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Everything posted by walkinrey
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We made it as separate addon because it’s easier to maintain without affecting the main plugin logic. Also it helps to keep main plugin more lightweight and stable, since not everyone needs additional features. We’re currently working on more RNPC addons, so this won’t be the only one, and new features are coming to this addon too.
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Version 0.1.1
28 downloads
This addon for RoamingNPCs allows you to dynamically control RNPCs spawn based on hours after wipe and current amount of players online, helping to create a balanced experience. Population Control • Setup specific bots presets as the wipe progresses — customize which RNPCs appear after 6h, 12h, 24h, and beyond. • You can make early wipes feel balanced and late wipes stay challenging with various RNPCs presets. • Integrates with your existing RoamingNPC presets. Adaptive Limits • Limit the max number of active RNPCs based on how many players are online at the moment. • Keep a balance between players and bots. • Keep the server performance smooth during peak hours. Map Markers • Optionally show live markers for all RNPCs on map. • Display RNPC's base locations on map (requires RNPCs Buildings Addon). • Customize colors, names, radius, refresh rate, and visibility duration. Requirements • RoamingNPCs Plugin Video Demo of Map Markers: Configuration: { "Available bots by wipe hours (key - hours after wipe, value - list of bot's setup names from main config)": { "6": [ "bob_resources_farmer", "john_looter" ], "12": [ "alfred_hunter", "austin_fighter" ], "24": [ "alfred_hunter", "austin_fighter", "bob_resources_farmer", "john_looter" ] }, "Limits based on amount of players online": { "Limit amount of active bots based on amount of players online?": false, "Limits (key - min amount of players, value - max amount of bots)": { "0": 5, "5": 4, "10": 3, "15": 2, "20": 1, "25": 0 } }, "Markers to show all RoamingNPCs on map": { "Enable these markers?": true, "Display name": "NPC {name}", "Refresh rate in seconds": 1.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 }, "Markers to show all RoamingNPC's bases on map (RNPCs Buildings Addon)": { "Enable these markers?": false, "Display name": "Base of NPC {name}", "Refresh rate in seconds": 0.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 } }$4.90 -
I already contacted him, i just need someone to test
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Can i have your discord please?
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hi, what fix you mean? to prevent rockets and flares to drop?
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Or it tries to get mount points via BaseVehicle.mountPoints. Something is not assigned or empty, any error in the console?
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Because it tries to find a vehicle module with seats. How does these custom vehicles work? I couldn't find any documentation on these
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Try to enter /rnpc init and then /rnpc vis and check where will they spawn and what route will they take
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We are running TrafficDrivers, BikeDrivers, HeliPilots and RoamingNPCs on test server (both procedural and custom). Yes, they are attacking each other. We will add a setting to make them ignore each other. About C4 - it should kill the car 100%, or you have some plugins that may block the damage, it's a known problem when you have TruePVE for example
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Changed Fixed In from 1.9.4 to 1.9.5
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Can i see your config file? Are you on custom map? Did they spawn like this? About tree, you can add it in ignore list in config
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yep it's because of that, he just takes random position in certain radius, so it looks like he runs between same places. we will take a look what we can do here.
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this bot was searching for a valid place to drop a stash, he randomly checks positions, it takes some time. how did they die?
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also can i get your actual config file to test with it too?
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nothing can be done here it's rust navmesh
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Please try to record some route for test, most probably it can't find road points
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I see that you have "Enable recorded routes usage?" enabled Are you trying to use procedural routes or manually recorded ones?
