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Smithy

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Everything posted by Smithy

  1. With oxide/config/MonumentOwner.json having "Prevent a player from entering an monument area if he has a cooldown": false, and oxide/data/MM_Data/MonumentOwner/Monuments/Radtown.json having "Can deal damage to barrel if not an owner": false, when in cooldown it correctly allows the player in cooldown to enter the zone, but that player can still damage barrels and I suspect NPC's, tanks etc that are inside the zone. Shouldnt the above parameters allow the cooldown player in but prevent them from damaging items as they are no longer the owner as indicated by the zone being green.
  2. Smithy

    Configuration question

    All good. Problem solved
  3. Smithy

    Configuration question

    my messages are coming out like this [MonumentOwner] You have become the owner of this monument for 600 sec.! the associated line in the lang file is "NewOwner": "{0} You have <color=#738d43>become</color> the owner of this monument for <color=#55aaff>{1} sec.</color>!", should it be showing [MonumentOwner] for the {0} ? I'm thinking it should be the player name.. Have I messed something up ?
  4. I'm having players that have flagged as PVP with SAM sites on their base being attacked by their own SAM site. Is this a misconfiguration on my part or an issue with the plugin. I tested by laying down 4 foundations, placing a TC on it and a test gen to power the SAM site. Activated PVP mode with the /flag at a safe zone. TP'd back to the test base, then took off in a mini. I was shot down when I left the ground.
  5. Smithy

    Stopped working properly

    Not quite the same problem. I had a basement and it was working ok. Now I cant get into the basement. The hatch opens but doesn't teleport me. If I go into vanish mode I can see the basement is there, theres just no way to get to it. Is there a command to let you reconnect the basement to the base ? Also, I created a basement in the ocean then removed to TC that was above the water and the basement remains. Dont know if its meant to do that but its nice to have.
  6. Smithy

    Horses are flying in the sky

    I'm seeing this too but mine aren't that high and the horses keep dying and coming back to life.
  7. Smithy

    Aimcone not changing

    I have set the power monument to be the only one with drones and have removed all but the "0" time in the "Setting presets for turrets by hours after wipe ..." I have set the "Turret accuracy (aimCone) (default 4)" at varying numbers between 4000.0 and 0.01 and they always get a direct hit. I have BetterNpc plugin and if I have that with an aimcone of about 9 most shots miss. Have I missed something ?
  8. Smithy

    Version no incorrect

    RenameName claims the latest version is 1.0.0 but the source code says its ver 0.0.1
  9. Smithy

    Grow

    ver 1.3.9 source code has ver 1.2.2 in it.
  10. Smithy

    Grow

    I don't have the plugin (yet) but would like to see a VIP option and a cooldown
  11. No, the rust server and sql server are on different boxes. The rust server is on 192.168.1.1 and sql is on 192.168.1.112
  12. Im getting the following error back from PlayerRanks (14:56:40) | [PlayerRanks] Couldn't connect to SQL. Please check config credentials and ensure that SQL host is whitelisting Rust server IP. I have the Oxide.MySql dll loaded and if I use MySql client on the same machine and same user as the rust server is running using the following commmand mysql -h 192.168.1.112 -P 3306 -u rust -p It connects correctly. I have checked multiple times that the password is correct and from within MySql as per above, I can create new tables. The end of my PlayerRanks.json file looks like this "MySQL": { "useMySQL": true, "autoWipe": false, "sql_port": 3306, "sql_host": "192.168.1.112", "sql_db": "PlayerRanks", "sql_user": "rust", "sql_pass": "password_here", "tablename": "playerranksdb", "LBtableName": "playerranksLeaderdb" } Using MariaDb ver 5.5.5-10.11.6 Any idea what I might be doing wrong ?
  13. I was referring to the line in the config that looks like this "Allow the following roles (Role IDs) to use ALL commands.": [1234567890], mainly to indicate that I had all commands enabled in case that mattered. Not a problem with the logging of chat. I currently use a simple plugin to log that, it just would have been nice to have something that could send chats. All good anyway. I'll wait to see what extras come up. The plugin as it stands already offers many nice tools
  14. Im not sure if the /run command is meant to show the response. I tried /run fps and /run env.time I see the output on the rcon console but not in the discord channel so the command was sent, just no reply sent back to discord. Is that meant to show ? Also if I enter text in discord without the / or ! prefix, should the text be sent in chat ? Should chat messages in game be sent to discord ? I have the ALL commands set to a role id Im in. Perhaps Im missing turning another option on. The discord.config.json file has not been altered and I have the 3.0 version of the discord dll in place.
  15. I used the /warmode.setplayer name pve on a player that had PVP set, and after their screen was still saying PVP but everyone else sees them as PVE.
  16. Smithy

    PVE vs PVE

    looking forward to it thanks
  17. Smithy

    PVE vs PVE

    Hi, Great plugin...I love it ! The problem I have found is that if a PVE player hits a wall of another PVE player, that wall cannot be upgraded for a period of time. This isnt a bigie on PVE vs PVE but if it happens on PVP (I htink I tested on that) then you could end up with a PVP going after another PVP with a PVE friend being used to prevent a base from being able to get repaired and without risk of being killed.
  18. Smithy

    How is output calulated ?

    Correct... The default permissions were still in place and I didnt realise I was affecting them (I was admin + I had the VIP permissions.... All figures calculate correctly now. Thanks. P.S. A great plugin. Well worth it.
  19. Smithy

    How is output calulated ?

    I have the followin section in my config for personal quarry { "ShortName": "diesel_barrel", "SkinID": 0, "Amount": 1, "How many seconds can quarry work on one consume of this fuel?": 60.0, "Resource production interval on this fuel (seconds)": 60.0, "Gathering resources on this fuel": [ { "Custom name (empty = default)": "", "ShortName": "stones", "SkinID": 0, "Amount": 754, "Amount max": 754, "Probability [0.0-100.0]": 100.0, "Do not use permission rates": false }, this is in the Production section. I make sure the output is empty, I add 1 barrel of diesel and start the quarry. Its all processed in 60 seconds as expected, but the output of the stone is 1658. This is approximatly 2.2 times more than I would have expected. This seems to happen for all items produced. Eg in the same production I have 3 items that should have produced 150 but they all produced 330 (again about 2.2 times more than I would have expected). In the controls for the above diesel with stone output it also says 754 consumed every 60 seconds and producing every 60 seconds. Have I missed something ?
  20. Smithy

    Airdrops not available at GE

    yeah...thats wierd coz they havent been working for months..seem to be working now. All I need now is to figure out how to put down functional pumpjacks. The never seem to behave for me. Maybe they're working now too.
  21. Smithy

    Airdrops not available at GE

    After putting in diesel, the giant excavator is already running so it can't be turned on. This seems to prevent the airdrops from clockng up their percentage and hence you get no airdrops. Is there a config option I have missed or is this expected behaviour ?
  22. I messed up again. Had a stale RustEdit dll. All working great now. Thanks for the map. Its got tons of great areas on it.
    An excellent plugin that has replaced 3 previous plugins and made for much simpler in-game configuration. There were a few minor issues initially, but the developer wes VERY fast at resolving them.
  23. I have stack sizes set mostly to 5x with some higher, but it seems some items (eg clothes, tshirt, snow jacket, weapon attachments like scopes) only stack to 1 no mater what I set. Any idea what might be going wrong ? Other items like stone,wood etc all stack correctly.
  24. Smithy

    Minor issue with plugin

    Thanks, thats fixed it, but now I seem to have found another issue (or my players have). Place a small water catcher down and it doesn't seem to be able to catch more than 1ml. I also tried to "give" water to it from a water jug. Same thing...only 1 ml. If I unload TotalControl then it all works. I can transfer water to it. Is this a bug or have I got a wierd config ? I have changed bits in the GUI but I havent manually altered the config. file.
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