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walkinrey

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Everything posted by walkinrey

  1. yep, i will update in a few hours
  2. no, it will not help with accessing vending machines, buy distance is still 200 meters
  3. can you record a video? this plugin just adding support for rocket launchers and etc.
  4. walkinrey

    Personal NPC

    support only for customers, he should create a support ticket on the plugin page
  5. walkinrey

    Personal NPC

    where did you buy the plugin
  6. walkinrey

    Personal NPC

    /pnpc pickup wood
  7. walkinrey

    Personal NPC

    maybe in the future but no guarantees
  8. walkinrey

    Personal NPC

    i also having problems with GUI offsets and other numbers, hah check these docs https://umod.org/guides/rust/basic-concepts-of-gui#ui-position also there were some GUI editor tools for Rust
  9. can only be done by editing NightPVP plugin
  10. walkinrey

    Auto Pilot

    thanks for the feedback, i will check this out soon
  11. walkinrey

    Auto Pilot

    only at a driver place
  12. walkinrey

    Personal NPC

    Do you use any plugins with custom npcs, and damage control plugins like TruePVE? Contact me at discord, my name is same there
  13. walkinrey

    Auto Pilot

    It's working using a permission. "autopilot.car", "autopilot.helicopter". I just didn't add it on the plugin page, thank you for notice I think autopilot will not find a path or will drive to the most closest point
  14. walkinrey

    Auto Pilot

    The autopilot keeps turning the aircraft in the direction of the destination without locking in the desired direction. Also on the video there are server lags. Thanks for pointing out this visual flaw, will be improved soon
  15. walkinrey

    Auto Pilot

    Version 1.1.0

    168 downloads

    Give your players an autopilot, a feature that enables AI-controlled driving and flying! Players simply set a destination, sit back, and let the autopilot take them there! Features: Autopilot for Ground, Air and Water Vehicles • Works with cars, motorcycles, bicycles, helicopters and boats. Navigation System • AI determines the most efficient route to the selected destination. • Obstacle detection helps prevent car crashes. ⚙ Complete Customization & Control • Adjust maximum speed and AI behavior for ground vehicles. • Fine-tune altitude, pitch, and throttle strength for helicopters. How to Use: Type /autopilot in chat. Select a location on the in-game map. Your AI autopilot will take over and drive or fly you there! Permissions: Land Vehicles autopilot.modularcar – Grants access to autopilot for modular cars. autopilot.motorbike – Grants access to autopilot for motor bikes (motorcycles) autopilot.pedalbike – Grants access to autopilot for pedal bikes (bicycles) Air Vehicles autopilot.attackhelicopter – Grants access to autopilot for attack helicopters autopilot.scraptransporthelicopter – Grants access to autopilot for scrap transport helicopters autopilot.minicopter – Grants access to autopilot for minicopters Water Vehicles autopilot.motorrowboat – Grants access to autopilot for motor rowboats autopilot.rhib – Grants access to autopilot for RHIBs autopilot.tugboat – Grants access to autopilot for tugboats See It in Action! Watch the Video Configuration: { "Mini helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Transport helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Attack helicopter autopilot settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Flight height setting": { "Min": 50.0, "Max": 150.0 } }, "Boat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "RHIB Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Tugboat Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100, "Minimum depth for determining transport passability when searching for a route": 0.5, "Max speed on obstacle detection": 5.0 }, "Car Auto Pilot Settings": { "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Motor Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true, "Automatic supply of the specified amount of fuel from the player inventory (0 - disables supply)": 100 }, "Pedal Bike Auto Pilot Settings": { "Process control update timer(0 - 0.2)": 0.0, "Disable autopilot when trying to control the player": true, "Max speed": 20.0, "Distance to route control point to reach": 15.0, "Transport push force from obstacle in collision(0 - disables push)": 3.0, "Number of processes per cycle in 1 tick when searching for a route(increasing the parameter - reduces the time of searching for a route, but increases the load on fps)": 10, "Grid step for route search (increasing the parameter - increases the time of searching for a route, but makes it harder to lay out a route in narrow places)": 60, "Max speed on obstacle detection": 5.0, "Allow you to search for a route on roads (takes precedence over off-road)": true, "Allow you to search for an off-road route": true } }
    $19.90
  16. walkinrey

    Farm Barn

    hi, i will check this moment, thanks
  17. walkinrey

    Farm Barn

    How i remember yes, i had a client with this plugin and he was having same problems. I will take a look on this problem today
  18. walkinrey

    Farm Barn

    It works perfectly on vanilla, which plugin does not allow you to open boxes? I can implement API if it have so
  19. walkinrey

    Farm Barn

    how do you select? are you right-clicking on the item? contact me at discord walkinrey , this is quite old plugin and i'm not sure if it works properly
  20. can i have your config in pm
  21. walkinrey

    Personal NPC

    will be in a next update
  22. walkinrey

    Personal NPC

    you can setup same items for every bot. what do you mean by 'dont want players to farm the bots gear' about inventory drop, you want to disable drop or drop specific items, not from the inventory?
  23. walkinrey

    Personal NPC

    of course it's working in 2023. you can customize everything you want, armor/clothing/weapons/skins too
  24. walkinrey

    Personal NPC

    yep, you can add it into a shop if it supports skin id's
2.3m

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