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walkinrey

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Everything posted by walkinrey

  1. Are you sure the car was good and not destroyed? It looks like some other plugin removes cars
  2. Please remove the file from the message!
  3. hi sorry it's took longer than expected, i think i'll fix it on a next week, i'm currently out of pc..
  4. thank you for your feedback, i will take a look soon
  5. What's New in Version 1.0.6 Released February 12 Added the ability to create your own unique paths for traffic. To create a new path, enter the /trafficdrivers recorder command and then press R - the path recording will begin, every second a point will be added to the created path. To finish recording the path, press R again.
  6. Changed Status from Pending to Closed
  7. i started working on this plugin, i will contact you soon
  8. Changed Status from Pending to Closed
  9. it's interesting moment, i will write this on the check-list i will take a look at the spawn system, i have a few ideas for this anyway, you could ask me in the discussion tab
  10. lol, where did you see that? companion loot is not configurable because it's scientist npc
  11. it's seems like you have plugins which controlling damage to bots/players
  12. not really sure that's the problem in the trafficdrivers plugin write me in discord walkinrey#2924 and send your config file
  13. walkinrey

    conflict

    Changed Status from Pending to Closed
  14. walkinrey

    conflict

    https://umod.org/plugins/console-filter
  15. it's possible to receive animals as items through command so you need an additional plugin to execute command while player gathering an animal
  16. yep not really catched what do you mean
  17. walkinrey

    Train crossing roads

    fixed, you also need to change prefabs to these: "trainwagona.entity", "trainwagonb.entity", "trainwagonc.entity", "trainwagond.entity", "trainwagone.entity"
  18. walkinrey

    Train crossing roads

    add next values: "trainwagona", "trainwagonb", "trainwagonc", "trainwagond", "trainwagone", "train_wagon_e", "train_wagon_a", "train_wagon_b", "train_wagon_c", "train_wagon_d"
  19. walkinrey

    Train crossing roads

    how i see on your screenshot you need add 'trainwagona.entity' to the config
  20. walkinrey

    Train crossing roads

    "Despawn vehicle if it collides with next prefabs": [ "train_wagon", "trainwagon" ], no prefab added here
  21. walkinrey

    Personal NPC

    walkinrey#2924
  22. walkinrey

    Train crossing roads

    show me your config
  23. walkinrey

    NPC attacks own traps

    Changed Status from Pending to Closed
  24. walkinrey

    Train crossing roads

    Changed Status from Work in Progress to Closed
  25. Changed Status from Pending to Closed
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