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Everything posted by mrdecoder
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use admin toggle then technicly all is admin but you can block all options exept what you want to give
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i added you to my discord
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atm the damageTypes.Total gives the gun damage so for an ak this is 50 regardless of armor or distance to fix this i need to use a nexttick but then i cannot use the code anymore
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the one here on cf
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ok ive been trying for weeks now to fix the shield plugin here on codefling the plugin is cool but it counts the damage wrong im trying to point coders in the right direction to help me even with money but noone seem to have time to fix it i did got some good ideas and progress but i simply cannot do it atm the plugin works like this you get a shield (extra health) when you get shot the damage goes of the shield and after it goes from you healtbar if it goes over the shield it does the remaining damage on our healtbar problem is this the shield counts the gun damage so lets use an ak47 an ak47 gives 50 damage lets say you have full heavy armor on, so lets say its 75% less damage normaly with the armor on so without armor the ak47 gives 50 damage and with armor on 12.50 remember those numbers the healtbar = 100 the shield = 20 full armor on now if shoot with this plugin it gives 50 damage so thats 100+20 - 50 70 the second shot will not use shield code anymore so thats a normal 12.50 so you see, the shield as it is will actualy hurt the player more if use it i know this has something to do with nexttick but im not able to get this to work correctly i need help!!!!!!!!!!!!!!!!!
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atm im still working on some other issues with some other plugins but i am planning on looking at this sql part myself just dont know when yet
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- 1,144 comments
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- #loot
- #customloot
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i think i can help you , anything above 200% cpu is realy bad
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hi im using the shield plugin wich is realy cool but it does the damage wrong to get damage atm we use info.damageTypes.Total() but this gives the gun damage and not actual damage for example atm the shield plugin gives you a shield of lets say 20 and you put an enemy on 100mtr away from you with an ak and that enemy shoots you in the leg from 100 mtr away in a normal case damage is arround 20/30 so lets say its 25 then without shield it would be 100 -25 = 75 but if i put the shield on it uses the gun damage wich is 50 so if i have 100 health and 20 from shield then the moment i get shot it will be -50 i would have 70 left so shield not work because of this i need a code section that gives the actual damage i heard from some developers i need to use ProtectionProperties of the BaseCombatEntity but i could not find an example of this and therefor i not understand it i tryed to get help on the discord and even on more discords but like always, developers never actualy want to help and more try to push you in good direction or they give you half a code , to see if your brain explodes its like trying to learn chinese from a chinese learnbook in chinese all anwsers are there but no way to read it so as a last resort i try here, i have developers in my discord but most if not all never have time or they say yes and 5 months ltr still nothing so let me know if any of you have time for this ill pay offcourse i need it fast tho im already working on this problem for 5 days now
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i love this plugin, ever since you made it i use it but one small problem i have atm i have some custom items , wich works perfect in this for adding it in boxes and stuff but ....... it not have seperate stacksizes for example i have a nuke signal i want it not stack at all but i want normal signals to stack at 10 this is not possible atm atleast not that i can see so maybe idea to make it also look for skin id if custom item for stacking just an idea
- 1,144 comments
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- 1
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- #loot
- #customloot
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i love this system i just have one problem with it each time i use it. my server gets hacked through rcon this happend 3 times in the past and all the 3 times it wass arround 1 day or 1 week after i used server armour so i think someone has acces to the database and using the rcon passwords if this was fixed i would advise people to use it but as it is now im not risking it
- 18 comments
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- 233 comments
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- #jtedal
- #mad mappers
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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does this plugin also exepts 2 commands in 1 command i have a plugin that have build in pages to show kits/shop and stuff like this but to open the kits in that menu the menu needs to be open first example: "Command": "kit", "event": [ "MenuClick -1", "MenuClick 2" ] --------------------------- could i in this plugin do this .... ? { "Gobal Settings": { "Global - On Status": true, "Global - Use global permissions": true, "Global - Notify after command execution": true, "Global - Chat notification avatar ID (0=Rust)": 0 }, "Project Configuration": { "Project - Project List": [ { "Project - Name (can be named arbitrarily)": "kit", "Project - Open Status": true, "Project - Command Content (without '/')": "kit", "Project - Command Type (chat/console)": "kit", "Project - Use separate permissions": false, "Project - Individual Permissions": "", "Project - Feedback Message Type (chat/console)": "kit", "Project - Feedback message on successful operation": true, "Project - Run Success Feedback Message": "Project {0} ran successfully", "Project - Use Run Failure Feedback Message": true, "Project - Run Failure Feedback Message": "Project {0} failed to run. Reason: {1}", "Project - Event List": [ { "Event - On Status": true, "Event - Command execution end (player/server)": "player", "Event - Execution Count": 1, "Event - Command Type (chat/console)": "console", "Event - Command Content (without '/')": "MenuClick -1" }, { "Event - On Status": true, "Event - Command execution end (player/server)": "player", "Event - Execution Count": 1, "Event - Command Type (chat/console)": "console", "Event - Command Content (without '/')": "MenuClick 2" } ] } ] } } would that work?
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anyone can make me a good statistics page ? ive seen alot of cool plugins over the years but nobody made one that works good only one that comes close is playerranks but also that one is missing stuff so who is willing to help me i need a simple stats plagin that shows stats info in a UI i need that it gets saved in a database so i can use this info also online it needs to be in 2 parts wipe and overall and if possible also a section that shows clan stats stats include headshots Kill Death Ratio Overall Accuracy Suicides Times Wounded C4 Thrown Rockets Fired TC's Destroyed NPC Kills and so on i thought maybe better-statistics from -billy you- would work but it seems thats only a website info thing and it does not have an overal UI on the server so its pretty much useless for most servers so i hope someone has something better thanks in advance
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im looking for a good foundation limit plugin or entity limit plugin i need a plugin that limits foundations/ entities on the main base but still be able to build other bases but also on limits so for example main base can have 10000 ents the next base can have 4000 or something like that for more info contact me
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hi uhm somehow my items not stack anymoe after the last update like if you drop it on the floor anyone know why and how can i fix this ?
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yes a sharknado