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molokatan

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Everything posted by molokatan

  1. can confirm that both Bradleys are spawning and driving around. Maybe nice to know: The Bradley on Launch Site cant be forced to spawn using Automated Events plugin. It cant find the Bradley spawn point for that. But vanilla works fine and i guess thats enough bradley-action for a server. we will now give it a shot on our test server and get it ready for next wipe. TY
  2. sorry that i did not add that to my post before ... a bit stupid to send someone looking for that when i actually know the positions -.- 1) go to center of AA9 and look east to AB9 -> a small gap 2) go to AA12/AA13 also look east -> a wider gap both spots are on the edge of the map and not critical. rest of the map should be fine.
  3. in the water area there are several places where you can dive under the terrain. Would be nice if you can fix that. Also had some issues on our test server where bradley is "camping" the entrance to the under water dome and not moving around. We plan to use that map on our server for one of the next wipes. looking great.
  4. molokatan

    Custom Buttons

    @David think the easierst way to do that is using your different types -> Panels, buttons. If you make it possible to assign components to a panel (panel gets the parent) instead of only adding everything to "Hud", "Overlay", and then add a command to toggle a ui by its name, it should be fairly easy to integrate it. As child components are also placed relative to its parent with CUI, positioning of buttons on panels should be way faster. What can be a little bit tricky, is to manage the ui state for different players as you need to store which panel is enabled. Overall that would be a huge improvement and makes more complex UI possible for everyone. what else to say: nice plugin for everyone who struggles using CUI or wants an easy solution to use ingame. love it
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