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ViolationHandler.exe

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Everything posted by ViolationHandler.exe

  1. ViolationHandler.exe

    Can't Access Panel

    Correct, it was never apart of the mod, nor was it intended to be advertised in a way that portrayed it as apart of the mod, the user who showed it off (my self included) happened to be using Carbon while showing off said plugin, so apologies if that was a little confusing. If you did like that portion, you can check out the Carbon framework (replaces Oxide). After much time and processing, I thought I had reached a decision. However, I then ended up going through my product and looked through it and its videos, along with its support tickets and I ended up not going through with contacting support about a refund due to not being able to see anything in my product mentioning having a GUI or even UI other than the warn screens. Furthermore, there's a Support ticket that is actually this exact question/issue from January of this year asking about how to open the Permissions UI, which is explained in there that there's nothing in the plugin that supports that, its from Carbon, and that there's a alternative to the GUI permissions by Steen called Permissions Manager. I was originally planning on refunding, however, the more I typed out my response and realized the multiple steps you could have taken to find out the GUI wasn't within the plugin kept adding up. For future reference, I recommend reaching out to the plugin creator if you have any questions on a plugin, along with making sure the feature you're thinking a product has actually advertises said feature. I highly doubt a plugin creator is against answering a question if it hasn't already been asked multiple times within their Support or Discussions tab. On that note as well, I recommend looking into a plugins Discussions tab or Support tab to see a few things about the plugin: 1. How often the creator interacts with it, 2. whether a possible question you've asked has been answered already, 3. see if the plugin is abandoned by checking if support tickets are left open and unanswered, and 4. ask questions on a product to confirm its what you want. If you're spending money on a product, you should confirm its got what you're wanting from it before you purchase it. I'm sorry that the video has lead you astray, but I would have gladly answered a question relating to it if asked. I have since added a note around the video from SRTBull stating the Permissions UI shown on screen is not apart of the plugin to prevent future issues. If you think this isn't clearly placed enough or needs to be bigger, feel free to let me know and I'll try to make it more clear. Edit: also after re-reading your original message in the ticket with the pictures of support chat, I also add a statement saying this is a command-line plugin not a GUI plugin in the FAQ, not sure where else it'd really fit without affecting the visuals of the plugin's base page, however, I am open to input on what else could be added to make it more clear. I do not like deceiving customers, nor is it my intent with any of my product, I try to make it extremely clear that if someone has a question, they should reach out and ask. Some have taken me up on this offer and resulted in both not buying the plugin and buying the plugin. I'd rather you not buy my plugin if you're not confident it will work in your situation, or it doesn't have what you want in the plugin, I want happy, but informed/possibly curious customers or them to find a plugin that better fits their needs.
  2. Note: In doing this, this requires me to reset all modifications users have made to the language for discord replies. I don't believe there is any other way as I need to modify the reply, and all replies are created and saved into files, therefore I cannot just modify them without entirely changing them to their defaults essentially. HOWEVER, this does not mean all of your hard work was lost, but it does mean you will need to spend the time modifying all of the ones you already modified. The modifications you made are still contained within the file, however, the plugin is using the newer version of the text, which is the one I would be uploading that contains the server name thats sending the message. Example image of what it would preview on the bottom: I am also working on the multi-server ban system, however I started later than I would have liked, but its progressing pretty well I believe. Had some mental hiccups for how to actually achieve the results you requested and I wanted, but I believe I have found a way. I just wanted to let you know I hadn't forgotten about it. However, one thing I've noticed during this, is I cannot technically confirm on all places he was banned successfully and reply, as I can only reply once to the user's input (ie the command used. This is a discord limitation, can technically follow up reply on a message, but thats nearly impossible between plugins on completely different servers.), and if something happens on one server, and its not the current server you're interacting with, it would attempt to reply, counteracting (preventing) the reply from the original current server you're interacting with (regardless of attempting to ban on all servers). Therefore, I only have the current server you're interacting with reply. I'll make sure to indicate the ban was at least sent to all servers, and if you have a ban logs channel set up it will likely show you it worked. (Note, if a user is already banned on one of the servers, it wouldn't appear in the ban logs as they're already banned.) I am actively working towards completing this, but do not have an estimate due to its complexity (it may sound simple in concept, but in implementation its a bit trickier lol), muilti-ban system across multiple servers without the servers actually interacting with each other at all is what it really is, while also making sure it only replies from 1 server. I do like the idea, so I'm hoping to make it work well. Currently its planned on being limited to only allowing bans on either: all servers, a specific server, or the current server you're interacting with (ie default ban, entering nothing for the server). These would likely be achieved how you'd expect, you either enter 'all', 'server name here' (this would be one of the servers you have listed in your list of servers in the config), or nothing at all for the current server. Sorry for the wait, and thank you for your patience I'd be happy to hear feedback on what you might think would work better, as you may have insights I do not when it comes to mutli-server interactions from a user/server owner view. What I mean, is things you may think would help you utilize this feature or something along those lines, or something you think should be changed/added to said feature. Reasoning behind this choice for global bans: Basically any other method relies on a separate system to keep track of all bans and communicate between servers and ban across them. I do not plan on creating external programs or things to interact with the plugin or servers to facilitate the global bans. I would rather figure out a way to global ban without actually communicating between servers. I'm making sure that it's fully possible, but for now, it seems like it is, however, I will inform you if this changes due to further exploring the idea and its implementation.
  3. Thanks for reporting! Seems FP decided to actually move to ulongs (as opposed to their funky custom proto object which held some other info) for their player data for Tool Cupboards lol, pushing an update right now!
  4. ViolationHandler.exe

    Can't Access Panel

    Sorry, I was, and still am, out of state atm, but I read a bit and understood you thought the product was one thing, but it was something else. I'll look into what I have to do on my end and go from there. For clarification though (for now any possible future people looking), no, there is no GUI interaction for menus for this product. The GUI srtbull interacts with in his videos is the Carbon GUI. I believe the only GUI this plugin utilizes is within its warning functionality.
  5. The plugin itself does not, it utilizes BetterChat's Mute functionality, meaning you would need both BetterChat, and BetterChatMute within your server to mute someone with this plugin. I did not have plans on creating a mute system directly within the plugin for that reason.
  6. That is showing because it's trying to explain to those who are missing commands (not you) that you might be able to get them to populate by doing the steps in the first image. You can ignore that is your commands ARE appearing, you just don't have access to them due to not giving yourself access. You have to add that channel (the channel's Channel ID) to the list of allowed channels to send commands in ("Listen to commands from these channels (Channel IDs)"). Or can add your role ID to the list of roles that can use commands in all channels ("In ALL CHANNELS allow the following roles (Role IDs) to use their commands.")
  7. Changed Status from Pending to Not a Bug
  8. Fix what exactly? And could you explain a little more about the issue? not sure how it'd be causing a crash, and there is sort of 1 tutorial, but the plugin has changed since the tutorial so it may not be perfect. I can't really help with something that I don't have info on. By crashing your game, are you referring to your server? Your clients games? etc? Please reply with some more info so I can try and help. That screenshot just shows the plugin working as usual, just stating if your commands aren't appearing, can attempt a manual refresh of commands/bot, doesn't always work, but sometimes can help.
  9. ahhhhhhhh okay, I was trying to understand why I did it the way I did originally. The reasoning behind it is because when you ban someone it changes from "ban" to "unban" so it cannot be a static hard-coded value within the files. I'm not positive the easiest way for you to change that either since I don't think you'd be able to change it without affecting visuals a bit unless you changed each one that couldn't be changed to BOTH options of the command, but personally I think that'd be worse, but then at least it'd be in your language. For clarification/example, "ban" would turn into "ban/unban" and "watchlist" would be "watchlist/un-watchlist". Also, I'll try and see if I can find a way for those buttons to be more editable in the future so that people can modify them better. No worries for the AI translation, I wouldn't be able to tell if there was an error anyways haha
  10. Also, your formatting for the bot seems to not be working, but I'm not sure why that'd be the case, specifically the "#" ones. I doubt it'd be Chinese character related either, heres what it looks like on my end: It seems to occur for your /id command and the message right after too.
  11. Ah, thank you for pointing that out, I can add the server name in the bottom as a footer for the message possibly, if not there I'll find a spot that works and looks good. When you say it can't be translated do you mean you don't know what it should be translated to, or it doesn't update when you change it?
  12. Yes, I do plan on adding global bans assuming the ways I have planned work as I expect. I don't have an exact date for when the version will be updated unfortunately as I don't like giving exact dates usually either.
  13. The only way I'd be adding multi-server ban support would be via the built-in functionality of the plugin. I also 100% do not plan on utilizing the enhanced ban system as a dependency of the plugin. I'd rather not have to require a separate plugin just so users can ban a player across multiple servers, in my opinion that's poor design. I will say, however, that the SQL functionality would be nice to have in my own plugin, but I don't know nearly enough about SQL to even attempt such a goal/project, nor would it really be necessary if I use the functionality I've already built into the plugin The functionality of banning players across multiple servers itself is a good feature that I'd like to add to this plugin (without requiring a separate plugin to function). The "downside" is you'd need this plugin in all servers utilizing the ban, but I'm pretty sure the same would be true for the Enhanced Ban System plugin. Also is there a reason you use the run command as opposed to just using the ban command? They do exactly the same thing, they're running the same logic internally, I'd think it'd be easier using the auto complete command tbh, but if you find it easier to use the run command, that's okay as well.
  14. ViolationHandler.exe

    Admin Tools NRE

    Changed Status from Work in Progress to Fixed Changed Fixed In to 2.0.1
  15. ViolationHandler.exe

    error

    Changed Status from Work in Progress to Not a Bug
  16. ViolationHandler.exe

    error

    Okay sweet, glad to hear!
  17. Ah okay, no worries. Currently the functionality of a global ban doesn't exist in the plugin, but sounds like it'd be useful. I can attempt to add a `global` setting to the ban command through discord to allow for you to ban players from all servers as opposed to just the one. If that doesn't work, my other thought would be swapping to the server "all" or "*" with /server (server name here), however, personally I think this would be annoying and inconvenient for the users. I also think they could accidentally leave themselves on all mode and cause some issues. Command Explanations in case you still wanted some clarifications: warn player will give the player a warning with a UI that pops up on their screen with the reason from the player who warned them. warn add will add a warning to the players list of warning without directly notifying the warned player (no UI pops up for them). Note: UI may be different based on your config settings, could be a toast.
  18. ViolationHandler.exe

    error

    Changed Status from Pending to Work in Progress
  19. Changed Status from Pending to Work in Progress
  20. Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
  21. ViolationHandler.exe

    error

    Please make sure you have the right version of DiscordExtension, it looks like you're using some sort of test version based on the first console snippit: "[DiscordExtension] [Warning]: Using Discord Test Version: 3.0.0.RC.1" This is the latest on GitHub, or from uMod. My guess is this is the cause for the other issues in the other ticket as well. if you change versions to latest and are still having issues, please let me know.
  22. This was answered in support, but for anyone else who may be wondering: Both files go within the plugins folder, they are still just like other plugins
  23. Hi, sorry, discussions unfortunately do not inform me when someone comments within. To answer the first question, I currently do not, and are you referring to the in-game one or the one within discord? Also, for customization wise, neither really are super customizable tbh, I kinda just picked some colors that fit the theme. The discord one would be a little trickier to port into its own plugin, but the in-game one would be a bit easier I think.
  24. ViolationHandler.exe

    Admin Tools NRE

    For public: Has since been solved through DMs, turned out to be an extension that is picked up by the way Oxide gets plugins vs the way Carbon gets plugins resulting in them grabbing extensions with null filenames. The fix will be released today or tomorrow since its not something that necessarily impacts everyone, only those with either extensions or that particular extension (who are attempting to reload a plugin via this plugin). If you are worried this is going to affect you and update has not released, please feel free to DM me.
  25. ViolationHandler.exe

    Admin Tools NRE

    Hmm, I just tried reloading a plugin from console it worked fine, were you by chance in-game while doing this? or possibly through discord? I will send a custom version that just prints a couple of things when running that command specifically to try and figure it out as well, my only thought is the plugin I'm getting back from Oxide is null somehow, which idk how or why that'd occur, that or somehow the thing I'm accessing is null, but kinda highly doubt that since I think other shit would break internally in oxide if that was the case. Can you confirm you can load the plugin you're attempting to load with Oxide's default `o.reload` functionality just for confirmation sake you're able to do it that way?
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