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Everything posted by ViolationHandler.exe
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ahhhhhhhh okay, I was trying to understand why I did it the way I did originally. The reasoning behind it is because when you ban someone it changes from "ban" to "unban" so it cannot be a static hard-coded value within the files. I'm not positive the easiest way for you to change that either since I don't think you'd be able to change it without affecting visuals a bit unless you changed each one that couldn't be changed to BOTH options of the command, but personally I think that'd be worse, but then at least it'd be in your language. For clarification/example, "ban" would turn into "ban/unban" and "watchlist" would be "watchlist/un-watchlist". Also, I'll try and see if I can find a way for those buttons to be more editable in the future so that people can modify them better. No worries for the AI translation, I wouldn't be able to tell if there was an error anyways haha
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Also, your formatting for the bot seems to not be working, but I'm not sure why that'd be the case, specifically the "#" ones. I doubt it'd be Chinese character related either, heres what it looks like on my end: It seems to occur for your /id command and the message right after too.
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Ah, thank you for pointing that out, I can add the server name in the bottom as a footer for the message possibly, if not there I'll find a spot that works and looks good. When you say it can't be translated do you mean you don't know what it should be translated to, or it doesn't update when you change it?
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Yes, I do plan on adding global bans assuming the ways I have planned work as I expect. I don't have an exact date for when the version will be updated unfortunately as I don't like giving exact dates usually either.
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The only way I'd be adding multi-server ban support would be via the built-in functionality of the plugin. I also 100% do not plan on utilizing the enhanced ban system as a dependency of the plugin. I'd rather not have to require a separate plugin just so users can ban a player across multiple servers, in my opinion that's poor design. I will say, however, that the SQL functionality would be nice to have in my own plugin, but I don't know nearly enough about SQL to even attempt such a goal/project, nor would it really be necessary if I use the functionality I've already built into the plugin The functionality of banning players across multiple servers itself is a good feature that I'd like to add to this plugin (without requiring a separate plugin to function). The "downside" is you'd need this plugin in all servers utilizing the ban, but I'm pretty sure the same would be true for the Enhanced Ban System plugin. Also is there a reason you use the run command as opposed to just using the ban command? They do exactly the same thing, they're running the same logic internally, I'd think it'd be easier using the auto complete command tbh, but if you find it easier to use the run command, that's okay as well.
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Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.1
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Changed Status from Work in Progress to Not a Bug
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Okay sweet, glad to hear!
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Ah okay, no worries. Currently the functionality of a global ban doesn't exist in the plugin, but sounds like it'd be useful. I can attempt to add a `global` setting to the ban command through discord to allow for you to ban players from all servers as opposed to just the one. If that doesn't work, my other thought would be swapping to the server "all" or "*" with /server (server name here), however, personally I think this would be annoying and inconvenient for the users. I also think they could accidentally leave themselves on all mode and cause some issues. Command Explanations in case you still wanted some clarifications: warn player will give the player a warning with a UI that pops up on their screen with the reason from the player who warned them. warn add will add a warning to the players list of warning without directly notifying the warned player (no UI pops up for them). Note: UI may be different based on your config settings, could be a toast.
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress
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Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
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Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
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- 2 comments
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- #homing
- #homing missiles
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Hi, sorry, discussions unfortunately do not inform me when someone comments within. To answer the first question, I currently do not, and are you referring to the in-game one or the one within discord? Also, for customization wise, neither really are super customizable tbh, I kinda just picked some colors that fit the theme. The discord one would be a little trickier to port into its own plugin, but the in-game one would be a bit easier I think.
- 16 comments
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- #admin
- #tools
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(and 37 more)
Tagged with:
- #admin
- #tools
- #admin tools
- #moderation
- #discord
- #inventory
- #watchlist
- #warn
- #rename
- #backpacks
- #combatlog
- #custom
- #discord tools
- #id
- #ban
- #tempban
- #report
- #configurable
- #owner
- #discord bot
- #controller
- #team
- #team view
- #f7
- #f7 report
- #cobalt
- #cobalt studios
- #copy paste
- #copypaste
- #backpack
- #creative
- #permission
- #violationhandler.exe
- #violationhandler
- #admintools
- #clans
- #essentials
- #admin tool
- #tool
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For public: Has since been solved through DMs, turned out to be an extension that is picked up by the way Oxide gets plugins vs the way Carbon gets plugins resulting in them grabbing extensions with null filenames. The fix will be released today or tomorrow since its not something that necessarily impacts everyone, only those with either extensions or that particular extension (who are attempting to reload a plugin via this plugin). If you are worried this is going to affect you and update has not released, please feel free to DM me.
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Hmm, I just tried reloading a plugin from console it worked fine, were you by chance in-game while doing this? or possibly through discord? I will send a custom version that just prints a couple of things when running that command specifically to try and figure it out as well, my only thought is the plugin I'm getting back from Oxide is null somehow, which idk how or why that'd occur, that or somehow the thing I'm accessing is null, but kinda highly doubt that since I think other shit would break internally in oxide if that was the case. Can you confirm you can load the plugin you're attempting to load with Oxide's default `o.reload` functionality just for confirmation sake you're able to do it that way?
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Changed Status from Pending to Work in Progress
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Interesting, I'll take a look, wonder if they borked the way I found plugins again lol, thanks for mentioning this! Does this happen on all reload attempts for you? or just specific plugins? I'm guessing all currently, but figure I should double check.
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Changed Status from Pending to Not a Bug
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Both go within the plugins folder, they are still just like other plugins, only DLLs will go within the HarmonyMods folders (at least to my knowledge)
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Suggestion: Allow Creators to see the review they are replying to when replying to reviews on their plugins. Instead of just this:
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Changed Status from Pending to Not a Bug
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Not really no, there's nothing in Admin Tools that will automatically post the combat logs other than the F7 reports (if enabled).