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Steenamaroo

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Everything posted by Steenamaroo

  1. Yeah, it's effectively a new plugin so there'll be fresh config/data/lang. Setup is a lot easier now, though, in my opinion, with much of it being done via UI.
  2. I guess this has shown up automatically as a new default monument? It may be that it just isn't possible to spawn npcs there. I'll have to check it out and, if that's the case, remove it, same as the Oilrig.
  3. Hi, From overview Kits, Names, and Headshot weapons should be formatted as follows: ["kit1"], for single or ["kit1", "kit2", "kit3"], for many. ["name1"], for single or ["name1", "name2", "name3"], for many. ["lr300.entity"], for single or [ "lr300.entity", "m92.entity" ], for many.
  4. Hey, Yeah, I don't see anything in the original that would prevent rewards whilst in Arena. Could it be that it's just new reward types that didn't exist in the original plugin?
  5. Steenamaroo

    Exception error

    Changed Fixed In to Next Version
  6. Changed Status from Pending to Not a Bug
  7. Steenamaroo

    Exception error

    Thank you. This is safe to ignore and has been patched for the next update. I'll leave that a little while to catch as many minor issues as possible.
  8. Hi, Looks like you've set a load of multipliers to zero so that makes sense. Any reward * 0 = 0. You'd want to leave any unwanted multipliers at 1. Most are 1 by default.
  9. That's great. Thank you. I'm not sure why Arena behaviour would be any different. I'm pretty sure MalS didn't have any Arena checks in the original version, but I'll look into it properly tomorrow.
  10. Testing would be helpful, if you're up for it. Thank you! RustRewards.cs
  11. Thank you. Taking a look now.
  12. Changed Fixed In to 3.0.0
  13. Steenamaroo

    Messages not sending

    Changed Fixed In to 3.0.0
  14. Thanks for the report, and following up on it. 🙂
  15. Changed Status from Pending to Not a Bug
  16. Changed Status from Pending to Closed Changed Fixed In to 3.0.0
  17. Ok, thanks for reporting. Do they seem aggrod, like they're chasing something, or just casually walking and ending up miles away? I'll look into it either way.
  18. Yeah, I think the site's having caching issues. Thanks for reporting. 🙂
  19. Steenamaroo

    Dweller Additions?

    Changed Status from Pending to Closed Changed Fixed In to 3.0.0
  20. Steenamaroo

    Dweller Additions?

    Hi, If you're running the brand new version you'll have both of those options under Kills>NPCs and Harvest>Flesh.
  21. Steenamaroo

    thoughts on errors

    Thank you. I'll make this public shortly.
  22. That's not really excessive, no. Is there something that could be taking their attention? Other npcs they're following or something like that?
  23. Unless you're sure it's not the case, I'd say they are probably just dead npcs on respawn timer. 5 minutes isn't too long so if you notice it again I suppose just check `bots.count` every now and again for a few minutes to confirm they respawn.
  24. Hi, Do you have different values set for the day and night spawn amounts, or a very long respawn timer? Both of those could account for current population being less than maximum.
  25. Yeah, that's the same issue. Thanks for reporting, all the same. I'll update later today.
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