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TuxGeek

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Everything posted by TuxGeek

  1. here is a screenshot of stacks i have that will not stack together at all even though the stack size max is set higher
  2. I am seeing this issue too. not sure what is going on to cause it, only the one plugin to change anything to do with stack sizes
    Love this plugin, I use it on multiple servers. This plugin has saved players a ton of time by composting bones and horse dung a lot faster instead of waiting a week for everything to finish. Players really like how the fertilizer stacks higher than the max stack size on the server due to the speed of composting.
  3. TuxGeek

    Better Npc

    got this error with the update from July 6th, server is running carbon Failed compiling 'BetterNpcNames.cs': 1. Cannot convert type 'BasePlayer.EncryptedValue<ulong>' to 'int' [CS0030] (BetterNpcNames 58 line 259)
  4. I am getting this error after the latest rust update on a carbon server Failed to call internal hook 'OnEntitySpawned' on plugin 'CompostStacks v2.0.2' [2949838417] (Object reference not set to an instance of an object) at void Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Message(string message, string prefix, params object[] args) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Covalence/IPlayer.cs:line 209 at void Oxide.Game.Rust.Libraries.Covalence.RustPlayer.Message(string message) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Covalence/IPlayer.cs:line 214 at void Oxide.Plugins.CompostStacks.OnEntitySpawned(BaseNetworkable entity) in /home/container/carbon/plugins/CompostStacks.cs:line 154 at object Oxide.Plugins.CompostStacks.InternalCallHook(uint hook, object[] args) in CompostStacks.cs/Internal:line 41
  5. getting this error with the new update Failed compiling 'Loottable.cs': 1. The best overload for 'GetImageString' does not have a parameter named 'silent' [CS1739] (Loottable 57 line 647)
  6. I have updated the plugin and checked the config, however when i throw an supply signal i get no error but the drop doesnt happen instantly anymore, I have supplied a picture of my server console output in testing too
    Great plugin, Was able to organize all of my events by time and day of week. I optimized the server by having less events run all at once with their own timers set. Very nice interface that is really easy to use. I highly recommend this plugin.
  7. TuxGeek

    Heli Signals

    only way i know how to do that is to run a command listed below and throw the custom supply signal. the top one is for a heli wave and the bottom one is for the easy difficulty, replace %steamid% with the players steam id you want to give the signal to hsgive wave_normal %steamid% 1 "hsgive easy %steamid% 1"
  8. TuxGeek

    SimplePVE

    I am getting this error on an oxide server. Failed to call hook 'CanLootEntity' on plugin 'SimplePVE v1.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0003d] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f05] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 201,557 ents, cache(0.18), write(0.08), disk(0.05). Saving complete Failed to call hook 'CanLootEntity' on plugin 'SimplePVE v1.2.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.CanLootEntity (BasePlayer player, StorageContainer container) [0x0003d] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f05] in <9d7aa4fead8e437bb9062f5d09e9c273>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  9. TuxGeek

    Heli Signals

    to call the vanilla heli you can type in F1 "heli.call" "heli.calltome" or "drop" heli.call makes a heli spawn randomly on the map like the vanilla one does, heli.calltome calls the same heli but makes it travel to you, drop spawns one above your position
  10. TuxGeek

    Rust Rewards

    I am getting this error when running the command /rustrewards while running a carbon server with the latest version, the previous versions i used it always worked Failed executing chat command 'rustrewards' in 'RustRewards v3.1.6 by Steenamaroo' [callback] (Specified cast is not valid.) at void Oxide.Plugins.RustRewards.RRPlayerUI(BasePlayer player) in /home/container/carbon/plugins/RustRewards.cs:line 1639 at void Oxide.Plugins.RustRewards.RustRewardsUI(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/RustRewards.cs:line 1600 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  11. TuxGeek

    BetterTC

    I very much like that players can see the button as i get support requests for bskin being added if players dont notice the button
  12. TuxGeek

    Npc Spawn

    I have updated to the latest version and have had no issues compiling the plugin on carbon
  13. TuxGeek

    Heli Signals

    have you tried something like this? I have added a space between the image link and .png so it does not show a picture on this comment "Easy Heli Signal": { "DisplayName": "Easy Heli Signal", "Image": "https://codefling.com/uploads/monthly_2023_05/easyHeli.png.0b477b1e73caed8ea6d9b77c024889bc .png", "Message": "You just bought an Easy Heli Signal", "Command": "hsbuy easy %steamid% 1", "BuyPrice": 500, "Currency": "eco", "ShowDisplayName": true }
  14. TuxGeek

    Heli Signals

    I was able to with the Shop plugin by mevent, maybe this will help you? "DisplayName (empty - default)": "Easy Heli Signal", "ShortName": "supply.signal", "Skin": 2920175997, "Is Blueprint": false, "Amount": 1, "Enable item buying?": true, "Price": 500.0, "Enable item selling?": false, "Sell Price": 100.0, "Buy Cooldown (0 - disable)": 0.0, "Buy Cooldowns (0 - no limit)": { "shop.default": 0.0, "shop.vip": 0.0 },
  15. TuxGeek

    ExtraEvents

    I love this plugin, I use this combined with Skill Tree XP Event to have random events outside of the many other types of events I have, like Harbor Event and Convoy. I love how customizable the plugin is. Players enjoy the friendly competition of this along with seeing what everyone has done with Player Ranks.
  16. TuxGeek

    Better Teams

    I understand what you wanted with Better Teams, AutoAuth cannot be replaced because there is no permission that can be assigned to VIP with Better Teams for the Authorization part of the plugin currently. Authorization can only be toggled true or false in the config file. Sorry for not being 100% clear on that before. I have used AutoAuth before using Better Teams. Does this better answer your question?
  17. I had messaged the dev months ago with no response to this day
  18. TuxGeek

    Better Teams

    The plugin has the permissions "betterteams.hud" allows viewing the hud, "betterteams.marker" allows seeing team pings "betterteams.skins" allows having team skins set and "betterteams.voice" but not any permissions based on authorization currently. The attached pictures show the permissions from my permissions manager and the team auto authorization config area of the plugin.. I hope this answers your question Wizz
  19. I was previously using this plugin but switched to Monument Bradley so that i could still have a Bradley tank at trainyard but also get the functionality of a Bradley tank being at other monuments. I quit using this plugin when it couldn't find the trainyard monument anymore
    This plugin works great, I got amazing support from AhigaO too. I have had no conflicts at all with any other plugin, My server uses well over 100 plugins. Developer went above and beyond to make sure there is no conflicts with any of my servers plugins.

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