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Everything posted by TuxGeek
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I need to fix this error that started in the last few days. the server runs oxide Failed to call hook 'OnEntityTakeDamage' on plugin 'UberGun v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UberGun.IsUberWeapon (BasePlayer player) [0x00048] in <6e056a7b0b274e72a3612e064116a7a5>:0 at Oxide.Plugins.UberGun.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00043] in <6e056a7b0b274e72a3612e064116a7a5>:0 at Oxide.Plugins.UberGun.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00118] in <6e056a7b0b274e72a3612e064116a7a5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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any update on this bug?
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Everything is working now, thank you very much
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the buttons dont show up for any page but the first one and sometimes not even the first one at all
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I have attached the config VehicleBuy.json
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the vending machines at various locations like outpost, bandit, and fishing village all have nothing in them when enabled and sale of vehicles are enabled in the config. Im trying to use economics for the sales through the vending machines. The vending machines can be rotated by players too. What is going on here? i have a lot of plugins on my server and run oxide. I do have skill tree and customvendingsetup if that helps narrow down possible issues
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thank you very much
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My server has wipe the first and third thursday of each month. purge the last 24 hours of wipe
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Currently my server started purge a week early, its the first week of the month but i have my server set to use the 2nd and 4th week for purge. I have it set to start at 10am PST and the plugin started purge today at 9am PST. What would cause this?
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thank you, its ok, i know its the holidays. Just wanted to make sure you knew what was going on. I know that backpacks plugin is pretty common on pve servers and some servers ive seen have up to 10 pages.
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It works on one page still but not on more than one page from the backpacks plugin
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That is the plugin from umod.org Backpacks https://umod.org/plugins/Backpacks
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Hello, i have multiple pages on my backpack plugin and the sorting ui only shows on one page. Is there any way we can have it show for every page? I am running oxide
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on the same server, 1 animal farm kicks people, others do not. still testing 2025-11-28 14-33-59.mp4 2025-11-28 16-45-09.mp4
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in testing it has to do with the water input part of the hitch and trough, Im gonna get more information about it as i test. so far all good on the test server
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im making a test server right now to load one plugin at a time, i have 194 plugins, so it could be any one of them
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The issue with the water factor error is happening cause of one of my many other plugins, Dangerous Treasures isnt causing the errors with animal farm. Im gonna investigate more and get back to you here
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Ok, only one of the errors shows dangerous treasures though. I will message nivex about this too and see what could be causing it on his end with Dangerous Treasures. Players were only interacting with the farm though. I hadnt gotten this error until recently at all with dangerous treasures installed long before animal farm ever came out. I had got it the day it came out. Ill inform you of anything from dangerous treasures that could be causing this too
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Hi my server runs oxide and has the latest version of the dedicated server and oxide. Im getting the following errors, causing players to get kicked when interacting with the animal farm. I have included my config file in case that helps at all. I am using the latest version of the plugin, 1.3.5. What can i do to fix this error? NullReferenceException: Object reference not set to an instance of an object at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 at PlayerLoot.SendUpdate () [0x000a2] in <4a8675d0fdb04a78becadde562d78f49>:0 at PlayerLoot.SendImmediate () [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.PlayerOpenLoot (BasePlayer player, System.String panelToOpen, System.Boolean doPositionChecks) [0x000ae] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.RPC_OpenLoot (BaseEntity+RPCMessage rpc) [0x00021] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000da] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) StorageContainer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() NullReferenceException: Object reference not set to an instance of an object at BasePlayer.WaterFactor (WaterLevel+WaterInfo& info) [0x0004a] in <4a8675d0fdb04a78becadde562d78f49>:0 at BasePlayer.WaterFactor () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at BasePlayer.IsSwimming () [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at Oxide.Plugins.DangerousTreasures+HumanoidBrain.TryToRoam () [0x0000d] in <421c5e075b864b328939aa5c92551e07>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <1cb0c1a470524bb4a513252921982d15>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1cb0c1a470524bb4a513252921982d15>:0 NullReferenceException: Object reference not set to an instance of an object at Item.Save (System.Boolean bIncludeContainer, System.Boolean bIncludeOwners) [0x00019] in <4a8675d0fdb04a78becadde562d78f49>:0 at ItemContainer.Save (System.Boolean bIncludeContainer) [0x0011c] in <4a8675d0fdb04a78becadde562d78f49>:0 at StorageContainer.Save (BaseNetworkable+SaveInfo info) [0x00027] in <4a8675d0fdb04a78becadde562d78f49>:0 at HitchTrough.Save (BaseNetworkable+SaveInfo info) [0x00000] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <4a8675d0fdb04a78becadde562d78f49>:0 at BaseNetworkable.GetSaveCache () [0x00045] in <4a8675d0fdb04a78becadde562d78f49>:0 at SaveRestore+<WarmUpEntityCaches>d__23.MoveNext () [0x00091] in <4a8675d0fdb04a78becadde562d78f49>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <WarmUpEntityCaches>d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AnimalFarm.json
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Is there any way to change where the Auto Backpacks UI is set in game for players? I have "Backpacks" from umod and this plugin and the UI overlaps. I would like to have both installed and have my "Backpacks" plugin from umod UI still on the left as if its on the right it gets in the way of other UI i have on my server
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with the latest rust update on an oxide server im getting the compilation error Failed to compile: Cannot convert type 'ulong' to 'ProtoBuf.PlayerNameID' | Line: 1904, Pos: 17
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- 8 comments
