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Castiel the Shield

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Everything posted by Castiel the Shield

  1. Feature requests Love the plugin, great idea. Is it possible to add Sprinklers to the level system? Is it possible to add water pumps to the level system?
  2. Config file sent.
  3. Wiped the server. Its a test server, so its slow. Still getting the same error. Will send you our Config file via DM. Timer of 300s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) Timer of 300s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.BountyHunter.SetupBounty(ScientistNPC b, BountyTiers tier, string monumentName) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1668 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1636 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 at void Oxide.Plugins.BountyHunter.SetupBounty(ScientistNPC b, BountyTiers tier, string monumentName) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1668 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1636 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 ```
  4. I can do a wipe on the test server, to see if that makes a difference.
  5. Looks like a hook call issue to me.
  6. We also run multiple other plugins that require Spawn NPC. And these all appear to be working fine. Only having issue with that one plugin Bounty Hunter. Armored Train 1.9.4 Bounty Hunter Reloaded 2.0.5 Caravan 1.3.4 Convoy 2.9.4 Gas Station Event 1.3.6 Sputnik 1.5.4
  7. Yes, I downloaded the latest version of NPC Spawn. And Downloaded the latest version of Bouty Hunter. Loaded them both into a test server running the latest version of Carbon and Rust server. And the error was the result. Npc Spawn 3.1.9 Bounty Hunter Reloaded 2.0.5 We also have Zombie Hunter on that same test server, and live server, and its working fine.
  8. Thank you. I loaded the new Bounty Hunter, and the new NPCSpawns into a test server, and getting the below results. Timer of 7s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) Timer of 7s has failed in 'Bounty Hunter v2.0.5 by Wrecks' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.BountyHunter.SpawnBountyHunter(Vector3 position, Quaternion rotation) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1446 at void Oxide.Plugins.BountyHunter.SpawnNpcsDynamically() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1305 at void Oxide.Plugins.BountyHunter.SpawnNpCsFromData() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1157 at void Oxide.Plugins.BountyHunter.CheckRequiredPlugins() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 533 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 at void Oxide.Plugins.BountyHunter.SpawnBountyHunter(Vector3 position, Quaternion rotation) in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1446 at void Oxide.Plugins.BountyHunter.SpawnNpcsDynamically() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1305 at void Oxide.Plugins.BountyHunter.SpawnNpCsFromData() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1157 at void Oxide.Plugins.BountyHunter.CheckRequiredPlugins() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 533 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50 ```
  9. Castiel the Shield

    Console error

    Hello Getting the below error. Any chance of assisatnce please. ```vbnet carbon/plugins/BountyHunter.cs:line 1660 at void Oxide.Plugins.BountyHunter.SpawnBounty() in /home/amp/.ampdata/instances/UnderDevelopment01/rust/258550/carbon/plugins/BountyHunter.cs:line 1628 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86 ```
  10. Hello @ThePitereq I can see Sweet Tooth posted a ticket in your support section last year, asking about GE air drops. As they don't work currently. Considering purchasing your plugin, but wanting to know where you are with reworking the code, as you mentioned in his ticket? Is this coming soon?
  11. Worked for us also, tyvm
  12. We are getting this error as well. 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757) Failed compiling 'SkillTree.cs': 1. 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) [CS1061] (SkillTree 44 line 18757)
  13. When I select to download Hardy planters update 1.08, and I open the file, it says 1.07. Looks like the wrong version is up for download.
  14. The tower is built using multiple parts, like joining slabs of concrete together to make a round floor. Sometimes some people see flickers. You can try playing with your video card settings, to see if that helps. It does not effect the performance of the tower.
  15. Thinking a new Prefab might be required for this plugin. Our users are not able to use elevators since they have been changed by FP.
  16. One of our players reported having this issue with the Legacy skin. Seems He had his base in two different materials, eg one section in twig, the other in wood, and it would not upgrade to Legacy.
  17. Where are we with this, was informed via DM that a test version of the plugin was to be sent, so we can test to see if it fixed the problem. and then nothing, no file, no further DM.s.
  18. Unfortunately due to last nights FP third party authentication issues, I wont get a chance to try and put a video together for you until later this evening. basically when we try to place a second item to stack, it simply does not stack. And the only error I have observed is the on in this tickets subject heading.
  19. As already stated, our users already do have the required permissions, always have since we first loaded the plugin. It has only been since this last forced wipe that this issue has started. Why are we stuck on being told to give users permissions, when they already have them. I think this might be costing you customers.
  20. Hello @Mervent We have been using this plugin for a long time now, and did not have any issues until this force wipe. Users always have had the correct permissions, and still do. I sent you our log files. The only error we have observed is the one below. Failed ObjectStacks-V1.1.2 (Object reference not set to an instance of an object)
  21. @aRandumDude I think its just a miss understanding, but can understand where your coming from. @MeventSupport Hello, our users are asking about why they cannot stack boxes, any idea when you can fix this please?

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