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Everything posted by TuxGeek
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Hi, i run a carbon server and recently with one of the carbon/rust updates im getting this error spammed in console and no longer see the box at the bottom of the screen that tells me pve or pvp for the zone. what can i do to fix this? Failed to call internal hook 'OnEnterZone' on plugin 'SimplePVE v1.2.1' [2320394141] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimplePVE.OnEnterZone(string zoneID, BasePlayer player) in /home/container/carbon/plugins/SimplePVE.cs:line 4457 at object Oxide.Plugins.SimplePVE.InternalCallHook(uint hook, object[] args) in SimplePVE.cs/Internal:line 564 Failed to call internal hook 'OnExitZone' on plugin 'SimplePVE v1.2.1' [3340358777] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimplePVE.OnExitZone(string ZoneID, BasePlayer player) in /home/container/carbon/plugins/SimplePVE.cs:line 4470 at object Oxide.Plugins.SimplePVE.InternalCallHook(uint hook, object[] args) in SimplePVE.cs/Internal:line 592
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With the latest version of heli signals ive noticed that the plugin loads on server reboot sometimes but not 100% of the time. leading to heli signals being thrown by my players but nothing happening. the server uses carbon. If there is any info needed to help figure this out please let me know. The only other plugins i have that interact with supply signals are bradley drops, and instant airdrop.
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Hi, my server uses carbon and im getting this error with the updates released today server and client side. After the update i no longer see PVE or PVP at the bottom of the screen either to indicate what zone someone is in. What could be causing this issue? Failed to call internal hook 'CanPickupEntity' on plugin 'SimplePVE v1.2.1' [385185486] (Object reference not set to an instance of an object) at object Oxide.Plugins.SimplePVE.CanPickupEntity(BasePlayer player, BaseCombatEntity ent) in /home/container/carbon/plugins/SimplePVE.cs:line 1965 at object Oxide.Plugins.SimplePVE.InternalCallHook(uint hook, object[] args) in SimplePVE.cs/Internal:line 174
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Thank you for the solution snapple, I was wondering why trainyard bradley wasnt spawning
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Thank you very much. sorry i missed the message about the entire data/clans folder. the error has been fixed.
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yes here is an archive of the players json files in data/Clans/Players The server i run uses carbon btw clans-player-data.zip
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Hello, the console is outputting this when converting the old player data. should i worry about this error? [Clans] Converting old stats [Clans] Error (Object reference not set to an instance of an object) at bool System.Collections.Generic.Dictionary<string, Oxide.Plugins.Clans+PlayerData>.TryInsert(string key, PlayerData value, InsertionBehavior behavior) at void System.Collections.Generic.Dictionary<string, Oxide.Plugins.Clans+PlayerData>.set_Item(string key, PlayerData value) at PlayerData Oxide.Plugins.Clans+PlayerData.GetOrLoad(string baseFolder, string userId, bool load) in /home/container/carbon/plugins/Clans.cs:line 15957 at PlayerData Oxide.Plugins.Clans+PlayerData.GetOrLoad(string userId) in /home/container/carbon/plugins/Clans.cs:line 15930 at void Oxide.Plugins.Clans.ConvertPlayerStats(string userId) in /home/container/carbon/plugins/Clans.cs:line 15736 at void Oxide.Plugins.Clans.ConvertOldStats(Arg arg)+(int i) => { } in /home/container/carbon/plugins/Clans.cs:line 15722 at void UnityEngine.Parallel.For(int fromInclusive, int toExclusive, int threads, Action<int> action)+(int thread_id) => { } at void UnityEngine.Parallel.For(int fromInclusive, int toExclusive, int threads, Action<int> action) x 2 at void Oxide.Plugins.Clans.ConvertOldStats(Arg arg) in /home/container/carbon/plugins/Clans.cs:line 15720 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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- 271 comments
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ok, thank you. is this what you mean by the falling drag? "Parachute Drag (Lower = Faster. eg: 0.6)": 0.5,
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Bradley drops being called on a road have the ability to drive into the water and kill themselves, and sometimes drive under the map and despawn. Ive seen this happen twice now. The drops only work on a road after destroying the road signs. I run a carbon server. Could this be an issue with carbon?
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I threw an elite bradley signal in this screenshot and the bradley that spawned still has 8k health like it should but the message from bradley tiers still shows and says im taking an nightmare bradley. Cant seem to get the health to change again like i did before however the message still appears. Why is the message from bradley teirs showing up for a bradley drop?
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The server i run uses carbon and the bradleys are being changed in health. It could be a carbon thing, im not sure
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have you tried something like this? I have added a space between the image link and .png so it does not show a picture on this comment "Easy Heli Signal": { "DisplayName": "Easy Heli Signal", "Image": "https://codefling.com/uploads/monthly_2023_05/easyHeli.png.0b477b1e73caed8ea6d9b77c024889bc .png", "Message": "You just bought an Easy Heli Signal", "Command": "hsbuy easy %steamid% 1", "BuyPrice": 500, "Currency": "eco", "ShowDisplayName": true }
- 399 comments
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- #helicopter
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I was able to with the Shop plugin by mevent, maybe this will help you? "DisplayName (empty - default)": "Easy Heli Signal", "ShortName": "supply.signal", "Skin": 2920175997, "Is Blueprint": false, "Amount": 1, "Enable item buying?": true, "Price": 500.0, "Enable item selling?": false, "Sell Price": 100.0, "Buy Cooldown (0 - disable)": 0.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 },
- 399 comments
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- #helicopter
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I love this plugin, I use this combined with Skill Tree XP Event to have random events outside of the many other types of events I have, like Harbor Event and Convoy. I love how customizable the plugin is. Players enjoy the friendly competition of this along with seeing what everyone has done with Player Ranks.
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Is there a way to prevent Bradley Tiers from changing the Bradley from Bradley Drops? I've noticed in testing that a random tier is assigned when Bradley Tiers is also on the server
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Is there a way to prevent Bradley Tiers from changing the Bradley from Bradley Drops? I've noticed in testing that a random tier is assigned when Bradley Tiers is also on the server
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I understand what you wanted with Better Teams, AutoAuth cannot be replaced because there is no permission that can be assigned to VIP with Better Teams for the Authorization part of the plugin currently. Authorization can only be toggled true or false in the config file. Sorry for not being 100% clear on that before. I have used AutoAuth before using Better Teams. Does this better answer your question?
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- 64 comments
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The plugin has the permissions "betterteams.hud" allows viewing the hud, "betterteams.marker" allows seeing team pings "betterteams.skins" allows having team skins set and "betterteams.voice" but not any permissions based on authorization currently. The attached pictures show the permissions from my permissions manager and the team auto authorization config area of the plugin.. I hope this answers your question Wizz
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- 64 comments
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- 271 comments
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- 1
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 271 comments
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- 1
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- #builder
- #automation
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(and 9 more)
Tagged with: