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Everything posted by Papi Rusty
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He can simply reskin the camera, so it's not the default camera he's giving you, but a custom-skinned version. This is done by creating a custom item icon and uploading it to the Steam Workshop. The Water Bases plugin uses a similar method, where it provides an inner tube (a DLC item), and Animal Farm gives you a pool as the base for placing the farm. Hopefully, he's able to do the same here. I'm happy to make the icon for him if needed. @Chill Roleplay@the-bandit
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Please add option to remove chat message when claiming kit
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It happens when you try to remove skin id from an item. you have to remove the name too buts invisible you cant see
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Failed to call hook 'CmdKitsConsole' on plugin 'Kits v2.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Kits.CmdKitsConsole (ConsoleSystem+Arg arg) [0x01084] in <b2ba2429cbbb41e5a8e8a9dd416bbe38>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01559] in <b2ba2429cbbb41e5a8e8a9dd416bbe38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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i had to kill the npcs to stop the spamming.
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tried reloading and got this spamming consolle NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BasePathNode.IsValid () [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNavigator.GetNextPathPosition () [0x00025] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNavigator.UpdateMovement (System.Single delta) [0x000b5] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNavigator.UpdateNavigation (System.Single delta) [0x00000] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseNavigator.Think (System.Single delta) [0x0001f] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseAIBrain.DoMovementTick () [0x0002c] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseAIBrain.TickMovement () [0x00069] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <05bc115bb13446a4a5a9726e7cadc8a1>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <05bc115bb13446a4a5a9726e7cadc8a1>:0
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also got this error not sure if its related NullReferenceException: Object reference not set to an instance of an object at HumanNPC.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) [0x00019] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.AttackerInfo (ProtoBuf.PlayerLifeStory+DeathInfo info) [0x00000] in <3cdd93356b084b6baa1a2983c53b773f>:0 at BasePlayer.LifeStoryLogDeath (BasePlayer+DeathBlow& deathBlow, Rust.DamageType lastDamage) [0x000ce] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.OnDied (HitInfo info) [0x00987] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseCombatEntity.Die (HitInfo info) [0x0008b] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.Die (HitInfo info) [0x000ce] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BasePlayer.WoundingTick () [0x000e6] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <05bc115bb13446a4a5a9726e7cadc8a1>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <05bc115bb13446a4a5a9726e7cadc8a1>:0
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So when I kill a zombie, it just shows "scientist" as the name. I'm using the ZombieHorde plugin. Same thing happens when I kill a custom NPC , even if I've named them something specific, it still just says "scientist." Is there a way to make it show their actual names? Console shows their custom names fine, so it's picking it up somewhere. I came from using DeathNotes on uMod, and while this plugin is way better, even DeathNotes could display the proper custom names. Thanks!
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I have to disconnect from server and rejoin so it can fix. but it only fixes for me. everyone has to reconnect to server too to fix. but later same thing happens
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now with all the addons its getting worse. Please let me know when you can fix this> I cant edit or close the wipe schedule. i have to reload it. Kits is the same way.
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@Mercury Did you ever test this. Still having issues with this
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how do i give permission
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also getting this error DiscordAPIError[50013]: Missing Permissions at handleErrors (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:730:13) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) at async SequentialHandler.runRequest (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:1133:23) at async SequentialHandler.queueRequest (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:963:14) at async _REST.request (/home/container/node_modules/discord.js/node_modules/@discordjs/rest/dist/index.js:1278:22) at async GuildMemberManager.edit (/home/container/node_modules/discord.js/src/managers/GuildMemberManager.js:381:15) { requestBody: { files: undefined, json: { nick: 'dragonprincessjay' } }, rawError: { message: 'Missing Permissions', code: 50013 }, code: 50013, status: 403, method: 'PATCH',
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yes perfect! I will wait for it. any eta?
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I got error when i tried srs. Idk if it was cuz of that or what but i got this error System.NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.Skinner+BoxController.GetItemFromPool (System.UInt64 cachedSkin, ItemDefinition itemDef, System.Int32 pos) [0x00087] in <694d3fbc55e843479c3572c1c52d05ba>:0 at Oxide.Plugins.Skinner+BoxController.InsertItem (System.UInt64 cachedSkin, ItemDefinition itemDef, System.Int32 amount, System.Int32 pos) [0x00000] in <694d3fbc55e843479c3572c1c52d05ba>:0 at Oxide.Plugins.Skinner+BoxController.GetRequestSkins () [0x00195] in <694d3fbc55e843479c3572c1c52d05ba>:0 at Oxide.Plugins.Skinner+BoxController.SkinRequests () [0x00041] in <694d3fbc55e843479c3572c1c52d05ba>:0 at Oxide.Plugins.Skinner.RequestSelectCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00088] in <694d3fbc55e843479c3572c1c52d05ba>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010a3] in <694d3fbc55e843479c3572c1c52d05ba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])
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Hey i havent used this in a while. but is there anyway to fix this arena? there a lot of areas that could use more prevent movement cubes. players can get in many areas
