frames, seamlessly integrating them into existing structures. Key Features Support for All Double Door Types Players can place the following doors on floor frames: Wooden Double Doors Metal Double Doors Armored Double Doors Garage Doors Permission-Based Access Control which players can place specific door types using permission system: doorframes.all: Allows placement of all supported door types. doorframes.wood: Allows placement of Wooden Double Doors. doorframes.metal: Allows placement of Metal Double Doors. doorframes.armored: Allows placement of Armored Double Doors. doorframes.garage: Allows placement of Garage Doors. Cooldown System for Performance To ensure smooth server performance, the plugin includes a 0.5-second cooldown for each frame. Additionally, a 100-frame limit is enforced to prevent excessive memory usage. The oldest cooldowns are purged as needed, ensuring stability during heavy server activity. (Those can be changed in the code for optimization.) Custom Hook Integration The FFDoorPlaced hook is triggered every time a door is successfully placed, enabling advanced customization for server developers. How It Works For Developers Customization via Hook: The FFDoorPlaced hook allows you to add functionality such as logging, rewards, or additional restrictions. It provides the following parameters: BasePlayer player: The player placing the door. Door door: The door entity being placed. string doorType: The type of door being placed (e.g., door.double.hinged.metal). For Players Select a Door: Equip one of the supported doors in your hotbar. Aim at a Floor Frame: Point at a valid floor frame within a 5-meter range. Place with a Click: If permissions are granted, the door will automatically align to the frame. Players who lack the required permission will receive a message in chat, preventing placement. Important Considerations Performance First: The cooldown system and frame limit ensure no unnecessary server lag or memory usage. Backup Recommended: Always back up your server before installing new plugins or making major changes. For Developers: using Oxide.Core; using UnityEngine; namespace Oxide.Plugins { [Info("FFDoorLogger", "Hakan", "1.0.0")] public class FFDoorLogger : RustPlugin { void FFDoorPlaced(BasePlayer player, Door door, string doorType) { Puts($"{player.displayName} placed a {doorType} on a floor frame."); } } } Functionality The FFDoorPlaced method is a hook that gets called whenever a door is placed using the DoorFrames plugin. When triggered, it: Takes three parameters: player: The BasePlayer who placed the door door: The Door entity that was placed doorType: The type of door placed (e.g., wooden, metal)$9.99- 28 comments
- 1 review
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- #floorstack
- #floorframe
- (and 13 more)
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Changed Fixed In to 1.1.4
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Added Carbon compatibility on version 1.1.4.
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Changed Status from Pending to Closed
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Not compatible with Carbon.
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If you still need something like that you can check my page.