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Everything posted by Mikel Rae
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Getting this error also.
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- 2 comments
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Those tree-shaped cookies from Walmart kind of hit.
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I believe the review process here is fair and unbiased.
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Add a “dumb” search function as a toggle for those moments when you aren’t trying to discover something new and add the “Up to Date” notification on the product page similar to the purchases tab.
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- 14 comments
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- #vehicles
- #server rewards
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(and 3 more)
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At this point a disclaimer should be posted, eh?
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- 23 comments
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Disabling the patrol helicopter fixes all the issues I had.
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If you don't see anything wrong in the code regarding the patrol heli we can assume it's just a plugin compatibility issue.
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It doesn't make much sense but there's a significant difference in overall plugin performance when it is disabled.
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My issues seem to have been resolved once I removed the patrol helicopter from spawning.
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I used the Event Manager as a solution, I wasn't using it prior. It was just the spamming of the event that needed to be fixed because players like the event I couldn't just disable it so I had to find a way to get it running.
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I use oxide on the live server and Carbon on the test server currently.
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Also if you're reviewing the code, can you see any reason that this event has similar hook times to RaidableBases, which does a lot more in terms of activity on the server?
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Players have reported and I have witnessed the event going on the entire day. A group of five players can clear this event fairly quickly, so it doesn't quite line up with your assumption. Also this is something relatively new happening with no changes to the config in that time.
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Let's say there are 14 players on and the event is set to start at 15 players. The moment there are 15 players the event starts. It will end then start again for how ever many times the criteria was not met previously.
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AirfieldEvent.json
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