boofhead187
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Everything posted by boofhead187
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Is it possible to configure a separate cooldown for vip under "Raid Vip Options": { "VipOptions": {} }, If not, is it possible for this to be added ?
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current timer updates new quests every 1hr, could we have setting to change to what we like ? Thanks
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Its not that. Kimbo shared solution with me to modify plugin but does not work. By modifying CanEntityTakeDamage method. if (attacker is BaseAnimalNpc) return null; but I get following error on compile Error while compiling NpcSpawn: The type or namespace name 'BaseAnimalNpc' could not be found (are you missing a using directive or an assembly reference?)
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Hi, what was the solution for this ? I'm looking for the same thing. Thank you
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That doesn't seem right to me , the idea is to strike the actual raid base , wouldn't throwing it behind the wall mean it targets the wall ? Area targetting and I have the attack accuracy set to 1 to be as close to the landing spot of the signal as possible.
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Hi, I noticed users on my PVE server use these when doing raidable bases, which have exterior walls around them. The F15 launches its MLRS a fair distance from the target so the angle of attack means almost all the MLRS hit the exterior wall and not the target. Is there anyway to change it so the F15 releases the strike much closer to the target, so it falls down from a more vertical line of attack ?
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- 15 comments
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- #roman world
- #custom map
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(and 4 more)
Tagged with:
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- 15 comments
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- #roman world
- #custom map
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(and 4 more)
Tagged with:
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- 15 comments
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- #roman world
- #custom map
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(and 4 more)
Tagged with:
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- 15 comments
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- #roman world
- #custom map
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(and 4 more)
Tagged with:
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- 15 comments
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- #roman world
- #custom map
-
(and 4 more)
Tagged with:
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all good, I set the hack param to null and it worked.
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Hi is there anyway to disable the hack mini game ? I've been on servers that have this plugin and it never had the hack mini game. So wondering how to disable it ?
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Hi, I'm getting the following error in console, NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x00594] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>d__42.MoveNext () [0x0008f] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <fcaf289839f24125a059795f150fce14>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x00594] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>d__42.MoveNext () [0x0008f] in <98dc48bd0b9244318fc4cbe988a5bfb9>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <fcaf289839f24125a059795f150fce14>:0
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thank you
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ok thanks, I have another question. I have a scheduled event that runs every hour. people are hogging the event and prevent others from doing it. Is there a param to enforce a cooldown for those that just completed it ?
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excellent, thank you very much.
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I added the signal to a store. I've set a 10 min cooldown on purchasing but theoretically people could just wait for 10 mins and keep buying them. Then throw them all at once and lag the server. I was hoping for a parameter to add a cooldown to prevent the user from throwing them in succession. Is this possible ?
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anyway to set a cooldown to prevent the user from spamming them ?
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- 68 comments
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- 68 comments
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Hi, Just wondering if there is anyway to set specific buyable tiers to only be buyable if the user is vip ? Thanks
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I've set this but still not working, could it be a problem with TruePVE not allowing damage because does not understand npc spawn types from NpcSpawn ?