I can do what I did for another person for another plugin.
Create a dev server that is a clone of the prod server, copying the same plugins, conf files and data.
Then you have to copy all the contents of the server folder, from the prod server to the devs server, so you have a devs server identical to the production one, including the player bases and turrets.
Then you give me FTP access and I do remote debugging, in this way I solved a problem for another person.
Consider this possibility, for me there are no problems doing remote debugging, as soon as I have the access data to the devs server, if you want