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Everything posted by TuxGeek
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Hello, i am running an oxide server and got the following error. Failed to call hook 'OnEntityTakeDamage' on plugin 'UberGun v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.UberGun.IsUberWeapon (BasePlayer player) [0x00048] in <2f6b8a14dd2c44eb9b6b39c826984c0a>:0 at Oxide.Plugins.UberGun.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00043] in <2f6b8a14dd2c44eb9b6b39c826984c0a>:0 at Oxide.Plugins.UberGun.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00118] in <2f6b8a14dd2c44eb9b6b39c826984c0a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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I have switched to oxide and the problem still persists
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it worked fine when i was using carbon. when i switched to oxide this started, im in game and running the command from in game, when running the command from server console i get the same error. haveent tried from discord on oxide yet. o.reload works fine with no errors, just the admin tools reload is throwing the error
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Hello, I have recently switched back to oxide from carbon and now when i run the reload command i get the following error. what could be causing this? Failed to call hook 'ReloadCommand' on plugin 'AdminTools v2.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdminTools.IsPluginValid (System.String name, Oxide.Ext.Discord.Entities.DiscordInteraction interaction, Oxide.Ext.Discord.Entities.InteractionDataParsed parsed, Oxide.Core.Plugins.Plugin& plugin) [0x0003c] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.AdminTools.ReloadCommand (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x000bc] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.AdminTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x027d9] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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- 272 comments
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- #updates checker
- #plugin
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Ive noticed that air convoy will crash sometimes into different monuments, like dome and then its just the patrol helis left. When this happens sometimes the patrol heli will go under the map and cause an error spamming console. CPU use skyrockets when this happens. is there anything i can do to prevent air convoy from doing this behavior?
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I do have a test server, I can make a new server from scratch also to do this, since the dependencies are not listed, what are all of the dependencies?
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ive reloaded copypaste and same error
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sorry i didnt realize it was a different command included with the plugin, I get the error below when running that command Failed executing chat command 'pastegeodes' in 'Geodes v2.2.4 by Wrecks' [callback] (String was not recognized as a valid Boolean.) at bool bool.Parse(ReadOnlySpan<char> value) x 2 at bool Convert.ToBoolean(string value, IFormatProvider provider) at bool string.System.IConvertible.ToBoolean(IFormatProvider provider) at bool Convert.ToBoolean(object value) at void Oxide.Plugins.Geodes.PasteGeodeShed(BasePlayer player, Vector3 spawnPosition) in /home/container/carbon/plugins/Geodes.cs:line 1211 at void Oxide.Plugins.Geodes.CmdSpawnGeodeHouse(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/Geodes.cs:line 61 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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i can paste the base in with /paste geodes, but there is no npc in the base, i dont really want to paste the base in manually when its part of the plugin either
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Im on a linux dedicated machine using pterodactyl, maybe its a linux thing?
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I was able to paste the base with the old file manually with /paste geodes and the base went in without any error, when the dynamic spawn is set to false the npc and building will not spawn at outpost, but there is no error. when set to true the error exists even with the new copypaste file
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here is my list of plugins on that server, i will paste the building into that server in a min, im on another server i run right now helping a player out plugin-list.txt
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I get the error only when the dynamic spawn of the base is true, when set to false the error isnt there
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I have the geodes.json data file in the copy paste folder, here is my config Geodes.json
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I don't see any dependencies in the plug-in page, but I don't use dynamic spawn
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Hello, i run a carbon server and im getting this error in console when i load the plugin Loaded plugin Geodes v2.2.4 by Wrecks [137ms] [Geodes] MarkerManager needs to be loaded to have Rockhound's Location Displayed! Timer of 1s has failed in 'Geodes v2.2.4 by Wrecks' [callback] (String was not recognized as a valid Boolean.) at bool bool.Parse(ReadOnlySpan<char> value) x 2 at bool Convert.ToBoolean(string value, IFormatProvider provider) at bool string.System.IConvertible.ToBoolean(IFormatProvider provider) at bool Convert.ToBoolean(object value) at void Oxide.Plugins.Geodes.PasteGeodeShedFromConfig(Vector3 spawnPoint) in /home/container/carbon/plugins/Geodes.cs:line 1235 at void Oxide.Plugins.Geodes.OnServerInitialized()+() => { } in /home/container/carbon/plugins/Geodes.cs:line 850 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
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thank you, i thought i had it enabled but it wasnt.
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I run a carbon server. I had the event crash recently in my outpost, the player was not able to kill the scientists or loot them after they were killed, the crates were able to be looted though.
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i was not able to replicate the bug with the updated plugin
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I run a carbon server. I found a bug where if i add animals to the farm and use hover loot to take the animal back out the animal is born instantly. Animal-Farm-Bug.mp4
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i deleted the lang file and let it recompile but it used the old order still so i set the 0 and 1 in the correct order for "losttitle". "tooktitle" was already correct