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walkinrey

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Everything posted by walkinrey

  1. It’s ready but I can’t test it right now, planned to be released at the end of February
  2. walkinrey

    Roaming NPCs

    It should look like this, it won’t work like you have now "List of items that won't drop on death": [ { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.diver", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.jungle", "Item skin": 0 }, { "Item shortname or ID": "rifle.ak.med", "Item skin": 0 }, { "Item shortname or ID": "rifle.bolt", "Item skin": 0 }, { "Item shortname or ID": "rifle.l96", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300", "Item skin": 0 }, { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, { "Item shortname or ID": "rifle.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, { "Item shortname or ID": "t1_smg", "Item skin": 0 }, { "Item shortname or ID": "smg.2", "Item skin": 0 }, { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, { "Item shortname or ID": "smg.thompson", "Item skin": 0 }, { "Item shortname or ID": "hmlmg", "Item skin": 0 }, { "Item shortname or ID": "lmg.m249", "Item skin": 0 }, { "Item shortname or ID": "krieg.shotgun", "Item skin": 0 }, { "Item shortname or ID": "shotgun.double", "Item skin": 0 }, { "Item shortname or ID": "shotgun.m4", "Item skin": 0 }, { "Item shortname or ID": "shotgun.pump", "Item skin": 0 }, { "Item shortname or ID": "shotgun.spas12", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto.a.m15", "Item skin": 0 }, { "Item shortname or ID": "pistol.m92", "Item skin": 0 }, { "Item shortname or ID": "pistol.prototype17", "Item skin": 0 }, { "Item shortname or ID": "pistol.python", "Item skin": 0 }, { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, { "Item shortname or ID": "pistol.semiauto", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.dragon", "Item skin": 0 }, { "Item shortname or ID": "multiplegrenadelauncher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher", "Item skin": 0 }, { "Item shortname or ID": "rocket.launcher.rpg7", "Item skin": 0 } ]
  3. walkinrey

    Roaming NPCs

    Please create support tickets Don’t forget to include info about your map and framework (carbon/oxide)
  4. walkinrey

    Roaming NPCs

    hmm, is it causing any problems with bots? because this message can be sometimes and it’s hard to debug, we are preparing some fix
  5. walkinrey

    Roaming NPCs

    custom map? random spawn points?
  6. walkinrey

    Roaming NPCs

    i think it’s mostly related to custom maps and rustedit than to carbon/oxide do you have rustedit dll installed?
  7. walkinrey

    Roaming NPCs

    working on bases atm then we will fix these issues
  8. I think it's not possible because it's based on steam id and mostly handled by client
  9. walkinrey

    Scrap Heli Exclusion

    Changed Status from Pending to Closed
  10. we’ll check if we can reduce amount of api calls to this plugin
  11. walkinrey

    /pnpc loot-all

    Changed Status from Closed to Work in Progress
  12. walkinrey

    heli's not destroyed.

    i‘ll update these plugins soon to avoid this conflict with truepve
  13. i‘ll update these plugins soon to avoid this conflict with truepve
  14. walkinrey

    /pnpc loot-all

    Changed Status from Work in Progress to Closed Changed Fixed In from 1.9.8 to 1.9.9
  15. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.0
  16. walkinrey

    heli's not destroyed.

    try now TruePVE.json
  17. Also you can try to change this parameter for all bots "What respawn mode to use? (RandomPoint, RoadPoint, SpawnPoint)" SpawnPoint or RoadPoint should be more stable because usually there is a navmesh
  18. Hi, we are currently debugging it but i can say for sure that we can’t get rid of this message fully, so i can only suggest to use plugins like ConsoleFilter to remove these messages from your log file (carbon & rust automatically cleans this spam from RCON console as i know and only keeps it in log file, probably that’s why you were experiencing higher memory consumption) Pls try to use ConsoleFilter and let me know
  19. walkinrey

    heli's not destroyed.

    should help TruePVE.json
  20. walkinrey

    heli's not destroyed.

    You need to edit truepve config, can i see it?
  21. walkinrey

    Roaming NPCs

    Yep, you can change it in config
  22. walkinrey

    Only Miners Spawn

    "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow bot to wear found clothes?": true, "List of items": [ { "Item shortname or ID": "", "Item skin": 0, "Attachments": [] } ] }, You have items with empty shortnames in your config, pls check your configs and try again
  23. Also if it’s possible can you send a full log file?
  24. Can i get your plugins list? maybe it conflicts with smth else Also is the memory consumption remains same after restarting the server?
  25. some custom maps may have small sections of navmesh that are not connected to the main, bots cannot exit this small section and despawn via death
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