Jump to content

VENIQQ

Member
  • Posts

    189
  • Joined

  • Last visited

Everything posted by VENIQQ

  1. Thanks for the info! Didn't know you need to restart the server before effects would apply. This works for me now
  2. Hey, I've tried to change some skill icons, but after using the appropriate skin ID and reloading the plugin they are not showing up. For creating skin I was using the same tool as you did The PNG image size was 512x512, here is the link - https://steamcommunity.com/sharedfiles/filedetails/?id=3121161185 Am I missing something here? Can't quite understand why the icon doesn't load. Any tips would be appreciated. Thanks!
  3. VENIQQ

    Errors in console

    I get this error in the console from this plugin Failed to call hook 'OnEntityKill' on plugin 'StashWarningSystem v1.4.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StashWarningSystem.OnEntityKill (StorageContainer entity) [0x0008a] in <40fdd1b927344dd2ab40eba80e603ccd>:0 at Oxide.Plugins.StashWarningSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e7] in <40fdd1b927344dd2ab40eba80e603ccd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  4. VENIQQ

    Garbage left after base despawn

    I'm not sure if that's client-side only, yesterday we saw items floating in the same place by multiple people at the same time so that's not just visual glitch. And we for sure know that in the same place player had purchased a raidable base, so that was a leftover from RB or a copy-paste plugin. More than that, in some cases those deployables can't be removed using the Remover plugin, but only by using in-game explosives.
  5. Hey, We noticed that sometimes some garbage remains floating in the air or half-underground after raidable base despawn (e.g. repair desks, doors, water purifiers, furnaces, etc.). Is there anything that we can do to prevent that from happening? Thanks.
  6. VENIQQ

    Base Despawn issue

    Ok, thanks a lot for the feedback. We will try to do that
  7. VENIQQ

    Base Despawn issue

    Will these console logs work for you? Archive.zip
  8. VENIQQ

    Base Despawn issue

    Hey, thanks for the plugin! It worked well so far but recently we started seeing some bases not being despawned after their timer expires or in some cases even fully raided bases remain on the map. Bases with the issue have no zone around them (dark circle) and no map marker. Plugin reload doesn't remove those bases. Server restart doesn't remove broken bases as well. We are using Raidable Bases (Tier 3) package, if that makes any difference. We delete those broken manually at the moment when somebody reports them, however it would be great to understand possible reasons related to this and how we could fix that. I believe there were no issues with v2.7.8 so far until the Rust server Xmas update. Any help would be appreciated, thanks!
  9. Ok, this works for me now, sorry for causing any confusion. Thanks!
  10. I've added Custom Status Framework (v.1.0.10) and changed the config to use that in Raid Protection, but it doesn't show up when I'm near my TC or use Hammer. Could you please advise how to get that indicator to show up? Thanks. Adding configs from both plugins: { "Position": "top", "Offset X": 0, "Offset Y": 0, "Fast Refresh (negatively impacts performance)": false, "Show Console Warnings": false } --- }, "Indicator Settings": { "Enabled": true, "ShowBalanceDeducted": true, "FontSize": 18, "AnchorMin": "0.94 0.9", "AnchorMax": "0.94 0.9", "OffsetMin": "0 0", "OffsetMax": "64 64" }, "Custom Status Framework Settings": { "Popup Attack Indicator": true, "Persistent Status For Owners": true, "Persistent Status For Non Owners": false, "Popup Status When Hammer Equipped": true }, "Simple Status Settings": { "Text Value": "duration", "Always Show For Owners": false, "Always Show For Non Owners": false, "Show When Holding Hammer": true, "Show When Attacking": true, "Show Balance Bleed When Attacking": true }, "Plugin Integration": { "Economics": false, "Server Rewards": false, "Custom Status Framework": true, "Simple Status": false, "Notify": false, "Clans": false, "Abandoned Bases": false, "Skill Tree": false },
1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

134.3k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.