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Everything posted by TuxGeek
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i have the sound set to true and have the error, so it happens with it set to true and false "Run Atmosphere Enter Sound": true,
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i do have the mlrs truck on the procedural map, i can list the plugins i have if that helps. I use Events Manager by Mevent to run the meteor event on a schedule i setup.
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i am also getting the same error on oxide. Exception while calling NextTick callback (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.AdvancedHitBar+<>c__DisplayClass36_0.<OnEntityTakeDamage>b__0 () [0x00020] in <3e6e5bdc99184654b4ae041a116e91b0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
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yes, my players and i are all seeing the error on my pve server. it only happens during the meteor event itself
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Hello, im getting this error client side every time the meteor event runs with this force wipe. when checking console and oxide logs i dont see errors server side.
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That is the only item that i have seen not working in testing.
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- 6 comments
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- #answer
- #kingstown
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not that i know of, i will be checking tomorrow with other items. ive spent all day working on my servers.
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I placed the item and the item never became what it was supposed to, the item stayed as a tesla coil. the video plays just fine on my end in the browser on my pc and phone.
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Hello, i am running an oxide server and a player of mine told me their Monstera Deliciosa does not deploy correctly from deployable nature, I have tried it myself and they just appear as a tesla coil, What is goin on here? 2025-07-26 11-27-41.mp4 DeployableNature.json
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ive noticed the bradley at trainyard gets stuck on the newer cliffs at the water tower, I think the default pathing and spawn point needs to be changed so the problem doesnt keep happening
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I run an oxide server and bradley at trainyard has spawned under the map on the roof of one of the elevators to the underground tunnels.
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i saw this on how it can be checked really easily.
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Hello, i run an oxide server and am getting the following error on the server Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpc+ControllerSpawnPoint+<>c__DisplayClass16_0.<DieNpc>b__1 () [0x0002d] in <b3c37dd4361d4556b4ac21007e8939ac>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
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- 303 comments
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- #builder
- #automation
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(and 9 more)
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Hello, I am running a Oxide server with the latest version of Oxide, rust dedicated server and Setup Furnaces. I started getting this error in my server console after force wipe today Failed to call hook 'OnFindBurnable' on plugin 'SetupFurnaces v2.3.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SetupFurnaces.OnFindBurnable (BaseOven oven) [0x0000b] in <b5deba9337984d329a27b2b6bab9ccb2>:0 at Oxide.Plugins.SetupFurnaces.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019f] in <b5deba9337984d329a27b2b6bab9ccb2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Hello, im having an error where stacked Medieval boxes break and disapear when skinned to any other type of box. My server runs oxide. 2025-06-17 21-51-08.mp4
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Hello, i am running an oxide server and got the following error. Failed to call hook 'OnEntityTakeDamage' on plugin 'UberGun v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UberGun.IsUberWeapon (BasePlayer player) [0x00048] in <2f6b8a14dd2c44eb9b6b39c826984c0a>:0 at Oxide.Plugins.UberGun.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00043] in <2f6b8a14dd2c44eb9b6b39c826984c0a>:0 at Oxide.Plugins.UberGun.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00118] in <2f6b8a14dd2c44eb9b6b39c826984c0a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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I have switched to oxide and the problem still persists
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it worked fine when i was using carbon. when i switched to oxide this started, im in game and running the command from in game, when running the command from server console i get the same error. haveent tried from discord on oxide yet. o.reload works fine with no errors, just the admin tools reload is throwing the error
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Hello, I have recently switched back to oxide from carbon and now when i run the reload command i get the following error. what could be causing this? Failed to call hook 'ReloadCommand' on plugin 'AdminTools v2.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdminTools.IsPluginValid (System.String name, Oxide.Ext.Discord.Entities.DiscordInteraction interaction, Oxide.Ext.Discord.Entities.InteractionDataParsed parsed, Oxide.Core.Plugins.Plugin& plugin) [0x0003c] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.AdminTools.ReloadCommand (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x000bc] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.AdminTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x027d9] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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- 277 comments
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- 1
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- #updates checker
- #plugin
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Ive noticed that air convoy will crash sometimes into different monuments, like dome and then its just the patrol helis left. When this happens sometimes the patrol heli will go under the map and cause an error spamming console. CPU use skyrockets when this happens. is there anything i can do to prevent air convoy from doing this behavior?