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Everything posted by Ryster
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Hope to see an update soon please good Sir. Need Jungle skin as an option on the stone tier, also this error when hitting with a hammer now seems to be a thing since the latest update. 03/05 15:57:01 | Failed to call internal hook 'OnHammerHit' on plugin 'BuildTools v1.5.38' [4229965862] (Object reference not set to an instance of an object) at IgnoredBlock Oxide.Plugins.BuildTools+RemoveSettings.GetIgnoredBlock(BaseEntity entity) in C:/RustServer/carbon/plugins/BuildTools.cs:line 1440 at void Oxide.Plugins.BuildTools+BuildComponent.DoIt(BaseCombatEntity entity) in C:/RustServer/carbon/plugins/BuildTools.cs:line 3568 at object Oxide.Plugins.BuildTools.OnHammerHit(BasePlayer player, HitInfo info) in C:/RustServer/carbon/plugins/BuildTools.cs:line 2168 at object Oxide.Plugins.BuildTools.InternalCallHook(uint hook, object[] args) in BuildTools.cs/Internal:line 615 Thanks muchly
- 306 comments
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- #building
- #foundation
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(and 27 more)
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- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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- 570 comments
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- #hud
- #interface
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This is probably something really simple and I'm likely an idiot in some fashion, but since the past couple of Rust server updates my hud has stopped showing the data bar. The events bar shows, the server icon shows, and the action menu button shows, but the data bar (clock, number online, coordinates, etc) is missing. I've just tried wiping the config file to have it regenerate it to reset the mod to default, but it's the same. Any clues?
- 570 comments
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- #hud
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Carbon is rapidly replacing Oxide in the real world, and is supposed to offer full Oxide plugin compatibility. It's disappointing to hear you say you don't support it. Oh well, time for another mod then I guess.
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Hi there. I've changed one of the command names because "rules" conflicts with another mod I use that I can't customise the command of. It's now set to this: "rules": { "Command": "trules", "Message": "<size=18><color=#ffe969>SERVER RULES:</color></size>\n<size=16>1. No Racism or Bigotry of Any Kind\n2. No Advertising\n3. No Cheats or Macros\n4. No Base Raiding\n5. No Attacking Other Players\n6. Don't be a dick\n7. Join Discord: https://discord.gg/uAuHaxe2ve</size>\n\n<size=10>Type <size=12><color=#12bfcd>/trules</color></size> to acknowledge and hide this message</size>" }, However when I try to call the command with /trules , it says it doesn't exist (see attached picture). Any idea please?
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Hi there. I get the below error every time I try to invoke the hud gui using "/h setup". Any thoughts please? I am now using Carbon, not Oxide, if that makes any difference. The mod is working and I've got my hud, but I can't get into settings any more.
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I'm probably doing something wrong, but I've got both NPC Spawn, and EntityScaleManager in Carbon, and I just bought Christmas too. The snow patches, and falling snow, presents and such all spawn ok. But I'm not seeing any actual Christmas trees, there seems to just be normal trees and bushes instead. What have I done wrong please? The snowmen don't seem to react to me either, but others have reported that above so I assume a fix is coming.
- 43 comments
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- #christmas
- #npc
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Can I please request that server messages are colourable with different font weights (bold, etc), not just size. Different settings per message too, not one size fits all. I want warnings to be larger and red, my discord URL to be blue and bold, and a bold white Welcome message, for example. Also can you make it so I can put them in the bottom left where I had them with the old version? I tried putting "BottomLeft" in the config option, but it didn't move it. TopRight is working for now.
- 570 comments
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- #hud
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I have the same issue. I use this plugin as a pre-req for "WipeTimerStatus" which seems to overlap resource gathering notifications. The dev of that mod said this was an issue with Custom Status Framework and to report it here. Is a fix on the way please? Thanks again. p.s. I am running the new 1.0.10 version of this mod, and 1.2.0 of WipeTimerStatus, which I believe are the latest as of writing.