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Everything posted by Castiel the Shield
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Config file sent.
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Wiped the server. Its a test server, so its slow. Still getting the same error. Will send you our Config file via DM. Timer of 300s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) Timer of 300s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.BountyHunter.SetupBounty(ScientistNPC b, BountyTiers tier, string monumentName) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1668 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1636 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 at void Oxide.Plugins.BountyHunter.SetupBounty(ScientistNPC b, BountyTiers tier, string monumentName) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1668 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1636 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 ```
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I can do a wipe on the test server, to see if that makes a difference.
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We also run multiple other plugins that require Spawn NPC. And these all appear to be working fine. Only having issue with that one plugin Bounty Hunter. Armored Train 1.9.4 Bounty Hunter Reloaded 2.0.5 Caravan 1.3.4 Convoy 2.9.4 Gas Station Event 1.3.6 Sputnik 1.5.4
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Yes, I downloaded the latest version of NPC Spawn. And Downloaded the latest version of Bouty Hunter. Loaded them both into a test server running the latest version of Carbon and Rust server. And the error was the result. Npc Spawn 3.1.9 Bounty Hunter Reloaded 2.0.5 We also have Zombie Hunter on that same test server, and live server, and its working fine.
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Thank you. I loaded the new Bounty Hunter, and the new NPCSpawns into a test server, and getting the below results. Timer of 7s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) Timer of 7s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.BountyHunter.SpawnBountyHunter(Vector3 position, Quaternion rotation) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1446 at void Oxide.Plugins.BountyHunter.SpawnNpcsDynamically() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1305 at void Oxide.Plugins.BountyHunter.SpawnNpCsFromData() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1157 at void Oxide.Plugins.BountyHunter.CheckRequiredPlugins() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 533 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 at void Oxide.Plugins.BountyHunter.SpawnBountyHunter(Vector3 position, Quaternion rotation) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1446 at void Oxide.Plugins.BountyHunter.SpawnNpcsDynamically() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1305 at void Oxide.Plugins.BountyHunter.SpawnNpCsFromData() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1157 at void Oxide.Plugins.BountyHunter.CheckRequiredPlugins() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 533 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 ```
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Hello Getting the below error. Any chance of assisatnce please. ```vbnet carbon/plugins/BountyHunter.cs:line 1660 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1628 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 ```
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Worked for us also, tyvm
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We are getting this error as well. 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757) Failed compiling 'SkillTree.cs': 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757)
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When I select to download Hardy planters update 1.08, and I open the file, it says 1.07. Looks like the wrong version is up for download.
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The Starth - Public PVE Heli Tower
Castiel the Shield commented on Castiel the Shield's file in Prefabs
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Thinking a new Prefab might be required for this plugin. Our users are not able to use elevators since they have been changed by FP.
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One of our players reported having this issue with the Legacy skin. Seems He had his base in two different materials, eg one section in twig, the other in wood, and it would not upgrade to Legacy.
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Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
Where are we with this, was informed via DM that a test version of the plugin was to be sent, so we can test to see if it fixed the problem. and then nothing, no file, no further DM.s. -
Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
Video has now been sent via DM. -
Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
Unfortunately due to last nights FP third party authentication issues, I wont get a chance to try and put a video together for you until later this evening. basically when we try to place a second item to stack, it simply does not stack. And the only error I have observed is the on in this tickets subject heading. -
Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
As already stated, our users already do have the required permissions, always have since we first loaded the plugin. It has only been since this last forced wipe that this issue has started. Why are we stuck on being told to give users permissions, when they already have them. I think this might be costing you customers. -
Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
Hello @Mervent We have been using this plugin for a long time now, and did not have any issues until this force wipe. Users always have had the correct permissions, and still do. I sent you our log files. The only error we have observed is the one below. Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object) -
Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
@aRandumDude I think its just a miss understanding, but can understand where your coming from. @MeventSupport Hello, our users are asking about why they cannot stack boxes, any idea when you can fix this please? -
Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
Ok, now I am confused, are you not saying the problem is a setting needs to be changed in the json file to fix the problem? if thats not what your saying, what do we need to do the fix the issue so the plugin is working again please? Our users cannot stack boxes, we get the error in the subject, just need to know whats required to fix the problem. -
Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
Castiel the Shield replied to Castiel the Shield's Support Request in Support
Can edit the json config file, no problem. Just need to know what we need to edit in the config file. I normally edit them using Notepad ++ Can you let us know what we need to change please.
