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AltoSaxZeroCubicMetersBruh

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Everything posted by AltoSaxZeroCubicMetersBruh

  1. Hi Team, Love this plugin, it's really awesome. I was hoping that you could help with some cross function in an upcoming version. SO my server uses enhanced hammer to help people upgrade their bases quicker, but after testing, this seems to conflict and stop the Thrifty Renovator from providing any refunds to the players. The players still have to use resources to do the upgrades, there is a zero chance of getting them with this plugin active. Any thoughts as to what might be able to be done to help out? Again, keep up the great work on this awesome plugin. {edit 1 this is the one - https://umod.org/plugins/enhanced-hammer by misticos} Rick.
    This map is very fun, and exciting to run around - running a PVE server, this map gives my community something new and fresh to experience in the world of Rust. Looking forward to how this map evolves with the game. Map creator, Jtedal is quick to reply and assist on discord. Very good experience so far, and I have confidence that if there are any issues, they will be addressed very quickly.
  2. This ticket can be closed, author has provided support.
  3. Hello Jtedal, I just purchased Luminous World from Codefling.com and I am getting an error when trying to install it. I noticed on Lonewolf, the version is now 1.2 whereas on Codefling it is 1.19. Would this cause any issues? Seems following the dropbox routine, it wont load up - and I was getting a ton of errors in console assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab failed to sample navmesh at position (-1868.0, -21.1, 1848.5) on area: HumanNPC assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab failed to sample navmesh at position (-1929.8, -21.8, 223.5) on area: HumanNPC so not sure whats up appreciate any help - i reached out on discord as well.
  4. admin commands: spawn miningquarry spawn pumpjack-static those are the two quarries this needs to be able to lock as well!!
  5. Still looking and hoping for an update here. I know it can be done as someone took your plugin and modified it on their server to work with static entities. That person is actually another code fling author. They declined to share it publicly as it was your work not theirs.
  6. Keep getting the error in the subject, constantly in the rcon logs. Here is my config file - any help is appreciated { "General": { "Disable decay for all entities": true, "Exclude \"Other Multipliers\"": false, "Use permission": false, "Decay if there is no owner (and perms enabled)": false, "Permission": "nodecay.use", "Output": { "Output to server console": false, "Log to file": false, "Log file name": "NoDecay-Log" }, "Cupboard Settings": { "Disable No Decay if resources placed in TC": false, "Require Tool Cupboard": false, "Any authed on TC": false, "Cupboard Range": 30.0, "Block cupboard wood": false, "Block cupboard stone": false, "Block cupbard metal": false, "Block cupboard high quality": false } }, "Building grade multipliers": { "Twig multiplier": 0.0, "Wood multiplier": 0.0, "Stone multiplier": 0.0, "Sheet Metal multiplier": 0.0, "Armoured multiplier": 0.0 }, "Other multipliers": {} }
  7. I don't recommend anyone use this plugin for your servers, as it is broken.
  8. [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'LockVehicles v1.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LockVehicles+<OnEntityTakeDamage>c__AnonStorey0.<>m__0 (ProtoBuf.PlayerNameID x) [0x00000] in <5df639b64bdf46748b7b9d1196eb0dd2>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.LockVehicles.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00103] in <5df639b64bdf46748b7b9d1196eb0dd2>:0 at Oxide.Plugins.LockVehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00283] in <5df639b64bdf46748b7b9d1196eb0dd2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 Now its happening so often this plugin is crashing my server - i do not recommend using this plugin.
  9. hey this doesn't work with static entities - can you modify it to lock those?? will pay
  10. Update please. Used the plugin for less than 24 hours before started getting weird errors in the console like this. Disabled the plugin, and no issues.

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