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Everything posted by NextG3n
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Thanks for reply! And how i do care about Damage between Custom NPC like those of Chaos Killyou ?
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Calling hook OnEntityEnter resulted in a conflict between the following plugins: DynamicCupShare - True (Boolean), RealPVE (False (Boolean)) Weve received these Errors in Console.
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Hey DrewSki We noticed that as well, which is why we’re releasing a new version. We’re currently working on updates with new cliffs, rocks, and decorative elements. Building will be possible again, and we’re even adding a few more structures, some with basements. Please give us until Friday or Saturday, and we’ll upload the latest version for you. Best NextGen!
- 2 comments
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- #christmas
- #xmas
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Hey M8, something wront with Components! If we buy a Car with Tier 3 Comps its random in the car from T1 - T3. PPL Paying for Tier 3 and getting random Tiers in it.
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do i need to restart the Server? Unloaded plugin aQuarry v1.0.2 by AvG Лаймон (09:22:29) | [aQuarry] Config update detected! Updating config values... (09:22:29) | [aQuarry] Config update completed! (09:22:29) | Loaded plugin aQuarry v1.1.2 by AvG Лаймон (09:22:29) | Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.aQuarry.UpdateQuarry (MiningQuarry quarry, BasePlayer player) [0x00031] in <3cdf2bd04e9f41beb019da0d60ea613d>:0 at Oxide.Plugins.aQuarry.<OnServerInitialized>m__0 () [0x0001c] in <3cdf2bd04e9f41beb019da0d60ea613d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
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Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.aQuarry.UpdateQuarry (MiningQuarry quarry, BasePlayer player) [0x00031] in <3cdf2bd04e9f41beb019da0d60ea613d>:0 at Oxide.Plugins.aQuarry.<OnServerInitialized>m__0 () [0x0001c] in <3cdf2bd04e9f41beb019da0d60ea613d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
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Version 1.0.0
8 downloads
Half-Timbered House normal and X-MAS style This set consists of four different half-timbered houses. We have also decorated each house with Christmas decorations to match the Christmas season! These houses fit perfectly on a PVE server and offer a pleasant and comfortable atmosphere. The houses are without interior decoration, as these are buildable for the players. PREFABS The houses are built very lightly and have a minimum Prefab amount. They were build with the „new cubes“ and cliffs/rocks. TESTED The buildings have been extensively tested and examined on our PVE-Servers. We hope you like our work and have fun with it! FEEDBACK Leave us feedback so we can improve$26.00- 2 comments
- 1 review
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- #christmas
- #xmas
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Hey m8 im not sure if you remember me after 3 Years ^^ but we had a little conv. and i appreciated your Work! Yes, there is an issue when the player has a NPC behind (agro on him) and run into the Safezone. it would be good to check, as you mentioned. Best regards!
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Hey M8, im 100% sure you have a lot to do, but in our Case theres something we are not be able to fix by our self. The bots attacking Players in Safezones. We tryed to activate and deactivate the Respect_Safe_Zones Flag and nothing changes. Do you know something about that? the usecase is: Fishingvilliage (Turrets are not aiming on them) Attacking Players aswell. Please let me know if you have any ideas Thank you in advance, best regards!
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- 18 comments
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- #fun
- #krunghcrow
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