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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Server performance impact

    I'll be releasing an update soon that fixes the problem. This was an update already planned, but given your situation, I will release it soon
  2. Scalbox

    Server performance impact

    I replied to you privately. Now to understand the cause well, install this plugin in your LIVE server https://umod.org/plugins/performance-monitor and set the property "Create reports every (seconds)": 1800, So it generates reports on the server every 30 minutes. In the data folder you will see all the reports, as soon as it has generated at least 4 reports, send me the last generated report ok? Thank you
  3. Scalbox

    Server performance impact

    I can do what I did for another person for another plugin. Create a dev server that is a clone of the prod server, copying the same plugins, conf files and data. Then you have to copy all the contents of the server folder, from the prod server to the devs server, so you have a devs server identical to the production one, including the player bases and turrets. Then you give me FTP access and I do remote debugging, in this way I solved a problem for another person. Consider this possibility, for me there are no problems doing remote debugging, as soon as I have the access data to the devs server, if you want
  4. Scalbox

    Server performance impact

    The plugin creates data files but it is very small and it only creates it and you enable this property: Enable Auto Turrets custom settings On your dev server with the same plugins you don't encounter this problem, can you count how many player turrets you have in the whole server? Excluding those of monuments
  5. Scalbox

    Server performance impact

    You need to give it a few minutes before seeing if the FPS goes back up, because it takes a while to recalculate all the turrets
  6. Scalbox

    Server performance impact

    I tested on oxide and I did both unload, load and even reload, never had any drops in FPS
  7. Scalbox

    Server performance impact

    Try the new update
  8. Scalbox

    Server performance impact

    Now I make a release for performance improvement, hope it helps you
  9. Scalbox

    Server performance impact

    Hi I did 2 tests and I don't have your FPS drop. At the top right you can see the server FPS. 1) TEST 1 Here I left the server with all the plugins active (more than 250 plugins) and the drops in FPS only occur when I turn the turrets off or on, given that I put 210 of them only for 1 player, which rarely happens in reality. Then the FPS goes back to normal, no drop due to normal plugin execution. Here I also had the Raidable Bases, with 20 bases generated 2) TEST 2 I removed all the plugins and only tested AutoTurretsInterference, and again I have no FPS drops like in your case. -------------------------------------------------- The only advice I can give you is to check that you don't have plugins that conflict, but so far no one has reported drops in FPS to me, and I'm sorry that this happens to you. Between today and tomorrow I will make a new release to improve performance a bit, but I don't know how much it will help in your case. Let me know thanks.
  10. Scalbox

    Server performance impact

    It is never wrong to report a problem, there is always something to improve. I'll do some tests now and then I'll update you. In the meantime, if you can, send me the list of plugins you have. Thank you
  11. Scalbox

    Server performance impact

    You were right to point out, now I'll do some tests on a server without FPS limit. Can you send me the list of plugins you use? Thank you
  12. Scalbox

    Server performance impact

    I'm doing a test on a new dev server, because I have the servers set not to exceed 60 fps, as recommended by rust, since beyond 60 fps there are no differences for the players, the server works well when it's at the 30 from up, but I'll do a test today and see if the fps drops for me too https://apexminecrafthosting.com/how-to-improve-rust-server-performance/#limit-server-fps also, why didn't you have this problem before? it could also be caused by some conflicting plugin, why do you report this to me after 7 months so I assume that the cause could be another, a plugin that conflicts
  13. Scalbox

    Server performance impact

    You bought the pugin on December 28, 2023, it seems strange to me that only now you have a drop in FPS, after 7 months
  14. Scalbox

    Server performance impact

    you don't have to see the players' FPS, but the server's FPS
  15. Scalbox

    Server performance impact

    HI I don't think it depends on the plugin as the plugin only intervenes when the turrets are positioned, so you can only have a drop in FPS when the plugin is started. No other customers have experienced FPS issues, same goes for my servers on dedicated hardware. How much pop does your server have? The plugin has also been tested on a 100 pop server with turret limit at 100 and no problems
  16. Changed Status from Can't Reproduce to Closed
  17. I appreciate it, if you like leave a review. Good day
  18. Changed Status from Pending to Closed Changed Fixed In to 1.1.85
  19. I will now release the fix as an official release. Download it too from the site because there will also be another fix
  20. Or try this version and tell me if it works, If it works I release it
  21. try to see if everything works by disabling Clan Cores
  22. Can you send me the link to the clan plugin you have? Because it's probably not compatible
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