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Everything posted by walkinrey
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We will check this large base, it seems really huge even by its size 3mb
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Also, is it a VERY large base? Probably server can’t handle that many foundations and objects, however i haven’t seen that large bases. Try next: "Build": { "Max allowable height of foundation": 200.0, "Start height to ground": 2.0, "Max depth when building in water": 3.5, "Disable stability?": true, "Checks": { "Check is close to road?": false, "Check is building blocked?": false, "Check for Prevent Building triggers": false, "Prevent Building check radius": 10.0 }, "Doors": { "Deploy doors?": false, "Require resources for doors?": false } }, For now try to disable all checks. Changing heights may help but can cause unexpected results. Can you please also try another base?
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Hi, are you on custom map? Probably smth related to landscape check, i’ll check your config now
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How i remember it's need to be patched, can you write me on discord pls?
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It sounds like some other plugin is preventing the bot from getting into a car. Do you have any plugins like VehicleLicense?
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Hi, can i see your config files and logs? Try to reload plugin and check the console, maybe it will show something related to it. Also, do you have RustEdit dll installed?
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should be better in this update, improved what i could on my side, they are very limited to the jungles
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Changed Status from Pending to Closed Changed Fixed In to 1.4.1
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try to point him to loot it manually, check what he will do then if he attacks it instead of looting, then try to add "item_drop_backpack" here in the config: "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [ "vehicle_parts" ]
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Changed Status from Pending to Closed
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/pnpc where (shows a location of the bot in chat) /pnpc health (shows current bot's health in chat) /pnpc follow (bot will follow you) /pnpc hover (hover over a place, for heli ai addon) /pnpc inventory (open inventory, if enabled "Can player open bot's inventory through '/pnpc inventory' command?" option) /pnpc farm {resource name} (bot will farm exactly this resource, no need to write a lot of /pnpc auto-farm commands to make him work) /pnpc pickup {resource name} (same as "farm" but bot will pickup resources) /pnpc auto-pickup {resource name}/enable/disable /pnpc auto-farm {resource name}/enable/disable /pnpc ignore (bot will ignore everybody who deal damage to him or the owner) /pnpc loot-all (bot will loot everything in radius) /pnpc pvp (bot will fight anybody who's in radius) /pnpc combat (bot will fight only players who attack him or owner)
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oh okay that's explains a lot. gen2 animals are currently not in a very good state because a new AI system is used for them, i will take a look what have changed in the recent update. probably the destination point is just too high above the ground so they won't go there
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Have you tried anything i suggested above? I need to understand is it caused by chat command or by auto-pickup code itself, so i can help further.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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https://imgur.com/F5y9V5a here is how it works with your config via /panimal auto-pickup all what maybe can help: - try to run these commands via GUI, you can add "Shortcut buttons" in the config to call these auto-pickup commands - try on another animal (maybe wolf, new gen2 animals are not really good because they have new AI) - try to check with single resource (auto-pickup wood for example, not "all") - try to increase auto-pickup radius in config - ensure that there aren't any errors or warnings in the console that may be related
