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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    1.0.3 Current Problems

    Hi, 1: Do you know that Remove_BackPacks_Percent is a global option? I think you might have it set to true. 2: I've been working on this all night. I believe I have the timing sorted and that'll be in the next update. 3: There's no exemption for L96 or other weapons, but I think the scaling is slightly different to how it was in BotSpawn. 50% would be considered normal, to allow room to decrease and increase. I always tried to avoid making people wait for features and especially fixes, but now that the plugin is paid you're right, there's a responsibility - That's very important to me. "Thank you so much for keeping the best plugins of all time in Rust." My pleasure! Thank you for the kind words. If any of these questions aren't solved (barring 2: which will be in the next update), please just let me know here!
  2. I've been working on this tonight @Baron Von Finchus Think I've solved it. Thanks for reporting it to me.
  3. Steenamaroo

    Bots spawn delayed

    Working on it right now - Thanks for the support, @Venedas
  4. I'm not being facetious but while you're in, compare old to new. It's a rewrite.
  5. Steenamaroo

    Wipes Server

    I can imagine - Apologies, again!
  6. Hi, That sounds correct. My CustomLoot plugin allows you to have a customised loottable for BotReSpawn npcs all as one, or on a per-profile bases, but admittedly it's not the most user friendly of plugins to set up. I'll investigate if it's possible to call in other Rust default options in the near future.
  7. I'm looking into this as we speak. Thank you for reporting!
  8. Hi, That's for internal use. You can ignore it.
  9. Steenamaroo

    Wipes Server

    Hi, There was a brief issue but it was rectified ASAP in V1.0.2, as soon as I knew about it. Please ensure you're up to date, before your next server restart. I'm sorry for that inconvenience.
  10. Steenamaroo

    bugging

    Ok, no problem. Thanks for pointing it out.
  11. MooDDang, I'm going to DM you. It's hard to keep track here.
  12. Steenamaroo

    bugging

    Ooh I see! Did they all spawn on the same spot, do you know, or just end up together after wandering?
  13. I'm trying to read everything and stay on top of reports but yes, please do use the Support section particularly when pasting errors - It's much easier to keep track of and make sure everything is being answered. For anyone with the error containing System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse can you please ensure that your kit belts contain only normal bullet weapons or melee/slashing weapons? If I can find out what specific weapon, or rogue item, causes this to happen, I'll code in protection against it.
  14. Interesting - Do you have 38 custom spawn points? If not I'd say it's struggling to find random points, to make up the numbers. Because that is a random process of trial and error, it would make sense for results to vary slightly on each reload.
  15. Steenamaroo

    murderer-zombie

    Hi, Yeah, they respond to being attacked so I guess they're hitting eachother by mistake, then responding to eachother. I'll write a check to prevent that from happenin. Thank you.
  16. Steenamaroo

    murderer-zombie

    Ok, that makes sense. BotReSpawn uses a totally different NPC type so it's probably subject to a different rule in TruePVE. I don't know that plugin particularly well but I guess you'd be looking for a rule for 'ScientistNPC' or 'HumanNPC', most likely?
  17. Hey, I can understand your position. There have been teething issues, for sure, mostly due to rushing to meet the wipe date, but broadly speaking it is working well. Regardless - I understand where you're coming from. I think there's still a live giveaway in Codefling discord - Ends on 7th. you just have to react to it in discord to enter.
  18. Steenamaroo

    WALL of NRE

    @LoneWolf I think I've tracked this down. Would you mind if I DM you a copy to confirm?
  19. Steenamaroo

    Spammed in chat

    @TwoShoes I think I have this sorted - You mind if I DM you a copy to confirm?
  20. Steenamaroo

    Custom kit's not working

    Hi, Yes - I'll be giving this and CustomLoot a thorough going over pretty soon. Normally I'd have been much quicker about it but with the release of BotReSpawn it's been a very busy few days. Thanks for providing information - That is helpful.
  21. Steenamaroo

    Spammed in chat

    Ok, thank you. That's helpful - Same circumstances as Mike. He noticed it then spent an hour trying to replicate it and couldn't, but we'll keep digging now that you've seen it too.
  22. Hi, There's been or testing or attempts to make any weapons work except for normal bullet and melee weapons so far. Unlike with BotSpawn, I do have plans to add in use of the more unusual weapons in time but, for now, the npcs are really only expected to use normal guns and slashers.
  23. I'm not going to argue against anyone's opinion - You are all entitled and I completely see where those not happy are coming from, but I do want to make it clear BotReSpawn isn't a fix or a patch It's a ground up rewrite using a modded version of a totally different AI, and native spawngroups instead of some very old house-of-cards code. It did suffer from being rushed, (described in plugin description) in order to be live in time for wipe, but, for the longer term, it is a much better foundation than BotSpawn.cs was. Thank you for comments, on both sides.
  24. Steenamaroo

    WALL of NRE

    Thanks for the info. @LoneWolf- I had someone else with this same issue and now have a copy of their kits data files to replicate and figure it out. If it's six times it's a profile asking for 6 npcs, which may help narrow it down, but hopefully I'll get it figured out shortly. @TheBotThanks for that info - That's helpful.
  25. Steenamaroo

    Error

    Glad to hear that! Thanks for updating. 🙂
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