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Everything posted by Steenamaroo
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Hi, That's strange. All profiles should fill instantly when using the reload button in UI. Are you seeing a message in console to tell you it had difficulty finding spawnpoints, or anything like that? Not applicable if you have 38 custom spawn points.
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I think it has to be a kit with an unsuitable item in the belt. I have the plugin removing most unsuitable items but I think there are still a few users can put in. Can you make sure that your kit belts have only normal bullet weapons, or slashing melee weapons please? One of them probably has an unsupported item or tool or something like that.
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Do you know if that coincides with your day/night changes in BotReSpawn's settings?
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Thank you. Mike saw the same and we're working on figuring out what could cause it. He saw it during a day/night change - Do you know if that's true in your case too?
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This exemption has been written. Weapons which are technically tools (hatchet, pickaxe) should be fine now.
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Add command support like previous plugin
Steenamaroo replied to KingSizeKevin's Support Request in Support
This is done now in V1.0.3 The process is Open UI > Your profile > Edit Spawnpoints > Click 'add by command' then use addspawn console command (bound?) to add your points. When you next open the UI there'll be a button to say 'end addspawn' to free up your keybind. -
Ok, great. Sorry I didn't directly reply to all of your support messages. It's been a case of trying to keep up and picking battles, so to speak, but things seem to be settling down now. If anything comes up please don't hesitate to post and tell me.
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@PINKY20053- You had quite a few issues - not all were directly discussed. What is the status now? Everything OK?
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Disable Radio does not work, as well as custom names not applying to the corpses, but applying to console feed.
Steenamaroo replied to ChogChey's Support Request in Support
Should be sorted now, folks - Sorry about that. -
Scientists are spawning with zombies.
Steenamaroo replied to BetterDeadThanZed's Support Request in Support
Good to know - Thanks for updating. -
As of V1.0.3 the plugin will automatically remove those non-weapon items from the npcs kit. (not from your actual kit...just from the npcs belt) The npc, at present, can't use things like syringes and bandages and their presence can only cause issues, but now, at least, you don't have to remove them yourself - The plugin will make sure the npc has weapons-only.
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custom AI are still doing radio sounds
Steenamaroo replied to BetterDeadThanZed's Support Request in Support
Hi, Radio chatter should be fixed now in V1.0.3. "Apparently now that I set that to 0, many zombies have no loot at all." With that at zero none of them should have default game loot at all - The only thing left in their main container should be items you gave via Kits, or via some loot plugin. -
I'm hopeful this issue has been resolved in V1.0.3 - I believe it results from a conflict between HumanNPC.cs plugin and the HumanNPC class in game. An unfortunate naming coincidence. If I'm wrong and this is not fixed, please let me know!
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Update has been pushed with the new running speed option. As per notes, default value is 10 and lower is slower, higher is faster.
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Ah, ok. That sounds like, maybe, a PVE setting on your server, or a PVE plugin. Check if the server is in PVE mode, or if any of your PVE plugins have options relating to NPCs.
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My pleasure. Thanks for all the feedback. As I say, if I missed anything or there's anything that isn't sorted out there, please don't be shy!
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Changed Status from Pending to Closed
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Thank you for letting me know @Rynki It might be too quick, for now, but I think that's better than too slow. Ha, you've no idea!
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Hi, I'm sorry to say BotSpawn is no longer viable and has been replaced with a paid rewrite. I had a rewrite in the works anyway for quite a while, and was planning to put a price on that in the new year and keep the original free, then news came last week of major changes in Rust which would mean that BotSpawn.cs would pretty much need rewritten to work again too. It's pretty bad timing. I posted some information at the top of the BotSpawn description.