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HighOnTek

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Everything posted by HighOnTek

  1. Excellent, thanks... I'll reach out to you in Discord when I get some time to work on this.
  2. Possible in a future revision to get instant BULK craft? I noticed that although there is instant craft, if you attempt to craft something like 100 ammo, it crafts each one at 0 seconds until all 100 are done. So it's still taking time. I've seen instant bulk craft before in another plugin, hoping you would consider adding it to this one... or do I have something misconfigured?
  3. How can I disable /mymini from being used on survivalarena... I have tried adding the mymini command to the commands to "prevent a player are at the event" area in config... it didn't work. Players figured out that it works up there in the sky and they're spawning minicopters in the holding area while they wait. lol
  4. I do not have a heavily customized Welcome Panel, it's pretty well default with information filled in. The shop works if I type in /shop ... but when I change the shop config to be used by Welcome Panel its not working. I have tried all 4 welcome panel config profiles, I have reloaded both the Welcome Panel and Shop multiple times... it does not show up in Welcome Panel at all. I've gone over the readme(s), don't believe I'm missing anything but surely I am, or there is a problem?
  5. Players have noticed that even though I have 3x multiplier setup for smelting speeds. This only applies if they open and start the furnace themselves by looking inside them. However, the furnaces are only operating at 1x when they are automatically feeding their furnaces from a drop box using storage adapters and conveyors. I am not sure what logic you are using, but assume its tied to the player and not a server wide multiplier when selected for either group (default, VIP)... because the furnaces that are setup on automation are not running at the set default or VIP speeds... instead, vanilla.
  6. Feature Requests & an Issue 1. Ability to turn off auto ORE going into the furnace, but keep auto wood going in. Reason being, some players want to choose what goes into the furnace, but still want the furnace splitting. So if they put own ORE in, it should still add wood (only if ORE has been added), still split but they can start it themselves manually. Another reason is, for servers that have Raidable Bases its causing players grief... when a player does a raidable base and checks the furnace in the raidable base its auto taking wood and ore out of their inventory, forcing them to collect it back or they accidentally lose if it not paying attention. 2. Ability to turn off auto collect, when looking at a furnace. This is causing confusion with players... they would like to manually collect their own ORE into inventory. Sometimes they just want to take a look, and that is all. The ISSUE: I will createa a trackable support ticket for this, but I'll include this here in discussion for others awareness. Players have noticed that even though I have 3x setup for smelting speeds. This only applies if they open and start the furnace themselves. The furnaces are only operating at 1x when they are automatically feeding their furnaces from a drop box using storage adapters and conveyors. I am not sure what logic you are using, but assume its tied to the player and not a server wide multiplier when selected for either group (default, VIP)... becuase the furnaces that are setup on automation are not running at the set default or VIP speeds.
  7. HighOnTek

    Admin Map

    Just updated today. I only have adminmap allow, adminmap invis permissions enabled for the admin group... sidebar shows up just fine for me. However I have noticed twice now today when I've logged off, then back on that the sidebar disappears... and using /amap does not bring it back. I have to reload the plugin, then it comes back. Am I missing something?
  8. Khan I have a NEW server, nothing else on it yet ... installed StackModifier and sure enough as I am tweaking stacks and reloading your plugin it is stacking stack sizes in game, but not in the settings. Example: 3x server Wood shows stack size of 3000 because I've set the category resources to 3 modifier... but when I reloaded the plugin a couple times, now I have a stack size of 9000 in game, but in the GUI it still shows stack should be 3000. This is clearly broken bud, and using stackmodifier.reset did nothing ... I even unloaded the plugin, reloaded and my stack sizes are pooched even without this plugin. I noticed in your config you removed the REVERT TO VANILLA option, I even tried adding it manually and it did nothing. Definitely warrants further investigation bud.
  9. I'm in your Discord already, will look around. Thanks ... long as I know its (in-progress) all good. Appreciate the update.
  10. HighOnTek

    Hidden Kits Showing

    ??????????
  11. HighOnTek

    Admin Map

    I think the side bar is great, I would keep it ... but maybe make it permissions controlled for moderators (auth level 1) ... reason being... not all moderators are given the same abilities. So control over who can, and cannot see/use would be nice from a permissions perspective. The tool is great though, you've done a good job with it. There are a couple more owners / admins that I know ... I will ask them if they've seen this tool yet and if not to give it a try.
  12. HighOnTek

    Admin Map

    I would never assume anyone is to stupid, I trust your dev skills so there is no question there... if you can't, you can't. I have a moderator, auth level 1 ... no permissions given for this app and he can see it as well. Is it supposed to display for Auth lvl 1 as well?
  13. HighOnTek

    TC Toggle Issue ?

    For Admin group - Admin2TeamChatActive, Admin2TeamseeChat, Admin2Team use... all toggled on as I assume admin's should have all? No changes were made to the configuration json, its still default. Seems to work, but the toggle doesn't ... once I disable, it does not toggle enable back on... just keeps saying disabled, disabled, disabled everytime I try to toggle it back on. When reload the plugin though, testing it with a clan it worked as I'd expect it to.
  14. HighOnTek

    Admin Map

    So what your saying is, anytime I'm interested in a plugin I should just go back and read the last dozen update notes instead of just trusting that the developer keeps his description, and permissions sections up-to-date, so they're not missing $hit? *sigh*
  15. HighOnTek

    Admin Map

    I decided to give it a try ... went over your description, screenshots and compared to what I have it looks a little different. Probably been updated since you made the initial catalog offering. I have a side bar, permanently on the left side of my in-game screen. I haven't given the admin group any permissions at all, yet I appear to have ALL permissions because I can click the side bar buttons and they appear to work. Is this because I'm the owner with Auth level 2? Is there any way to get ride of the side bar in-game view, and only have it display in MAP view since the functions are for the MAP anyways? Also, in your description you only specify 2 permissions, can you please let me know what these do, aside from the Allow one?
  16. HighOnTek

    TC Toggle Issue ?

    /tc toggle only disables, it never enables... it doesn't matter how many times I enter /tc toggle is just says disabled, never re-enables. Looks straight forward, should toggle on and off but only toggles off. What am I missing, or did it break after the last update?
  17. Amino, My server host believes there could potentially be a server issue, and its just noticeable with spikes which might be caused by your plugin, and others processing to much or something... but not directly related to your plugin. They're moving me to a new server, will continue testing on my end. For now you can close this ticket, if there is an issue still I'll let you know. I will only be installing the very basics for admin tools, then this skin controller for few days, if nothing during that time... all resolved and was host. My apologies for the confusion, fingers crossed this new server resolves the issue as I love your skin controller and so do my players.
  18. HighOnTek

    Admin Map

    Now that you said those other 2 I use don't break much ... they're going to break next force wipe, watch... you jinxed us. lol
  19. HighOnTek

    Admin Map

    Optimizations aside, 1 plugin to track and update from an admin perspective is always going to be better than having to track and update 3. Every month when a force update comes, its stress time for server owners to see which plugins broke, then we wait for updates. So I was thinking consolidation of plugin maintenance, not necessarily optimization. I don't want to run TP Marker, Admin Radar, and then this one which is 95% there to replacing the other 2, just for map markers. Anyways nice concept, keep up the good work.
  20. HighOnTek

    Admin Map

    This looks very promising… could you add ESP functionality similar to Admin Radar over on umod... adding something like that would allow me to consolidate 2 other plugins down to this single one.
  21. I had a player yesterday call me over, was asking why his main base (center) started upgrading when he launched the auto upgrade from a detached, separate TC on the outside of his main base. His base is one of those typical clan bases, 1 main center base with TC, then 4 external structures each with own TC's , none of them physically touching or attached to main base. No idea why starting an auto upgrade on one of the external TC's would start upgrades again on his main base... but it happened. lol This an oversight, a bug... why would this happen?
  22. DELETE DUPLICATE
  23. Before I ditch quicksmelt for this ... as it looks to be a good replacement. Loving the GUI option... I have a question and depending on your answer ... a request. Does this support, or have in the config an "output multiplier option? If not, could an output multiplier option be please be added.. so for example, I want all smelting to be faster, but I also want the output more than the default amount for charcoal.
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