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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Would it be possible to add in a notification for the first looting of an item each dat explaining what to do? Kinda like how ST and DeathEffects will give you a notification each day with the chat command and a brief summary. I put the information in UniveralUI. But not everyone reads it. Having a chat popup would be helpful so there's not as many "WTF does this do?"'s in chat. I know that not everyone will read those either. But it can't hurt. I'm not even sure if it's possible to trigger a notification on loot of a special item based on it's skin. But that would be a great plugin in itself if possible. I would buy that. But yeah. If you can add that to this plugin, or make an additional plugin that does this. I'm all for it. If it's a separate plugin, i think the setup would be: The chat response. A list of skins. And the option or respond each time looted or once per login. And just repeat that for each chat response. Or maybe put the response per as a single entry at the top. Not sure which makes the most sense. And of course you can add native support for your plugins
  2. Fusion 3.64

    Custom vending machines

    I'd like to eventually remove use of the command and set up machines through MonumentAddons. But I have no idea what to put here "Custom Vending Machines (Entity ID - settings)": {}, I'm guessing it's like this? "NPC Shops (NPC ID - shop categories)": { "1234567": { "Categories (Titles) [* - all]": [ "Tool", "Food" ] }, But with something other than an NPC identifier? If so. What exactly is the entity id?
  3. Fusion 3.64

    Conflict with Crafts

    Same result. Changed "Recycler Item Name": "Recycler", to "Recycler Item Name": "Taco", I still have to unload Crafts to get the custom output.
  4. Fusion 3.64

    Conflict with Crafts

    Understood. I'll give that a go on my test server when I finish setting up the main.
  5. Fusion 3.64

    Conflict with Crafts

    If running the Crafts plugin by Mevent the plugin generally will not give the custom output. Sometimes backing in and out of the recycler while turning it on and off multiple times will get you a result. But that doesn't always work.
  6. Fusion 3.64

    OGFurnace

    Edit: Moved to support
  7. I've noticed that the FurnaceLevels changes do not apply when OGFurnace is running. And the Turn On/Turn Off button stays Turn On unless I unload FurnaceLevels. Currently the only plugins running are OGSplitter, OGFurnace and FurnaceLevels. ImageLibrary and Whitelist
  8. Fusion 3.64

    Ingredient bag "bug"

    Sorry for the late response. I know this is probably the most asinine bug in the general scale of things, but if something can be found, my server will find it Thank you for patching this. I'll try to hop on the discord later and shoot you a message. I have a bunch of updates I'm behind on that I need to work on first.
  9. Fusion 3.64

    Ingredient bag "bug"

    I also tried this with Loot Table & Stacksize GUI 1.0.19 and got the same result as shown in the video. I tried it with altered stack sizes and a default configuration/data files. Both were the same.
  10. Fusion 3.64

    Ingredient bag "bug"

    Okay, so I wiped everything on the server, uploaded new downloads of the plugins and gave it another go. https://www.youtube.com/watch?v=JUyAtCjLHaM I'm not sure what's wrong here since everything is a brand new configuration. No alterations. Everything is default. Since things are fine on your end I shouldn't be having the same issue on mine with this. Active plugins are as follows: 01 "AdminMenu" (0.1.55) by k1lly0u (0.04s) - AdminMenu.cs 02 "Cooking" (1.4.3) by imthenewguy (0.27s) - Cooking.cs 03 "Image Library" (2.0.60) by Absolut & K1lly0u (0.02s) - ImageLibrary.cs 04 "Stack Modifier" (1.6.4) by Khan (0.04s) - StackModifier.cs 05 "Whitelist" (3.3.0) by Wulf/lukespragg (0.13s) - Whitelist.cs Running AdminMenu to check active permissions and Whitelist to keep players off the server. Config and Data are attached. Upload to CF.zip
  11. Fusion 3.64

    Ingredient bag "bug"

    I'll see what happens after I get onto the test server with the fresh installations. I have a feeling there may have been a screwy setting in the stacks config since this is just me.
  12. Fusion 3.64

    Ingredient bag "bug"

    Maybe something is out of date. I'll wipe everything, download/update and try it again.
  13. Understood. Thank you for that. I'll check the sizes while I'm culling the box population
  14. Yeah. That's what I've been trying to avoid lol. But I guess it needs to be done. Just being lazy. This is what fortify is for after all. This upcoming wipe and the next are the loot updates on my server. I really should rework the raid base tables. I did them a while back. But with the addition of bigger and badder bases the average cost has shifted. I'll just move this up the to do list.
  15. Oh hey. Sorry I totally missed the first response on this. Yeah, it's the bases that are just stuffed with boxes that are having a poor loot return. Some of the expert/nightmare bases in a pack I purchased are massive to say the least. And the box count is rather high. I suppose I should try making a base loot table for those and see if things improve. They also complain about not getting enough gp/explosive/rockets etc. in return for bases with X walls they have to blow through. So it's also a matter of player expectation i suppose. It is rust after all. If players don't complain about something, I don't know. Something?
  16. Fusion 3.64

    Ingredient bag "bug"

    Also I type way too much to get to the point. Sorry about that.
  17. Fusion 3.64

    Ingredient bag "bug"

    Okay. I stand corrected. After getting on the test server and running only whitelist/imagelibrary/cooking and not having any issue. Loading StackModifier caused the stack conflict. For some reason unloading the stack plugin on the main server wasn't actually unloading it. Such is the life of running a modded hellscape.
  18. Fusion 3.64

    Ingredient bag "bug"

    Hello. So I unloaded the stacks plugin and it seems to be unrelated. I only mentioned it because a previous issue the stacks plugin I was usung caused players to be able to put items into the bag that weren't allowed. But that was a paid plugin from another site, so I moved to the main plugin that everyone is using (StackModifier). It seems that no matter what goes into the bag, once it comes out it cannot stack with other items. Berries for example you can place in the bag. But once you take them out they will not stack with "external" loot. The types are random. I've had non standard place in the bag and sometimes reject/drop. Gunpowder is another. I've had multiple players report it to me but I cannot replicate it. Even if I whitelist the items, once they come out of the bag they cannot stack with each other. I'm guessing this has to be a conflict since nobody else has mentioned it. I'll gut my test server and see what happens.
  19. Fusion 3.64

    Ingredient bag "bug"

    Players are putting items into the bag that aren't on the whitelist. Sometimes the plugin blocks them. Sometimes the plugin kicks them out of the bag. Sometimes they stay in the bag. Often if they split the stack and leave half in the bag they will stay. The main problem with this is, the items from the bag are becoming unstackable for some reason. I'm using StackModifier for the stack manager. This is just now becoming an issue. I wouldn't be concerned about it. But now that more than one person has done it, that means that even more players are going to start doing it. And I'm going to have to deal with their "broken" items that would have been fine if they just left things alone and didn't try out the thing that breaks things.
  20. Sorry. Should have included the link. The link isn't showing. But it's the Boss Monster plugin By KpucTaJl
    I already have a large number of custom weapons, tools and attire running on the server. This has taken attention away from almost all of them excluding from a few. It triggers the completist in players. The need to find all possible drops and then to max them out. If you have a server info UI, be sure to add some information about what the t-shirt icon and the epic scrap is for so the players that don't catch on right away will get a little help. But over all, well worth the purchase. And pretty much drag and drop. Well balanced default config IMO. Not really anything you need to do to it unless you find a setting too OP/soft for your servers needs.
  21. I have no idea if this is even possible. But if it is, that would be great. I could always just enter a bunch of static items for the loot table to pick from as a random chance. But if it could always drop 1+ random items to all active bosses (nothing complicated like mix/max items per boss name). Massive bonus to the plugin. Which is already great. Should actually give it a review while I'm thinking about it.
  22. Fusion 3.64

    OnNpcTarget conflict

    Hey there. Latest version is spamming this again.
  23. Thank you

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