-
Posts
297 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by TuxGeek
-
on the same server, 1 animal farm kicks people, others do not. still testing 2025-11-28 14-33-59.mp4 2025-11-28 16-45-09.mp4
-
in testing it has to do with the water input part of the hitch and trough, Im gonna get more information about it as i test. so far all good on the test server
-
im making a test server right now to load one plugin at a time, i have 194 plugins, so it could be any one of them
-
The issue with the water factor error is happening cause of one of my many other plugins, Dangerous Treasures isnt causing the errors with animal farm. Im gonna investigate more and get back to you here
-
Ok, only one of the errors shows dangerous treasures though. I will message nivex about this too and see what could be causing it on his end with Dangerous Treasures. Players were only interacting with the farm though. I hadnt gotten this error until recently at all with dangerous treasures installed long before animal farm ever came out. I had got it the day it came out. Ill inform you of anything from dangerous treasures that could be causing this too
-
Hi my server runs oxide and has the latest version of the dedicated server and oxide. Im getting the following errors, causing players to get kicked when interacting with the animal farm. I have included my config file in case that helps at all. I am using the latest version of the plugin, 1.3.5. What can i do to fix this error? NullReferenceException: Object reference not set to an instance of an object at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 at PlayerLoot.SendUpdate () [0x000a2] in <4a8675d0fdb04a78becadde562d78f49>:0 at PlayerLoot.SendImmediate () [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.PlayerOpenLoot (BasePlayer player, System.String panelToOpen, System.Boolean doPositionChecks) [0x000ae] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.RPC_OpenLoot (BaseEntity+RPCMessage rpc) [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BasePlayer.WaterFactor (WaterLevel+WaterInfo& info) [0x0004a] in <4a8675d0fdb04a78becadde562d78f49>:0 at BasePlayer.WaterFactor () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at BasePlayer.IsSwimming () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at Oxide.Plugins.DangerousTreasures+HumanoidBrain.TryToRoam () [0x0000d] in <421c5e075b864b328939aa5c92551e07>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <1cb0c1a470524bb4a513252921982d15>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1cb0c1a470524bb4a513252921982d15>:0 NullReferenceException: Object reference not set to an instance of an object at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.Save (BaseNetworkable+SaveInfo info) [0x00027] in <4a8675d0fdb04a78becadde562d78f49>:0 at HitchTrough.Save (BaseNetworkable+SaveInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseNetworkable.GetSaveCache () [0x00045] in <4a8675d0fdb04a78becadde562d78f49>:0 at SaveRestore+<WarmUpEntityCaches>d__23.MoveNext () [0x00091] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <WarmUpEntityCaches>d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AnimalFarm.json
-
Is there any way to change where the Auto Backpacks UI is set in game for players? I have "Backpacks" from umod and this plugin and the UI overlaps. I would like to have both installed and have my "Backpacks" plugin from umod UI still on the left as if its on the right it gets in the way of other UI i have on my server
- 9 comments
-
- #backpack
- #backpacks
-
(and 5 more)
Tagged with:
-
with the latest rust update on an oxide server im getting the compilation error Failed to compile: Cannot convert type 'ulong' to 'ProtoBuf.PlayerNameID' | Line: 1904, Pos: 17
-
- 8 comments
-
I am getting this error on an oxide server. The plugin was purchased today and never configured to be custom at all Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.2.72' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/Shop/HumanNPC_Shops.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.Shop.SaveHumanNPCData () [0x00022] in <42ab92e3f82c486490cf4e86def049b1>:0 at Oxide.Plugins.Shop.LoadHumanNPCData () [0x00052] in <42ab92e3f82c486490cf4e86def049b1>:0 at Oxide.Plugins.Shop.OnServerInitialized () [0x00012] in <42ab92e3f82c486490cf4e86def049b1>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005fe] in <42ab92e3f82c486490cf4e86def049b1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin Shop v1.2.72 by David
-
i can confirm the error is gone when i set that config file setting to false for all instances.
-
i have the sound set to true and have the error, so it happens with it set to true and false "Run Atmosphere Enter Sound": true,
-
i do have the mlrs truck on the procedural map, i can list the plugins i have if that helps. I use Events Manager by Mevent to run the meteor event on a schedule i setup.
-
i am also getting the same error on oxide. Exception while calling NextTick callback (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.AdvancedHitBar+<>c__DisplayClass36_0.<OnEntityTakeDamage>b__0 () [0x00020] in <3e6e5bdc99184654b4ae041a116e91b0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
-
yes, my players and i are all seeing the error on my pve server. it only happens during the meteor event itself
-
Hello, im getting this error client side every time the meteor event runs with this force wipe. when checking console and oxide logs i dont see errors server side.
-
That is the only item that i have seen not working in testing.
-
- 6 comments
-
- #answer
- #kingstown
- (and 12 more)
-
not that i know of, i will be checking tomorrow with other items. ive spent all day working on my servers.
-
I placed the item and the item never became what it was supposed to, the item stayed as a tesla coil. the video plays just fine on my end in the browser on my pc and phone.
-
Hello, i am running an oxide server and a player of mine told me their Monstera Deliciosa does not deploy correctly from deployable nature, I have tried it myself and they just appear as a tesla coil, What is goin on here? 2025-07-26 11-27-41.mp4 DeployableNature.json
-
ive noticed the bradley at trainyard gets stuck on the newer cliffs at the water tower, I think the default pathing and spawn point needs to be changed so the problem doesnt keep happening
-
I run an oxide server and bradley at trainyard has spawned under the map on the roof of one of the elevators to the underground tunnels.
-
i saw this on how it can be checked really easily.
-
Hello, i run an oxide server and am getting the following error on the server Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<>c__DisplayClass16_0.<DieNpc>b__1 () [0x0002d] in <b3c37dd4361d4556b4ac21007e8939ac>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
