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KingSizeKevin

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Everything posted by KingSizeKevin

  1. This entire website popularity is all because of BotSpawn. It was a plugin outlawed/removed from Umod therefore steeno made his own plugin hosting website. There would be ZERO people on codefling if it wasnt for botspawn. The people who supported him, his plugins, codefling, etc over the years deserves MUCH better than just being told to buy a $40 plugin 50mins after forced wipe broke the previous one. Honestly it will be the last time I buy a plugin from this website and I will look for alternative sources for the same plugins if they are on other shops from now on. This was super dirty.
  2. Doesnt look like they have any intention of fixing it and you just now have to buy their new $40 rebranded version of this plugin instead.. WHy couldnt this been planned ahead of time and given us time to transition to the paid plugin?
  3. Im all for supporting but why was this dropped right at an update rendering thousands of servers broken and held hostage unless we buy the updated version now? I need time to test it on test server, reconfigure etc. Can you please give a final update to the other plugin so we can transition smoother? The start of this wipe is ruined now cause players do not have any challenge and that sucks.
  4. KingSizeKevin

    Permission Support

    Could you add permission support so it can be a vip perk?
  5. I am using 1.13 latest version. The event ended being it was last night. I just did a /sar on the base and converted it back into an abandoned base and it is now taking damage. Maybe the multi TC affected it? I'll keep a close eye if this situation happens again.
  6. Oddly enough I am able to destroy all the TCs that were in the wood around the base, the furnaces, and the external stone gate. But nothing will damage the main base.
  7. Abandoned bases popped up and explosives is not doing any damage to the base. Not sure what is wrong?
  8. KingSizeKevin

    npcspawn.cs is broken

    (10:46:28) | Error while compiling: NpcSpawn.cs(718,58): error CS1501: No overload for method `IsPlayerVisibleToUs' takes `1' arguments
  9. I clearly didnt sleep enough last night lol sorry to be a bother. no problem.
  10. They just stand there making noises and are not moving or attacking
  11. KingSizeKevin

    Not spawning

    Disregard, I totally missed the permission for it
  12. KingSizeKevin

    Not spawning

    I set the config to 40% for sulfur and farmed an entire inv full and haven't seen one spawn yet.
  13. Suggestion: Support for different payouts of Botspawn locations such as the monument name or custom profile name. This would allow us to give higher payouts for the tougher harder bots at launch site and less payout at like gas station with easy bots
  14. https://commits.facepunch.com/392299
  15. getting this error when trying to open a bradley loot crate spawned from this plugin
  16. Suggestion: Add official support for AlphaLoot. The beauty of the plugin is that it supports custom named crates inside of the bradley loot table. By default there is only the loot table with no number. I hit + on the profile editor to add 4 profiles. You should then be able to associate bradley_crate_1 with easy, bradley_crate_2 with medium, 3 for hard and 4 for nightmare. This is by far the most popular loot table plugin and heavily used by PvE servers so this option would be amazing to have an official integration into alpha loot tables so we can create much better weighted probabilities on loot spawning.
  17. Looks like the vanilla npc scarecrow went after bradley guards even though config has global npc don't target set to true.
  18. Hello, I love the plugin, but I have a problem. I use the Bradley Tiers and Heli Tiers plugin with custom loot tables. As the tiers get harder, the loot automatically multiplies. Needless to say, it would be ideal for me to disable components skill on Bradley & Heli crates. Its mainly just tech trash but the amount of tech trash amplified makes it gives ridiculous amounts which unbalances the gameplay. Any way possible to disable multiplied components on specific crates?
  19. Sorry, it is Monument Bradleys plugin on chaos code
  20. Thank you! I also wanted to make a suggestion. Could we add a scheduled time range that abandoned bases can be converted into events? It would be great to disable abandoned bases events from like 12am-12pm when server has very low activity. Maybe also a similar option from raidable bases config to disable certain days of the week.
  21. I was able to disable the HP for the other bradleys they spawn at monuments and then the tiers HP applied to them. It just doesn't apply to ring road only. Strange. Well if there is any possible fix it would be greatly welcomed, as I am sure vast majority use this plugin tied together with that one. Thank you very much!
  22. The Bradley monuments plugin on chaos code has an option to spawn a ring road bradley. This plugin is not replacing that bradley with a tier bradley. Thank you.
  23. Hello, this still isn't addressed in latest update. Players do not get a message that it is a PVP zone when they enter, but they get one when leaving. Could we get a message added when players enter the PVP bubble?
  24. The NPC from this plugin attack bots from the Walking dead plugin (on this website). A player died at Cobalt and then all the NPC ran off chasing the dead players NPC but it didn't actually do damage and just kept chasing and shooting. If you could please add an option to block Cobalt Lab NPC from attacking this type of NPC that would be great.
  25. I'm just trying to get the automated conversion of bases into abandoned bases working and nobody has seen one pop up yet. Am I correct that it should be automatic and some messages should show in chat announcing the events?
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