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walkinrey

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Everything posted by walkinrey

  1. added suicide timer for researcher state by default set to 600 seconds
  2. Changed Status from Pending to Closed Changed Fixed In to 0.3.7
  3. walkinrey

    Roaming NPCs

    i'll update in a sec
  4. walkinrey

    Roaming NPCs

    you can edit it in config
  5. walkinrey

    Can RNPCs use grenades?

    Changed Status from Pending to Closed
  6. walkinrey

    Can RNPCs use grenades?

    as i remember they cannot use grenades atm
  7. walkinrey

    Faulty Update

    Changed Status from Pending to Closed
  8. walkinrey

    Faulty Update

    it's not yet updated i'll push an update in a few mins
  9. walkinrey

    Faulty Update

    Hi, it compiles fine Did you update both files?
  10. walkinrey

    /pnpc loot-all

    Changed Status from Work in Progress to Closed Changed Fixed In from 1.9.9 to 2.0.1
  11. Changed Status from Pending to Closed Changed Fixed In to 0.3.6
  12. walkinrey

    Kit Support?

    no, you can only setup exact loadout for each bot in config, we'll probably add support for random loadouts later
  13. oops, it's not supposed to be there, i'll update in a sec
  14. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.5
  15. Changed Status from Pending to Closed Changed Fixed In to 0.3.4
  16. Changed Status from Work in Progress to Closed Changed Fixed In to 0.3.4
  17. walkinrey

    Driver Controller

    i have tested on 2 servers and everything works are you sure you're trying to visit the deep sea when it's active? it's not open 24/7
  18. on monday-tuesday we'll publish an update it should fix most of the issues
  19. Did he spawn there or did he enter on his own? If he didn't spawn there then most likely as i said earlier Rust's BaseNavigator made a path for him there and now can't find the exit. You can try to set "Use only NavMesh navigation?" to true.
  20. walkinrey

    Unknown Command

    Changed Status from Pending to Closed
  21. walkinrey

    Unknown Command

    do you have imagelibrary installed?
  22. Have you seen any stuck bots in water? when i killed one this spam gone, it looks like they are trying to leave this island and some are bugging for some reason
  23. is your server on some hosting? probably it gets console log directly from this file where you can see full logs, Rust automatically cleans this spam from main console i'll take a look what i can do here
  24. can i have your Bots.json from oxide/data/RoamingNPCs? for now i don't see such messages

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