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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Listed Monuments

    That's great! Thank you.
  2. Steenamaroo

    Failed to compile

    That's two. I can't make any sense of that, yet. Have confirmed successful plugin load, on server reload, on a windows server and linux server, so it's not as simple as that. I'll keep digging but, honestly, not sure what to be looking at right now.
  3. Thanks for following up and letting me know. Much appreciated.
  4. Steenamaroo

    custom spawn location.

    Hi, Yes, for now the only method is via UI although I've had quite a few requests to reinstate the addspawn console command so it can be keybound, so I'm going to do that. Most likely the procedure will be to use UI to click 'Add spawnpoints by command' and, from there, just use your console command/keybind to add points for that profile. Hopefully it'll be in the next release.
  5. 0 might be a bit intense, forcing the spawngroup to check very frequently. I'll make some changes to this - Respawn timer (due to being killed) needs to be separated from the respawn timer due to day/night changing.
  6. Hi @pinoysaboteur I'm working on RustRewards integration as we speak, and npcs should be respawning/despawning according to time of day, and your population settings, after a short delay. Respawn timer is taken into account for this, and is now in minutes, so it might be worth ensuring it's not set to a very high value. @lengka I think I've found, and prevented, this error now. Thank you. Do you have any unusual items in the npc belts, like a hammer for example? If you do, removing those may stop the error, between now and the next plugin update.
  7. Ok, good to know. Thank you again for all the info ^.
  8. Yes, that's it - Allow_Rust_Loot_Percent. With that at zero, the npc corpses should have no default scientist loot.
  9. Steenamaroo

    Custom kit's not working

    Ok, that's great to know - Thank you! Not as bad as I thought. As expected, I have quite a lot of BotSpawn requests and issues coming in, and am trying to get on top of those as quickly as possible, but this and CustomLoot will definitely be getting looked at soon.
  10. Allow_Rust_Loot true/false should prevent their corpses from getting the default scientist loot. I found something I'd overlooked with the radio chatter, so that'll be sorted, properly, in the next update. Quite a few other things to find+fix before pushing it. Thanks again!
  11. Damn. I can't replicated it here but, of course, I need to find out what this is and sort it. Not sure where to start, though. It's complaining about a method that I don't even use, as far as I know. Do you have some means of forcing reload of the plugin after server restart, as a temp fix at least?
  12. Ok, thank you for the info. I've had multiple successful restarts over here but I'm on a windows box. I'll have someone check on a linux box incase there's some difference.
  13. I've seen a few people with the same issue but I don't know how it's happening. Was this when you first installed the plugin, or had it been running successfully before this?
  14. Hi, Looking into it now. Thank you!
  15. I haven't seen that until now - I will find out. Thank you for posting.
  16. Hi, Do you mind if I DM you about that error?
  17. Steenamaroo

    Failed to compile

    I see you're having a lot of trouble. This concerns me - The plugin definitely compiles, so I'm wondering if there's a problem with your server install or oxide version or something? I'm reading all support and working on the plugin today. Hopefully we can get everything sorted.
  18. Steenamaroo

    "Kits_In_Order"

    Hi, When you add custom spawn points, you now have an overrides menu per spawn point, where can set a specific kit, or kits, for that one spawnpoint, to make it consistent, or maybe stand out from the rest of the profile. Hopefully that does what you need?
  19. Steenamaroo

    Listed Monuments

    Ah, ok. To be honest, I've no idea how those maps work but if it's not showing up I expect that's probably why. I guess just go there and do /botspawn add airfield, for a custom profile.
  20. Scaling npc population to server population would be much easier to do in this new version. I've noted it, and will look into it soon.
  21. Type is not a user adjustable setting. It's for internal use.
  22. Steenamaroo

    Listed Monuments

    Hi, If there's an airfield on the map it should be listed as "Airfield 0" under default profiles.
  23. Steenamaroo

    Failed to run a 1.00

    I'm not sure what's happened there. Could you DM or attach your spawnsdata file for me to look at?
  24. Changed Status from Pending to Closed
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